Quantum Effects
for Study with the BASIC Stamp Q Machine
and the Future Super Q
The study of new Quantum Reality worlds is not for the faint hearted.
It has even cause some people's minds to become entangled and give up.
Thinking like Einstein or Hawking and coming to grips with counter
intuitive quantum effects may seem impossible. However, Quantum
Mechanics on the Q Machine may change that, making visible simulations
that are more easy to comprehend and visualize.
01) Quantum Reflection*
02) Quantum Tunneling*
03) Quantum material
04) Quantum Gravity
05) Quantum Chaos
06) Spooky influence of quantum physics on visible objects
07) Freeze the evolution of the system
08) Disappearing in one place and reappearing in another
09) Being in two places at once
10) Cold chemistry quantum effects
11) Communicating information seemingly faster than the speed of light
12) Oscillate and not oscillate at the same time in a quantum superposition
13) Quantum Electrodynamics
14) Quantum Field Theory
* Soon to be released as a new simulation program (see below)
Note: Calculating solutions for the Schrodinger Equation for quantum
analysis and real time simulations by using integer PBASIC is not for
the faint of heart and has remained a challenge in the early programs
affecting the accuracy of quantum reflections and quantum sumps. A new
approach is now being taken for an updated program that will bring up
accuracy using simplified reductive equations that can fully integrate
with integer language. The following details some of the preliminary
features.
Q Machine Quantum Code Features (Preliminary)
* Using integer PBASIC with Schrodinger Equation plot
* Creating quantum wells and quantum barriers
* Positive whole values with incident wave packet energy
* Running four simultaneous quantum electrons QEs in four dimensions d1, d2, d3, d4
* Exhuming quantum wave packet energy relative well depths 1&2 quantum tunnel analysis
* Wave packet energy reflective barriers solutions of heights 1&2 quantum reflection analysis
* Establishing a quantum potential field baseline vs |ψ|^2
* Establishing a differential time calculus f(qx) =∫d(qx) dt : 0 to limit
* Multiple quantum key fields
* Debug out Mac Hosting OS X 10.6.8
Preliminary Reductive Equations
It may also be added that preliminary reductive equations are complete
for quantum sumps and barriers with a minimum and a maximum dimension
and will be integrated into the PBASIC program. This will fill all four
deterministic cores as dimensions d1, d2, d3, and d4. This necessitates
loading each individual core. Simultaneous run is achieved by pressing
reset on each board. In future machines, the resets may be linked
together.
Reductive Guidelines for Schrödinger Equations
' Preliminary Reductive Equations
' for Integer PBASIC on the Q Machine
' with the range of n set incrementally
' Preliminary sampling for demonstration purposes only
' A Quantitative Analysis for Simultaneous Solution of Time Dependent
' Schrodinger Equation with Field Potential Quantum Electron Reflection
' and QE Tunneling
' Sump @ 1x depth
|ψ|^2(x, n = n1-n170...) → { d1 }
' Sump @ 2x depth
|ψ|^2(x, n = n1-n170...) → { d2 }
' Barrier @ 1x height
|ψ|^2(x, n = n1-n170...) → { d3 }
' Barrier @ 2x height |ψ|^2(x, n = n1-n170...) → { d4 }
Code for Dimension
The following prelims detail code for dimension. Specific code loads into specific Stamp core dimensions as indicated. Code for the first dimension loads up barrier one at a height of 1X for quantum reflection. Code for the second dimension loads up barrier one at a height of 2X for quantum reflection. Code for the third dimension loads up well one at a sump of 1X for quantum well sumption. Code for the fourth dimension loads up well one at a sump of 2X for quantum well sumption.
Know Your Dimension
There are three types of dimension. 1) the physical size of an object,
2) a reference to which deterministic Q core is in use, 3) a quantum
portal opened up to reveal new quantum space or a quantum world