Saturday, April 7, 2012

Extractionator Injectionator EI

PROPELLER POWERED BIG BRAIN SUPERCOMPUTER
NEW BIG BRAIN EXTRACTIONATOR INJECTIONATOR EI DESIGN
Things are progressing with the new Big Brain design in an overhaul initiated after almost two years of heavy use. The idea and possible schedule is to bring the new design online at the two year mark and enable new capabilities for the 2010 to 2020 decade.

Work began on the actual Big Brain August 5th, 2010. (Not including previous machine development leading up to the Brain which started in 2002) Nearly two years later, the super computing design has seen many metamorphosis. As the two year anniversary approaches, we begin a phase of new Brain design, one that will add many efficient functions and increase machine longevity. For this to happen, the Brain needs a remolding and reshaping of its circuitry and containment.

The new design incorporates many great things we've wanted to add all along but were too busy with other Brain apps and developments to do so. Also during a nearly two year time period, many configs were tried and tested. Now we know more exactly the purpose and intent of the Big Brain and can mold and shape its design for the next generation and move it forward into the decade from 2010 to 2020.

Being strapped for time, this represents a major effort. Even soldering the boards represents much work with 3,200 solder points for just the chip sockets alone on the first 100 props. One part of this new design, which uses solid state printed circuit boards, is Extractionator Injectionator (EI). Extraction Injection is a place on each board, of which the Brain has access or junction points to input or output with various utility and function. This concept is different from the current machine which normally or usually places points of Injection and Extraction at the Summit. The Summit is at one end of the Array but not necessarily within the Array. Injection and Extraction will additionally locate within the Array.

Here's what Extraction Injection could do on each board. Extraction places of TV, parametric monitoring, a quasi monitoring node, Sound, Infrared, Wireless, BUS, Voice. Injection places of keyboard, or nodal eye, mouse, IR input, Wireless Reception, a BUS to enter software machines such as Nanites or other soft machines, a place to load programs, memory EEPROM, SD card, a serial or parallel communications BUS, a buffer of sorts, a thinking observation deck point to eavesdrop on individual boards processing and thinking, a parameters deck for observations, test points and nodes, and numerous other possibilities.

Placing one Observation Deck on each board containing the Extractionator and Injectionator, with the first 100 Propeller chips, would be reasonable considering only 9 boards are needed. Each board would have 12 Propeller chips with one chip designated as a Summit Chip.

Extraction Injection makes Choir Singing of boards more easy and enables new methods of data dissemination and collection during and after processing. EI also serves multiple life forms created by the Big Brain and can access their dreams and evolution. Dreams on a global scale can have sub parts analyzed perhaps in real time.

New Terms
EI  Extractionator Injectionator
Extraction Injection  a place on each board, of which the Brain has access or junction points to input or output with various utility and function

Thursday, April 5, 2012

Green Boards

Big Brain Green Board - Made in Heaven!
BIG BRAIN GREEN BOARDS
Reference
http://forums.parallax.com/showthread.php?129481-Propeller-Cognition&p=976737&viewfull=1#post976737
Green Boards - Supplement to Cognition 1

 The Green Board is from HONDA and measures 7 x 10-inches and fits the CC Containment Cabinet drawer for the new stat super computing Big Brain. Each CC drawer is 21cm x 33cm or 8.3 x 13-inches.

Off-the-Shelf boards for Multiple Propeller Projects

Supplement to Cognition #1
News Caption: Breadboards or Greenboards

Green boards, Propellers & Sockets
Here's what Cognition has to say about Green Boards.
Breadboards or Greenboards a long debated issue, in the case of maximum over-clocking, are there limitations on what you can do with breadboards and higher clock frequencies? Take into consideration the wide band connecting conductive plate structure of the breadboards. Examine these differences and choose a suitable board. Green boards can have ideal configurations just waiting for component placement, and may not have challenges of breadboards with overclocking.

Uses
This is a more permanent printed circuit board that requires soldering to accept components and sockets and replaces solderless breadboards. Big Brain array solderless breadboards, while still functioning well in almost two years of use, may have some fatigue at a future time. Fatigue anticipated may originate from a relapsed spring constant, a corrosion or tarnish caused by incessant atmospheric pollution, or dust contaminants and blockage. 

Board Type
See the higher resolution photo - there's a big interest in these commercial green boards. These are pre-made pre-etched off-the-shelf ready to go printed circuit boards, sold at the parts store in China. They were personally hand picked from the lot for the Big Brain project. From what I can tell from the board, they are high quality, sold in China and manufactured for or by HONDA for one of their large projects, perhaps robot ASIMO or a pure prototyping project.

Pricing
There's no set pricing in China, you just go to the parts skyscraper, find one of the 500 stores with the boards, and barter to get good pricing. One tip for the barter technique is to hide. Yes, hide. Have a local friend buy the boards for you. When the store clerks see a "foreigner" with white skin, the price immediately goes up by several factors.

Board Layout
The layout is perfect for Propeller chips, putting these close together for connection in as little as .75-inch apart (could do overclocking with the minimal prop to prop distances) and there's enough end space for EEPROMs, LEDs etc. Boards are about 7 x 10-inches. Spacing is standard for sockets and Propeller chips.

Board Utilization
I've experimented with several layouts and there's even some islands at the board side for special circuits like external oscillators, filters, speakers, TV, and supporting components. At least 12 props fit on one board. The photo shows the solder pad arrangements and connections. It sort of like a giant deluxe radio shack board from Heaven.

Mounting and Layout
The components are normally mounted on the back side but the sockets are shown on the front side to more readily show Propeller socket positioning. The board as power and ground bus bars and the four island groupings are especially useful. There's additional space for a Prop Plug connector, decoupling capacitors, eeproms, crystal, LEDs, video, mouse, keyboard connectors, and support circuits. I started out with 10 props to a board but the design is now it's up to 12. 

Quantity
We now have around 35 to 40 of these boards for the big brain, enough to hold up to 480 DIP Propeller chips or 3,840 cogs or 480,000 EV processors.

Containment Cabinet

Is this the new face of Big Brain?
PROPELLER POWERED BIG BRAIN
NEW BIG BRAIN FACE CONTAINMENT CABINET CC DESIGN IS INNOVATIVE AND UNIQUE

The CC serves a function of great utility and convenience. Welcome to the Cabinet Containment CC design - a physical drawered device that contains boarded sections of the Big Brain.

Each CC drawer is 21cm x 33cm or 8.3 x 13-inches. This will fit one full size green board. The Green Board is a printed circuit board made by HONDA and selected for the Big Brain - it holds up to 12 Propeller Chips. One CC Containment Cabinet will hold 7 or 14 Green Boards for a total of 84 or 168 Propeller chips. It could be possible to stack 3 boards per drawer yielding 252 Propeller chips or 2,016 cogs or 252,000 EV processors.

CC is the next generation of containment for the Propeller Powered Big Brain. It contains seven drawers in which each can hold four boards. Units can stack. Each board holds three Propeller chips. A drawer can contain one level at single density of 12 Propeller chips or 96 cogs. Each cabinet at single density can hold 7x12=84 Propeller chips or 672 cogs. At double density, the CC holds 168 Propeller chips or 1,344 cogs.

Each drawer holds interface wires that exit through the back and connect to the next drawer. Boards plug disconnect inside the CC. To access a block of 12 Propellers at single density or a double density block of 24 Propellers, a single drawer is simply slid open. Cabinets can stack. Two CCs hold 2x84=178 Propeller chips or 1,424 cogs at single density (and 17,800 EV processors). At double density, it holds 2x168=336 Propeller chips or 2,688 cogs (and 336,000 EV processors).

Cabinets can set side by side. Four CCs hold 4x84=336 Propeller chips or 2,688 cogs at single density (with 336,000 EV processors) and 4x168=672 Propeller chips or 5,376 cogs (at 672,000 EV processors). In this arrangement, the Power Supply would set next to the CC for best visiblity of the readout indicators and best access to the power controls.

Of interest, at double density, four CCs hold 672 Propeller chips with 5,376 cogs and 672,000 EV processors. This achieves 21,504 controlling I/O pins for super micro controlling status.

Advantages of the Containment Cabinet CC
* Keeps out dust
* Small footprint
* Ability to grow
* Very easy to access
* Highly mobile
* Easy inter-room moving
* Inexpensive
* If necessary, throwaway
* Quickly accessible
* Full visibility at single density
* Wiring at any time
* Very light weight
* Disguises as a drawer cabinet
* Easily mount controls on drawer exteriors
* Non-intrusive wiring in the back
* Always setup and ready to go
* Enables longer life solderless breadboards
* No clutter
* Slide open to rewire/inspect/troubleshoot
* Indicator LEDs show through drawer window
* Displays can mount internally
* Easy to cut, drill, shape, form, attach, set 
* Can house Big Brain's machine offspring in surplus drawers
* Hosts extra boards
* serves as a part cache 

Terms
CC Containment Cabinet

Supercomputer Status

PROPELLER POWERED BIG BRAIN
RELENTLESS CONTINUING UPGRADES TO THE PROPELLER POWERED BIG BRAIN TAKE IT INTO SUPER STATUS

BIG BRAIN BECOMES A SUPER COMPUTING MACHINE - How far will it rise up the ladder of the Top 500 Supercomputers?


It was a surprise on one hand and no surprise on the other to learn this week the Big Propeller Powered Big Brain machine has reached super computing status. It has entered the beginning, at the bottom of the measuring scale. Still measured with the yardstick of TeraFLOPs, the Big Brain comparatively barely encroaches into the top 500. Is this a symbolic sign of things to come?

Supercomputers have lots of processors to gain multiplicity increasing the ability to harvest speed. Current supercomputers mostly run in the next level of PetaFLOPS. For the Brain to go from T to P involves some serious upgrading. For this potential achievement, we will meet this week with some of the worlds largest producers and distributors of GPU Streaming Core Processor Boards in Taiwan where these boards are designed, manufactured and distributed.

The idea is currently to find the fastest board with the highest number of processors but with last years technology that will drive the board pricing down dramatically. A plot of board speed times the number of boards versus overall Brain performance will be necessary to derive the setup.

Currently, the comparative measurement of the number of processors as a yardstick puts the Brain high on the 500 list but this is superfluous. The number of processors can be related to speed but do not determine speed in every example. For example, processors may be cloned enhanced EV processors designed for neural transmission. However, it's important to understand the varied processor types in the Brain have purposes other than speed, yet supercomputers yardstick benchmarks are fixed at processing speed.

Wednesday, April 4, 2012

Big Brain Future

PROPELLER POWERED BIG BRAIN BLOG
PROJECTED FUTURE OF THE BIG BRAIN
When Big Brain Consolidation is completed, we're looking at a complete Propeller Powered Big Brain makeover and wiring upgrade to more readily facilitate its new duties, applications, controls and what is considered good configs for the future. This is currently in the design process. Considering the amount of travel and moving taking place in the past, the future must take mobility and structural take-down and packing into account.

One idea is a series of computer designed control panels that can either fold up or end up disposable. Another idea is a durable transport box that becomes a dual purpose shipping container. Just thinking of the possibilities, the Big Brain could occupy a section (or room) with multiple screens, control panels, open down cages with racks of arrays of components for easy rewiring, and perhaps a remake of the vertical EXO putting everything together all in one. The control panel should contain reconfigurable instrumentation in addition to VR instruments and panels. These could be brought up online for large peripheral control involving ULTRA space.

What if we could access specific banks of processors and phase each in and out for their intended tasks and greatest strengths? These are powerful parallel arrays that can function as a unit, say 50 processors are assigned to parallel Task A and 50 are one Task B and 50 are on Task C. This is possible with a new Big Brain RTOS extension planned. Expect to learn about some enhancements to the software and the future intro to a specialized software era.

Notwithstanding of the current bread boarded big arrays, there is a possibility to convert these to solid state green printed circuit boards for long term reliability.  We can go with 40 large green boards on hand and/or there's access to a source capable of manufacturing customized boards specifically for the Big Brain. A study will be implemented to decide the viability of each approach. 

In case your a latecomer, the Big Brain has gone through several evolutionary phases of development that began with Micro Space. This led to low altitude Near Space space travel using Mega Projects in China and Taiwan. That progressed to ULTRA Space which the Big Brain is currently exploring.

Big Brain Consolidation

PROPELLER POWERED BIG BRAIN
SUCCESSFUL BIG BRAIN CONSOLIDATION CONTINUES
THE BIG BRAIN has achieved a successful degree of consolidation, locating all its components in one place over the course of several country to country trips involving air flight.


Big Brain Consolidating Air Flights Completed
1) Propeller Arrays
2) Propeller EXOskeleton SkyScraper
3) Right Brain Components
4) Top Level Brain
5) LL Lower Level Brain
4) Parts Phase I
5) Parts Phase II


Big Brain Consolidating Air Flights Remaining
6) Parts Phase III


We are now in Parts Phase III where the third parts air flight will take place this month (see list of air flights completed). This may or may not be the final leg of the transport. After the scare of the full 6 boxes of parts shipment that literally disappeared at customs in China (and then reappeared in war battered condition with broken things several days later), the remaining essentials will likely be placed in commercial air flight travel luggage and personally attended. It is hoped that step 6 and the completion of Parts Phase III will mark the final consolidation journey for the Big Brain. If not, then Parts Phase IV will be initiated.

ULT Processor Upgrades

PROPELLER POWERED BIG BRAIN
DOCUMENTING ULT PROCESSOR UPGRADES
Bringing More Processors Online
with Over 800 Propeller RISC Processors


That's correct - you heard it here, spelling it out - the ULT is Parallax Propeller Chip controlled via the Propeller Powered Big Brain - and Processors are a big thing when it comes to the Brain and its many peripherals. Lately, these peripherals have enormously grown in size and project magnitude, requiring increasing processing power by several magnitudes. Early on, the Big Brain required a massive amount of processors to harbor its Machine Simplex Neuron Array. Following were experiments that paced the machine and exercised massively parallel array projects. Projects were growing in increasing size leading up to the recent ULT Project. The ULT is the largest project ever achieved by the Big Brain. Let's take a look at the current breakdown and distribution of processors (which may change tomorrow).


We put out a request for ideas to upgrade the Big Brain from TFLOPS to the next level of Petaflops and the best idea seemed to incorporate multiple boards of GPU Streaming processors, though we never found boards that were fast enough that didn't require several hundred to get up to speed and over a hundred thousand dollars, certainly out of our price range. We'll take a look at this in the future. Being at the computer capitol of the world has advantages and mfg companies are willing to cut a deal for high volume purchases, and, these cards are dropping in price rapidly. One can get a hold of an older model for a song and a dance. This site describes Asci Red, originally a 1.6 Teraflops supercomputer, even though it was upgraded to 3.1 Tf, remained in the top 500 supercomputers when decommissioned. The speed of the Big Brain fits the Top 500 and has reached super computing status - definitely it's a "baby super computer" if not a wannabe in the making..


http://www.jacobsequity.com/ASCI%20Red%20Supercomputer.pdf


The changes made to the ULT system are now weekly or daily, and it's not possible or practical to blog every little detail of change. However, one larger change made is the additional number of processors brought online to the system. The Propeller Powered Big Brain was initially using a proportion of its processors, primarily the bank of 720 streaming GPUs. However, that was the introductory system which was quickly upgraded some time ago to include use of the full number of Propeller Big Brain processors and their counterparts. That's because initially the Big Brain was in distribution, across several countries. Now the Brain is fully consolidated through a major and costly international effort. Its config includes the full gamut of processor variety and the full number of (minimal) 100,500* is now online and available for computing and controlling power. The number of processors appears sufficient for running the current applications however this is in flux and evolving. The number of processors coming online is subject to change without notice.


* Greater than 100 Propeller chips
* Over 800 Propeller Cog RISC Processors
* 720 or more GPUs
* Greater than 100,000 EV Processors
* Several INTEL Duo & Quad Core Processors
* Atom Processor
* Add On Processor Cache up to 10,000 V Processors
* Graphics Accelerator Core


New processor totals exceed 111,530* various type processors. For more specifications regarding the streaming processors, consult the Specs page.


Additionally added Intel® Graphics Media Accelerator 950 Graphics Core chip set with the following specs:
http://www.intel.com/products/chipsets/gma950/index.htm


256-bit graphics core running at 400MHz
Up to 10.6 GB/sec memory bandwidth with DDR2 667 system memory
1.6 GPixels/sec and 1.6 GTexels/sec fill rate
Up to 224 MB maximum video memory
2048x1536 at 75 Hz maximum resolution
Dynamic Display Modes for flat-panel, wide-screen and Digital TV
   support
Operating systems supported: Microsoft Windows* XP, Windows* XP 64bit, Media Center Edition 2004/2005, Windows 2000; Linux-compatible (Xfree86 source available)
Up to 4 pixels per clock rendering
Microsoft* DirectX* 9 Hardware Acceleration Features:
Pixel Shader 2.0
Volumetric Textures
Shadow Maps
Slope Scale Depth Bias
Two-Sided Stencil
Microsoft* DirectX* 9 Vertex Shader 3.0 and Transform and Lighting supported in software through highly optimized Processor Specific Geometry Pipeline (PSGP)
Texture Decompression for DirectX* and OpenGL*
OpenGL* 1.4 support plus ARB_vertex_buffer and EXT_shadow_funcs extensions and TexEnv shader caching
Up to 2048x1536 resolution for both analog and digital displays
Consumer Electronic display (Digital TV) support
Display hot plug support to automatically detect new display connection while system is operating (CRT and DVI)
Two Serial Digital Video Out (SDVO) ports for flat-panel monitors and/or TV-out support via Advanced Digital Display 2 (ADD2) cards or Media Expansion Cards
Intel Media Expansion Cards available providing TV-out and PVR capability
Multiple display types (LVDS, DVI-I, DVI-D, HDTV, TV-out, CRT)
Dual screen support through ADD2 digital video devices
HDTV 480i/p, 576i/p, 720i/p and 1080i/p display resolution support
Interlaced Display output support
16x9 and 16x10 Aspect Ratio for widescreen displays
2x2 Panel Scaler
High Definition Hardware Motion Compensation to support high definition hi-bitrate MPEG2 media playback
Up and Down Scaling of Video Content
High Definition Content Decode - up to two stream support
5x3 Overlay Filtering

Tuesday, April 3, 2012

ULT Enhancement Calculations

Synthetic Aperture Telescope Controls

* 10X UP Universe Penetrator
Amplify a single telescope adjunct by ten times

* 100X LD Locative Driver
Select a different adjunct closer to the imaging target

* 1000X AA Adjunctive Accumulator
Sum two or more adjuncts

Calculation Examples
10x10x10=1000
1X to 945 to 9450 to 94500
78.75’    787.5’    7875’ (1.5 mile)
The 10X UP is engaged
The 10X LD is engaged
The 10X AA is engaged

10x10x100=10000=15 miles
The 10X UP is engaged
The 10X LD is engaged
The 100X AA is engaged

10x100x100=100000=150 miles
The 10X UP is engaged
The 100X LD is engaged
The 100X AA is engaged

Locative Driver Device

LOCATIVE DRIVER DEVICE INVENTION
The Locative Driver Device LDD is the latest enhancement to the existing number of Synthetic Telescopes enabling larger diameters to be created resulting in greater resolutions. The LDD function locks in available Adjuncts, their positions in space and time, and enables space time most suitable. LDD adds to the series of available Synthetic Telescope enhancements.

Synthetic Telescope Enhancements
* LDD Locative Driver Device (Positioning)
* UP Universe Penetrator (Enhancement, DS Penetration)
* ACC Accumulator (Summation)
* AA1,2,3... Adjunctive Array (Device)

The given amount of enhancements for each device is static or variable..

Amount of Enhancement
AA1, 1X: 24-meter static
AA2,3,4: 10X - 100X as announced
UP: 10X static
ACC: 10X - 100X variable
LDD: 10X - 100X variable

Enhancements follow multiplicative mathematical properties. Example is AA1x10XUPx100xACCx100xLDD=2,400,000m

List of Synthetic Aperture Telescopes - Earth Based
42.5"
80
125
400
520

List of Synthetic Aperture Telescopes - Space Based
 
945" (10X UP Built In)
9,450 (100X)
94,500 (1,000X)
945,000 (10,000X)
Note: variations of these Synthetic Apertures exist
10X 945-Inch, 24-Meter, ULT Ultra Large Telescope
100X 9,450-inch, 240-meter ET Extreme Telescope
1,000X 94,500-inch, 2,400-meter HT Hercules Telescope
10,000X 945,000-inch, 24,000-meter ST Super Telescope
100,000X 9,450,000-inch 240,000-meter CT Colossus Telescope
NWT New World Telescope (current design)

Monday, April 2, 2012

Synthesized Telescope

PROPELLER POWERED BIG BRAIN
TALKING ABOUT SYNTHESIZED TELESCOPES
SYNTHETIC TELESCOPES ARE REBORN!

[INCLUDING A REVIEW OF SYNTHETIC TELESCOPE PROJECTS WITH THE GREAT ULT TELESCOPE]

THIS IS NOT SYNTHETIC RADAR - invariably one will look up information on the web and consult a Wiki, but Wikis and Google certainly do not contain all information, and in many cases and examples are extremely lacking, and such is the case of the Synthesized Telescope originating from 1967, simply because prior to this week I did not put it on the web. Much of the information from its development all throughout the 1970s is not available. I may make this information available at a future date. Such is the case, not only for amateur astronomy developments but for companies with professional products - it's not a practice to post competitive information regarding their products.

Amateur astronomers often develop aperture fever, wanting to achieve larger and larger telescopes for better and better views to see more, farther, deeper. Though my 1st telescope was 1-inch, the others that followed were increasingly larger and larger ... 3, 4.25, 8, 12.5, 40, 52 and now.... I stopped building a 72-inch Float Glass mirror telescope for a larger one. The larger telescope is a Synthesized Telescope made from many components in space and on Earth.

Synthesized telescopes are the result of necessity. They don't need tons of money and eons of time to construct and they avert a strain on the family or household budget. Though they can be extremely complex, Synthesized Telescopes maximize the resources used at a minimal investment in terms of time and revenue yet the returns can high.

Synthesized Telescopes are made through various means. The first Synthesized Telescope was invented in 1967 using a 4.25-inch F-11 primary that was converted into a 42.5 inch telescope. I used analog to give it 10X enhancements. It was used to photograph detail on Jupiter's Moon Ganymede, which at that time, was unheard of. Inspired by the results, this led to a series of increasingly larger Synthesized Telescopes. The aperture has now reached megalithic proportions due to new inventions and the increasing technology pool in space.


Managing the ST is no small task. That's why the Propeller Powered Big Brain Supercomputer is an integral part of the telescope.

Here's some links to recent images achieved with Synthesized Aperture Telescopes and a short discourse regarding the challenges and their results.


GREAT SYNTHETIC TELESCOPE PROJECTS

The Sun
http://humanoidolabs.blogspot.com/2012/03/ult-sun-flare.html


This was a project to determine the suitability of the equipment functioning as a solar telescope and to see if it could discover new solar flares. Are there smaller solar flares that go unmissed with common satellite telescopes and patrols? As it turns out, yes, there are unnoticed solar flares that deserve attention and higher detailed observation. It was also determined the ULT has great suitability as a solar telescope.

Deep Stellar Abyss
http://humanoidolabs.blogspot.com/2012/03/blog-post.html


The Deep Stellar Abyss Project was the first time the telescope peered deeply inside the center heart of a globular star cluster to determine what was hidden there. The results were beyond belief - a magma outpouring of rich celestials filled the view, not only stars but vast nebulosity and a colorful array of objects spread throughout the heart of space time.
 
Andromeda
http://humanoidolabs.blogspot.com/2012/03/nult-andromeda.html

This was a great challenge that came from our Point the Telescope Contest. A photograph of the great galaxy M31 in Andromeda was provided with a red boxed tiny rectangle. Visual inspection showed nothing much in the hold. The challenge was to image the hole with the ULT Telescope and see if anything was inside. After we saw the results, all we could think of saying was, "My God! It's Full of Stars!"
 
Inside the Great Red Spot
http://humanoidolabs.blogspot.com/2012/03/nult-telescope-jupiter-great-red-spot.html

This thing has been around for ages, even a century, and thought of as a continuing storm. The Great Red Spot is, well, just a spot, something considered small on the planet Jupiter. No one ever though about going deep inside the GRS to look around and see what was in there, exactly. The ULT Telescope obtained an image of the GRS that massively filled the entire field of view with many colored objects! No longer was it a tiny spot or just one storm. And what great treasures were revealed inside was truly spectacular, many ongoing individual storms, hundreds, perhaps thousands like nothing ever seen before!

Coldest Place in the Universe
http://humanoidolabs.blogspot.com/2012/03/ult-coldest-place-in-universe.html

This was a study to find and look at the light coming out of the colded place in the Universe. We knew if the light becomes cold enough near abolute zero, it will freeze. Frozen light has some of the most unique properties so we wanted to look around and see what effects could be discovered. Again, the results were mind numbing and exceeded our reatest expectations.
 
An attempt to resolve Saturn rings into rocks
http://humanoidolabs.blogspot.com/2012/03/ult-saturn-rings-journey.html

This was a life long endeavor to actually see chunky rocks within the ring systems of Saturn. Imaging had to reveal rocks that were real data, not just pixelated artifacts. With pixels much smaller than the images of the actual rock mines, the image that resulted is truly spectacular, outstripping our greatest hopes for Saturnian ring science.

Terms
Synthesized Aperture aperture is produced by a synthesis process, for example, created and put together by systems with an assembly of components in space and on the Earth.
Synthesized Telescope  a telescope created by a synthesis process to typically increase the aperture of an existing telescope through analog, digital, or special means. The creation of a modern Synthetic Telescope has led to a hybrid of components in space and on the Earth.