Showing posts with label inventory. Show all posts
Showing posts with label inventory. Show all posts

Wednesday, September 24, 2014

Space1 Presidential Meeting

The President flew to Hong Kong & met Space1 CEO, Founder, & Rocket Scientist
SPACE1 COMPANY AND THE
PRESIDENTIAL MEETING
The Presidential Meeting took place on Saturday September 20th 2014 in Hong Kong. Space1's CEO, Founder, and Rocket Scientist ヒューマノイドああ met with the President 風水大師宋 and discussed the future of space tourism using Space1's Safety Rockets. The President has agreed to invest in a broad future path for Space1, continuing backing and support of its technology, and expanding operations in multiple international locations.

The company will continue to develop safety rockets for space tourism and invest heavily in R&D, increase the technological inventory and supply of space equipment, and pave the way for future space craft.

Part of the plan is to continue development of a space station to support outbound rockets in mid-flight, along the way towards specific aerospace apogee destinations.

Also designed is a return space plane, a glider that can detach from the rocket and return its occupants safely to the Earth.

It's also expected that the current rocket fleet of 14 rockets will be expanded to include various new designs with innovative space interiors and a multitude of new features.

Saturday, July 6, 2013

Propeller Spin Brain Part 2

MORE ABOUT THE SPIN BRAIN
PROPELLER SPIN BRAIN PART 2
"The Spinning Brain"
Continuing with our previous edition about the Spin Brain, we will look at five Parallax Propeller chips connected together to make a new type of processing machine, examining more elements and specs about this cute little machine.

In this Edition of The Spinning Brain, we will cover
- 5 Chip Inventory
- Processors
- Speed Units
- Related Links

CHIP INVENTORY
Five chips provide for the following useful elements of functional inventory:

5 Chip Inventory
* Five AI individuals (5 chips)
* 40 Deterministic Cores (5x8 Cogs)
* 160 GPIO Pins (5x32)
* 160K RAM (5x32K)
* 160K ROM (5x32)
* 80 Counters (5x16)
* 40 Video Generators (5x8)
* 13,600 MIPS (5x2720 Theoretical)*
* 160 Hard Processors (5x32)
* 5,000 Vprocessors (5x1,000)
* 5,160 Total Processors (5,000+160)
* SPIN, PASM Programming Languages

PROCESSORS
Each Cog is a RISC processor and each chip has eight. Each counter is a processor with exactly one instruction: a conditional ADD. A chip has 16 counters. Each video generator is a processor with one instruction: a Shift by one or two. A chip has eight video generators.

Processors per Chip
08 Cogs
16 Counters
08 Video Generators
32 Total Processors per chip 


SPEED UNITS
MIPS  - Millions instructions per second
DFLOP - D stands for ten      (DECA)
HFLOP - H stands for hundred  (HECTO)
KFLOP - K stands for thousand (KILO)
MFLOP - M stands for million  (MEGA)
GFLOP - G stands for billion  (GIGA)
TFLOP - T stands for trillion (TERA)

13,600 MIPs is 13,600,000,000 IPS or 13.6 billion instructions per second, related to 13.6 GFLOPs. In going from 5 chips to 100: 20x13.6=272 GFLOPS.*

* Note this is a relative theoretical comparison from one Propeller chip to a series of Propellers within the contextual definitions we have established for one chip, and is not intended as a comparison to other machines with other designs.

LINKS
Spin Brain 
Supertronic Spin Brain
FLOPS
Parallax
Propeller Info
Propeller Chip