Showing posts with label bs1. Show all posts
Showing posts with label bs1. Show all posts

Friday, October 18, 2013

BASIC Stamp Compare

BASIC STAMP COMPARE
We used the Parallax old discontinued web site with its BASIC Stamp module comparison generator to create the view below. It shows specifications for the variety of BASIC Stamps currently available and is a valuable reference for creating Stamp projects.














Credit: Parallax
http://classic.parallax.com/BASICStampComparison/tabid/436/Default.aspx
Not shown: Spin Stamp, Javelin Stamp 

Thursday, October 17, 2013

List of BASIC Stamp Supermachines

Left to right supermachines: BSS, SEED, 4DSC, Penguin, 2 Stamp, Tricore, TSS
Baby Stamp Supermachine
LIST OF BASIC STAMP SUPER MACHINES 
BASIC Stamp Super Machines: it's all in the name... designed to represent the nature of super computing by comparing the power of one stamp to the increased power of a machine with many stamps.

The BASIC Stamp Supermachine
is a demonstration of basic principles to take some characteristics of a supercomputer, in particular the notion of larger multiples of relatively simple processors communicating over a common bus, each doing a portion of a task in parallel.

BASIC Stamp Supermachines range from the smallest 2 Stamps machines all the way up to the largest Giant 81 Stamps machine and the behemoth 140 Stamps machine.

The index/list includes the entire family of (fifteen) BASIC Stamp Supermachines and a brief summary of the the key points of each machine. BASIC Stamp Supermachines range from low cost simple to construct machines all the way up larger units built over a decade in time. So there's a project within everyone's grasp in terms of affordability and level.

BSS - BASIC Stamp Supermachine
http://humanoidolabs.blogspot.tw/2013/06/basic-stamp-supercomputer.html
http://forums.parallax.com/showthread.php?p=765140
1st hobby supercomputer using BASIC Stamps. Popularized putting together many processors to make a more powerful machine. Improved and upgraded to contain over 20 stamps.


Penguin with 12 Brains - World's Smartest Parallax Penguin Robot
http://humanoidolabs.blogspot.tw/2013/10/penguin-with-12-brains-basic-stamp.html

http://forums.parallax.com/showthread.php?p=765509
In this project, Penguin's mono brain was connected to the BASIC Stamp Supercomputer. This created the potential to add on more processor brains, write 16,000 programming instructions, add all the resources of the Basic Stamp Supercomputer, include 176 controlling ports, color uOLED display, green screen LCD, ultrasonic vision, presence sensors, more memory, speech in English and Chinese...
 


SEED - Baby BASIC Stamp SEED Supermachine
Self Enumerating Evolving Deterministic
http://humanoidolabs.blogspot.tw/2012/07/seed-supercomputer.html
http://humanoidolabs.blogspot.tw/2012/07/seed-supercomputer-part-2.html
http://forums.parallax.com/showthread.php?p=817126
World’s 1st living stamp supercomputer. Ten Stamp processors - each is a life form. They are born, develop a unique personality, talk to neighbors, remember conversation, recall information, do work, nap, sleep, and dream. Includes wireless transceiver. SEED was originally named the Baby Stamp Supercomputer and contained a crown bearing the logo.


TRICORE Stamp Supermachine
http://humanoidolabs.blogspot.tw/2013/10/tricore-basic-stamp-supercomputer.html
http://forums.parallax.com/showthread.php?p=822511
With three cores, for testing and developing other supercomputers. Three Stamp processors equal the minimum requirement to test and develop the Stamp SEED Supercomputer. Capable of rapid load/test for multiple processor code. Includes lite version of Tiny AI life form code from Stamp SEED Supercomputer.


MSS - MINUSCULE Stamp Supermachine
http://humanoidolabs.blogspot.tw/2013/10/minuscule-stamp-supercomputer.html
http://forums.parallax.com/showthread.php?p=821451
Minimal Two Core Machine. Smallest possible supercomputer, lowest cost, increases power of one processor. Contains two processors. Used for testing/writing code related to connecting Stamps together, establishing baud rates, timing/syntax, and exploring various network configurations.

TSS - Tiny BASIC Stamp Supermachine
http://humanoidolabs.blogspot.tw/2013/10/tss-tiny-stamp-supercomputer.html
January/Feb. 2011 issue of Robot magazine, page 16 in the LERN section 
http://forums.parallax.com/showthread.php/126245-Tiny-Stamp-Supercomputer-TSS

The world's 1st first hand-held BASIC Stamp Supermachine. Absolutely most powerful, considering it has the smallest footprint with many tiny networked processors. Has its own book with 30 fun projects. Includes Architecture, Assembly, Programming, Tutorial, Applications, Complete Code. The TSS has multiple computers, LCD green screen output monitor, radio transmitter, receiver, speakers for sound output, breadboard real estate and a 64K EEPROM memory board interfaced to a tiny Hub. The TSS Stamp supercomputer is so small, it will fit into a soup bowl or coat pocket. Includes special features such as hardware programming "on the fly."

MOM - Master Offloader Machine (10 BS1s)
http://humanoidolabs.blogspot.tw/2012/01/master-offloader.html
http://forums.parallax.com/showthread.php?p=765140
The Master Offloader Machine was conceived from the need to offload intensive duties of the Master Computer in the BASIC Stamp
Supermachine (BSS). MOM was the first supercomputing project to show that connecting together multiple BASIC Stamp 1s and Stamp 2 flavors was possible. Contained ten processors.

TWO STAMP BSS (BS2sx + BSpx)
Two-Stamp BASIC Stamp Supermachine
http://humanoidolabs.blogspot.tw/2013/10/2-stamp-bss.html
http://forums.parallax.com/showthread.php?p=765140
Established the wiring for connecting a BS2sx to a BS2px BASIC Stamp processor. Amplified the power of one Stamp. This is entirely different from the Minuscule Stamp
Supermachine which used the same BASIC Stamp processors. Discovered the interaction of two dissimilar Stamps wired together.

AM - The Algorithm Machine (Two Stamp 1 Project Boards)
http://humanoidolabs.blogspot.tw/2010/08/am-algorithm-machine_24.html
http://humanoidolabs.blogspot.tw/2010/09/brain-build-1_13.html

3DSC - Three Dimensional Stamp Supermachine
http://humanoidolabs.blogspot.tw/2013/10/3dsc-worlds-1st-3d-stamp-supercomputer.html

http://forums.parallax.com/showthread.php?p=799604
World’s first 3D Stamp
Supermachine to explore a multi-dimensional universe. Initially designed for simple space-time simulations. Includes three networked BASIC Stamp 1’s using Dx boards. Upgraded to include two servo-driven moving cores. Many applications developed for advanced hobbyists, students, teachers, designed for classrooms, high school Physics and advanced university level experiments with sound, light, time, motion, heat, etc. Upgraded with a Stamp 2 coprocessor.

4DSC - Four Dimensional Stamp Computer Morphing Supermachine
http://humanoidolabs.blogspot.tw/2013/10/4dsc-4d-stamp-computer.html
http://forums.parallax.com/showthread.php/112082-World-s-1st-3-Dimensional-Stamp-Computer-(3DSC).-Upgrade-4D-Morphing-Computer?p=801051&viewfull=1#post801051
With the invention of the ASP, Automatic Space Positioner, the 3DSC was upgraded to the 4DSC by adding on additional dimensions, such as sound, light, and space simulations. From a hardware perspective, the 4DSC added servos to each BASIC Stamp computer for motion. This results in the first morphing moving core processor with full featured Spatial Motivators.

QUADLYZER - Quantum Analyzer
http://humanoidolabs.blogspot.tw/2012/10/quadalyzer-quantum-analyzer.html 
four BASIC Stamp 2 HomeWork Boards - 4 Deterministic Parallel Clustered Cores with LCD Display,  Enumerators, Speakers, LEDs, 8-Bit Parallel and 4-Bit Micro I/O Interfaces. THE QuadLyzer is a machine that can reflect representative states of the Quantum World. It accomplishes this inside four processors representing at least four space dimensions. These are held as algorithmic states and parameters located inside multiple networked clustered parallel processors. Like the example of two real world mirrors of reflective dimension facing each other which represent infinity reflections, the QuadLyzer too can reflect more dimensions from baseline to infinity and states in between.

SUPERSTAMP 
http://humanoidolabs.blogspot.tw/2013/10/superstamp.html
(9 cores, BS2 + Propeller 1) The SuperSTAMP is a very powerful BASIC Stamp "module" made from a Parallax BS2 Board of Education and a Propeller Proto Board. The added features and resources create added capabilities and power that go far beyond the original Stamp.

GSS - Giant Basic Stamp Supermachine
http://humanoidolabs.blogspot.tw/2013/10/giant-basic-stamp-supercomputer-gst.html
Adds together all previous Stamp Supermachines for a grand total of 81 Stamps.

BBSS - Behemoth Basic Stamp Supermachine
http://humanoidolabs.blogspot.tw/2013/10/behemoth-basic-stamp-supercomputer-bbst.html
Takes the GST Supermachine with 81 stamps and adds another 59 Stamps to make a 140 Stamps total behemoth machine. 

Handbook of Basic Stamp Supermachines
http://humanoidolabs.blogspot.tw/2013/10/basic-stamp-supercomputer-book.html
http://forums.parallax.com/showthread.php?p=841541
This book is written to answer many questions about hobby BASIC Stamp
Supermachines and offer a starting point for construction of your own Stamp Supermachine. Includes apps, programming and many details to get you started immediately. Delves into Stamp AI Artificial Intelligence and many aspects of Stamp supermachines. Includes an outstanding reference to useful Basic Stamp educational material. The electronic version is posted and available for download free of charge.

OTHER LINKS
Compare Stamps
http://humanoidolabs.blogspot.tw/2013/10/basic-stamp-compare.html

Supercomputer Supermachine Naming
http://humanoidolabs.blogspot.tw/2013/10/supercomputer-supermachine-name-change.html

Why create a BASIC Stamp Supermachine? 
I'm a hobbyist that loves BASIC Stamps. I have fun and enjoy learning new things by making interesting and challenging projects. All the information is offered free of charge so the projects can be duplicated and customized by others. I hope it will lead to many enjoyable learning experiences.

A Parallax BASIC Stamp
Supermachine is a fun hobby project that connects together multiple BASIC Stamps, in a network, to make "the many, more powerful than the one." The name Supermachine is in context of making one Stamp computer into a super Stamp machine with more capability not possible with just one Stamp. The comparison of "superness" is within the genre of BASIC Stamps.

The gains are significantly more ports, faster speed, more programming code statements, more sophisticated programming, paralleled operations, increase in sensor and peripheral abilities, and numerous techniques available to Parallax BASIC Stamp
Supermachines.

Stamp One News Magazine

STAMP ONE NEWS! MAGAZINE

Welcome to StampOne News! an exciting independent home-spun journal, solely designed by hobbyists for hobbyists. 

 

In particular, we want home experimenter enthusiasts and students to benefit from these project examples and be stimulated into creative thinking with the inspiration to build home circuits, science projects, and unique inventions. The Premier Issue is packed full of exciting and interesting BS1 Stamp ideas, and include the build instructions for the 3DSC, a 3D Basic Stamp Computer. This interesting microcontroller has three stamp cores and some interesting applications.

 

Stamp One News! - Premier Issue 1 - Spring 2009

LEFT: The first galley proof was in black and white as it rolled off the computer printer page by page.



Download here from the PRS Penguin Robot Society
http://95.110.232.70/pdf/SO01.pdf

"Everything about the Parallax BS Micro" Servers are standing by for downloads of the PDF file of this electronic magazine. The magazine can also be downloaded from the Parallax host on the Forum.



http://forums.parallax.com/attachment.php?attachmentid=60052&d=1239624522

Historical Information Tracings
Spring 2009 StampOne News 04-07-2009, 01:58 PM
http://forums.parallax.com/showthread.php/108121-BASIC-Stamp-Supercomputer?p=797764&viewfull=1#post797764

The Spring 2009 StampOne News is almost complete! The feature article for the 3D Stamp Computer is being expanded with some included software. Some extra programs for app demos are a must for this remarkable new project invention. Since the new electronic magazine is all about Stamps, look for it first posted in the Stamp Forum. The 3D Stamp Computer is a spinoff of the Basic Stamp
Supercomputer, so maybe some information will appear here as an announcement update.

As I understand, a web page will be made for StampOne News at the PRS Robot web site, which also includes the Penguin (robot) Tech Magazine. In the future it would be nice to have a posted thread for the 3DSC at the Parallax Forum for questions and answers, and a web page for it here. A link is provided.


StampOne News! Update... 04-10-2009, 04:08 PM

The mag has entered the proofreading stage, all articles are complete.
The feature article is the 3D Stamp Computer, with plans on how to
build your own. Since all the software is included in print, with the
article, I would like to ask the forum if individual files for the same
are necessary? It would save a lot of time if people could copy the
program from the magazine using copy and paste. It would be a
good idea, faster, simple, save on storage, and make more time for
new projects. What do you think? www.robotinfo.net/penguin/


LEFT: Here's a tiny galley proof preview.

MORE LINKS
www.p-robot.com/index.php/stamp-one-news.html












Index to Stamp One News! Issue #1

INDEX TO StampOne NEWS! SPRING 2009
===================================
School & Home Projects with the Parallax Basic Stamp 1
Basic Stamp One Book?
Build Your Own 21st Century 3D Stamp Computer!
-Introducing Space-Time Computing
-Powerful Dimension Engines
-3D Chess
-Overview
-Modify the Dx Board
-Wiring Procedure
-Cost
-Photos Note
-3D Computer Parts List
-PBASIC 3D Code
-Let's Hold a Party - By the Rules
-Multiple Dimensional Core Computing
-Bells & Whistles
-Power Requirements
-Tuning the Piezos
-Waveform Analysis
-Discovery of the 3D Stamp Computer
-Demonstration Code
-Three Dimension Channel Stereo
-(Code for D1, D2, D3))
-Harmonic Oscillator
-Resonation
-Constructive and Destructive Interference
-Beat Frequency 3D Program
-Applications for Beat Frequency
-(Levels 3 and 2 Code)
-Switching Off Dimensions
-Creating a Standby Mode
-Harmonic Additive Synthesis
-Light Effects
-Sensors
-3D Motion Mechanics
-Interdimensional Communications
-(Code for Dim1, Dim2, Dim3)
-Deploying the Network Code
-How to Use the 3D Stamp Computer
-3DSC Tips
-Debug
-Conclusion
-Glossary of 3D Computer Terms
Debug Talk Collection
Which BS1 for Making Your Own Stamp Board?
Add a Serial Port to the Basic Stamp One
Stamp One Specs
The Search For the Smallest Stamp - OEM BS1 History
Two Stamp 1 Project Boards - Can You Spot the Difference?
Simple BS1 Robot Build Ideas Plus Links and Sources
Why Go the BS1 Route?
Does It Make You a Little Crazy?
Quick Reference Guide PBASIC 1 Instructions
Proposed Projects
Features of StampOne News!
Magazine Overview
Basic Stamp One Notes

Behemoth Basic Stamp Supermachine BBSS

BEHEMOTH BASIC STAMP
SUPERMACHINE BBSS
MASSIVE 140 BASIC STAMPS SUPERMACHINE

The end is not here —it's only the beginning. This is a new record for BASIC Stamp Supermachines in the Lab - a 140 Stamps Behemoth BASIC Stamp Supermachine! How, you ask?

The 81 Stamps Giant Stamp Supermachine GSS is transformed through a massive expansion with a lucky surplus of stamp boards and modules from a collection established over the past ten years.

The BASIC Stamp Supermachine
is a demonstration of basic principles to take some characteristics of a supercomputer, in particular the notion of larger multiples of relatively simple processors communicating over a common bus, each doing a portion of a task in parallel. 

We're estimating here but it looks like another 10 BSHBs, 9 OEMs, 12 modules, 7 Stamps from robots, 15 Stamps from Penguins, and 6 miscellaneous boards for a total of 59 more stamps.

This makes a next generation Behemoth Basic Stamp Supermachine BBSS with a total of 140 Stamp processors (81+59) that were accumulated over a decade. The BBST is 40 chips larger than the first Big Brain that had 100 Propeller chips.

Undoubtedly this means recycling some other projects and as we're a little reticent to do that so some thought will take place before any construction. It's likely we'll make the decision to recycle a few robots or simply borrow the Stamp modules and boards. If more hidden cache boxes of stamps are discovered, we'll be sure to include those in the next larger size Stamp machine.

Another BSS Basic Stamp Supercomputer?

ANOTHER BSS BASIC STAMP SUPERCOMPUTER?
The Grapevine Speculation
Will there be another BSS? Considering that the BSS family and its spinoffs now encompass almost all BASIC Stamp boards and modules, is it possible that the torch may pass on to the Propeller chip? ... or will we see more of the integration of the Stamp + Propeller, or clever new Stamp-only inventions?


The question is, are there any new Stamp boards or modules that could be utilized in future projects that would show some new features? The answer is yes, and as a result, the "super stamp" is now born, made from both a BASIC Stamp and Propeller chip boards.

The Super Stamp has the extra memory and speed (+cogs) of the prop, yet programs in BASIC and has PBASIC functions, and a similar module form factor. There is some discussion about using the SPIN Stamp for such purposes.

A newer QuadLyzer functions as a BASIC Stamp Quantum Analyzer, and is a member of the BASIC Stamp Supercomputer family.

One idea is moving towards more cost effective multiplicities. The propeller chip is about $1 per computer (Cog) and this remains highly competitive. So what is coming up? You will begin to see some enhancements for modules and chips that can be applied to the BASIC Stamp and the Propeller chip, as well as dedicated supercharged machines.

Tentative New UT Basic Stamp Supercomputer
http://humanoidolabs.blogspot.tw/2013/10/ut-basic-stamp-supercomputer.html

QuadLyzer
http://humanoidolabs.blogspot.tw/2012/10/quadalyzer-quantum-analyzer.html

SuperStamp
http://humanoidolabs.blogspot.tw/2013/10/superstamp.html

Basic Stamp Discovery


STAMP DISCOVERY MAKES WAY FOR NEW SUPERMACHINES
GIANT BASIC STAMP DISCOVERY
While organizing space after several times of moving from lab to lab and home to home, some hidden dusty boxes were discovered way up inside the dark poorly illuminated back country of elevated storage land. When opened, the boxes held the greatest treasures of dozens of BASIC Stamps, chips, modules, boards, and parts! This opens the pathway for the construction of new Stamp supermachines.

— Halloween special true story —

These treasured boxed caches of Stamp modules and parts were collected over the past ten years, and were located up in the tiny dark elevated loft, a place where no human dare go, especially in the month of October, when spirits, goblins, ghosts, vampires, and unmentionable creepy crawlies make their appearances...

It's the place where there's no space to stand up. On your hands and knees, you crawl around with other things that also crawl. They seek the warmth of your pants, and once they get inside, they love to bite.

If you're brave enough to temporary withstand the horrendous heat and fling your face into the dimly illuminated dusty dark creepy crawly realm, or suddenly encounter a sticky spider cobweb of immense proportions flapped abrubtly into your face along with its large ugly black furry resident inhabitant, or endure any scarey small spaces closing in on you creating confining claustrophobic tendencies, this is surely the place to go, explore and realize the full peak of your greatest fears!

Treasure hunters are often brave souls, willing to temporarily endure such challenges, with the thought of treasured discovery in mind. Suddenly, a treasure cache of boxes was discovered, filled with dozens of BASIC Stamps, modules, chips, boards, kits, and parts, enough to design and build the next generation massive and powerful Stamp supermachine! The cache discovered will undoubtedly lead to greater, larger, and considerably more powerful BASIC Stamp supermachines!

Wednesday, October 16, 2013

Basic Stamp Supercomputer Book

THE HAND BOOK OF BASIC STAMP SUPER COM- PUTING
by Humanoido

US$49.95
Special Big Brain Book Offer: Free! 

87 pages
USA Published

This is the first Handbook of BASIC Stamp Super computing. It includes build information, schematics, parts lists, photos, and information to construct three new BASIC Stamp Supercomputers.

It also includes many applications and project ideas, and a BASIC Stamp tutorial that covers hardware and software and actual working programs - included for testing and for running replicated consciousness with inherent native intelligence.

Download the index here
http://forums.parallax.com/attachmen...chmentid=63831

Download the book here
www.p-robot.com/index.php/handbook-of-basic-stamp-supercomputing.html



and here  File Type: pdf Handbook_Supercomputing_V1.pdf‎ 

Handbook of BASIC Stamp Supercomputing
Hosted by Penguin Robot Society (New Super Site) and Parallax

www.p-robot.com/ 
www.parallaxinc.com

The Handbook of BASIC Stamp Supercomputing
First Edition September 2009

Table of Contents
 
Table of Contents
Cover Photo                                                                    1
Introduction                                                                   2
Contents                                                                       3
Evolutionary                                                                   7
Why Build a Stamp Supercomputer?                                               7
About the Stamp BS1                                                            7
List of Features                                                               8
Configuration & Computing Power                                                8
Overall Design                                                                 9
Design Similarities to the BSS                                                 9
Skyscraper Tower Construction                                                 10
Skyscraper Personal Space                                                     11
Protective Ground Field - EMI/RFI Shielding                                   11
SSS Schematics                                                                12
Building Enumeration Circuits                                                 12
Decoupling Capacitors                                                         13
Additional BS1 Schematics                                                     13
    BS1 without a Brown out Detector                                          13
    BS1 Serial Adapter                                                        13
    Stamp 1 Project Board Schematic rev C                                     14
    The SIP BS1 module rev. A details                                         14
    OEM BS1 Stamp Rev. A                                                      15
    BS1 IC Module schematic Rev B                                             15
Brownout Detector                                                             16
SIP form BS1 rev. b with pin details                                          16
BS1 version D board                                                           16
Wiring                                                                        17
Supercomputer Assembly Instructions                                           17
Testing                                                                       18
Parts List & Cost Guide (2009) - Basic Stamp SEED                             18
Control Panel                                                                 18
Deterministic RC Circuits                                                     18
Peripherals                                                                   19
Optional Base Station Bstat                                                   19
Other Components, Tools and Supplies                                          19
Output                                                                        19
Power LED                                                                     19
Banner                                                                        19
Control Panel with Input Array                                                20
Wiring the Control Panel Pushbutton with LED                                  20
Wiring & Reading Toggle Switches/ LEDs                                        20
 – Assorted Example Circuits                                                  21
Switch Software                                                               21
All Computers - Pin Assignments                                               21
Computer 1 Port Assignments                                                   21
Computer 2 through 9 Port Assignments (8 computers)                           22
Computer 10 Port Assignments (1 computer)                                     22
Global Computer Ports (Availability Depends on Projects)                      22
Powering Up the Boards                                                        22
Running a Single Board                                                        22
Peripherals                                                                   22
Programming Section (SEED) Artificial Intelligence                            23
Life Form – Self Evolving Enumerated Deterministic Programming                24
How the Code Works                                                            24

Artificial Intelligence Software for the Stamp SEED Supercomputer             25
Artificial Intelligence Software                                              25
Code Posting                                                                  25
Sample Screens                                                                25
Only One Program                                                              25
Life Form                                                                     25
Unique                                                                        25
Life Span                                                                     25
Birth                                                                         25
Self Enumerating                                                              25
Self Deterministic                                                            25
Memory & Recall                                                               25
Napping & Random Dreaming                                                     25
Dream Watching                                                                26
Sleep & Fuzzy Clock                                                           26
Talking to Neighbors                                                          26
Listening to Neighbors                                                        26
Getting to Know Neighbors                                                     26
Remembering Neighbors                                                         26
Thinking & Working                                                            26
End of Life                                                                   26
Personalities                                                                 26
Restrictions                                                                  26
Becoming Sick                                                                 26
    Personified Maladies                                                      26
    Psychotic Breakdown                                                       26
    Fitful Sleep                                                              27
    Sudden Death                                                              27
Brain Amnesia                                                                 27
No Resuscitating Situation                                                    27
    Alternate Identity Syndrome                                               27
Stroke                                                                        27
    Stuttering                                                                27
Code Fit                                                                      27
Processor Type                                                                27
Changing the Code                                                             27
Flow Control                                                                  27
Running the Code & Watching Evolution                                         28
The Story of Supercomputer Life – Comments by Dr. Humanoido                   28
Life form Screens                                                             28
Stamp_ai.bs1 Code Listing                                                     29
    Introduction                                                              29
    Features                                                                  29
    Life Cycle Performance                                                    29
    Phases of SEED’s Minuscule AI                                             30
    History                                                                   31
    Phase 0     Preparing the Enumeration Pins                                31
    Typical Pin    1 Resistance Code Chart                                    32
    Phase I     Formation and Birthing Process                                32
            Variable Examples                                                 33
    Phase II     Personal Introduction, Flowchart                             34
            Some Program Elements                                             34
    Phase III    Self Enumeration - Creating a Self Aware Identity            34
    Phase IV     Thought Monitor                                              34
    Phase V     Self Determination                                            34
    Phase VI     Early Memory – Remembering Self Identity                     35
    Phase VII    Nap                                                          35
    Phase VIII    Dream                                                       35
    Phase IX    Developing a Sense of Time (Fuzzy Clock)                      36
    Phase X        Sleep                                                      36
    Phase XI    Conversation – Introduction to Neighbors                      37
    Phase XII    Conversation – Listen to Neighbors                           37
    Phase XIII    Memorizing the Identity of Neighbors                        37
    Phase XIV    Long Term Memory – Recall Identity of Neighbors              37
    Phase XV    Finding Purpose in Life – Do Work/Thinking                    37
    Phase XVI    Speak Plan Piezo Language                                    38
    Phase XVII    End of Life Cycle – Suspended Animation/Hybernation         38
    Self Modifying Code                                                       38
    Personal Sick Leave                                                       39
What happens when the program ends? Does the life form die?                   40
How to save or preserve the state of the life form?                           40
Multiple Ways to Program a Stamp Supercomputer – Wait then Retrieve Method    40
The Software – Self Modifying Code                                            40
The Language                                                                  41
Brain Scanning                                                                41
EEPROM Write Limitation                                                       41
Computer Enumerating Pin Circuits – Theory and Practicality                   41
Circuit                                                                       42
Part List for Enumerating Pin Circuit                                         42
SDEP.BS1 Program                                                              42
Syntax - POT Pin, Scale, Variable                                             43
    Variable                                                                  43
    Pot                                                                       43
    Finding the best Scale value                                              43
EEPROM (a directive at compile time, not at run time)                         43
Base Station (Bstat)                                                          45
History                                                                       45
Wireless Communications Transceiver                                           45
Transmitter and Receiver Specifications                                       46
Transmitter Supply Current                                                    46
Receiver Supply Current                                                       46
Theory of Operation                                                           47
PDN                                                                           47
RSSI (receiver only)                                                          47
Calibration                                                                   47
Source Code BASIC Stamp® 1 Example Programs                                   47
TxCode_v_1.0.bs1                                                              48
RxCode_v_1.0.bs1                                                              48
Power Distribution                                                            48
Power Draw                                                                    48
Piezo Speakers and Current Draw                                               48
Sleep Nap and Wake                                                            49
Demo Software                                                                 49
transmit.bs1                                                                  49
    Receive.bs1                                                               49
Software Section                                                              50
    SERIN Options of Driving the BS1                                          50
    SEROUT Options                                                            50
Paralleled Demo Programs                                                      51
    Computer 1 Network Code                                                   51
    Computer 2 Network Code                                                   51
    Computer 3 Network Code                                                   51
Piezo Speaker Test Programs                                                   52
    First Program                                                             52
    Second Program                                                            52
Piezo Language (PLAN) Expanded Option                                         52
PLAN Command List                                                             53
    Audible Command List                                                      53
    Representations                                                           53
    Hardware Control                                                          53
Applications Section: Ideas and Details                                       53
Application 1: Twinkle Power Lights!                                          53
    twinkle.bs1                                                               54
Application 2: Adding Push Buttons and Toggle                                 54
Application 3: Build a Jacob’s Ladder of Sound!                               54
Application 4: Solving the Riddle of Pullup and Pulldown                      54
Application 5: Using Pin for Input/Output - Sharing Pins (NV38)               54
Circuit: Display Status of I/O Pin - Detect Switch Input, Output to LED       55
Application 6: Create a Physically Rising Chromatic Scale                     55
Application 7: Create Ten-Note Chords                                         55
Application 8: Build a Bstat Base Station                                     55
Application 9: Add a Parallax 2x16 Serial Green Screen                        56
Application 10: Add a Parallax 2x16 Parallel Green Screen                     56
Application 11: Demonstrating the Hidden Low Power Mode                       56
Application 12: Long Term Memory Using EEPROM                                 57
    WRITE.bs1 Program                                                         58
LPM Discovery! (Hidden Low Power Mode)                                        59
Application 13: Handling RAM as Short Term Memory                             59
Application 14: Setting the Ports                                             60
Application 15: Developing Stamp Supercomputer Math                           61
    Mathematical Functions List, Math Examples                                61
Application 16: Mystery of the Vanishing EEPROM                               62

Application 17: Setting the Format of Pins                                    62
Application 18: Creating a Variable or Pin Alias                              62
Application 19: Reference a specific bit within a byte or word variable       62
Application 20: Determining Program Memory                                    62
Application 21: Performing Memory Dump                                        63
Application 22: Transmitting/Receiving Serial Messages Between BS1 Computers  63
    Serial Transmitter Code                                                   63
    Syntax & Function Study                                                   63
    SERIN.bs1 Program                                                         63
Application 23: Build a Minuscule Stamp Supercomputer                         64
    Minuscule Stamp Supercomputer Code                                        64
Application 24: Serial Communications by Computer Name                        64
    Transmitter Code                                                          64
    Receiver Code                                                             65
Application 25: One Talks and Many Will Listen                                65
Application 26: Number Talking and Listening, number_talker.bs1 Program       65
    number_listener.bs1 Program                                               65
Application 27: Direct Addressing by Personal Name                            65
Chip_talker.bs1 Program                                                       65
    Chip_listener.bs1 Program                                                 66
Application 28: Build Your Own Basic Stamp One Serial Interface               66
Application 29: Build a TriCore Stamp Supercomputer                           66
Simplified Stamp TriCore Supercomputer STS schematic                          67
Self Enumeration Schematic                                                    67
TriCore Supercomputer AI Software Listing, TriCore_AI.bs1 Program             67
Application 30: Putting Your Supercomputer to Sleep, Sleep.bs1 Program        71
Single Processor Specifications by Parallax                                   71
Actual Conditions Single Processor                                            71
Actual Conditions Ten Processors                                              71
Ten Processor Specifications                                                  71
Comparative Speed                                                             72
Upgrades and Improvements                                                     72
Cocooning for Transport                                                       72
Cocooning Procedure                                                           72
Coming Out of the Cocoon                                                      72
Resources and Links                                                           73
Parallax Basic Stamp 1 Applications Source                                    73
A Growing family of Supercomputers                                            73
The Basic Stamp Supercomputer family                                          73
Stamp Baby Supercomputer Announcement 06.10.09                                73

Short Guide to PBASIC 1 Instructions - Programming the BS1 Supercomputer      74
By Request - Interview with Dr. Humanoido                                     75
Project Developer - the Series of Basic Stamp Supercomputers                  75
Basic Stamp 1 Instruction List                                                76
PBASIC Programming Guidelines for the Stamp 1                                 83
Control Codes and Printing Characters                                         85
Sources                                                                       86
The Completed Stamp Seed Supercomputer                                        87