Showing posts with label 3D. Show all posts
Showing posts with label 3D. Show all posts

Wednesday, October 16, 2013

3DSC - Worlds 1st 3D Stamp Computer

3DSC - WORLDS FIRST 3D STAMP COMPUTER
 

Basic Stamp Supercomputer Spinoff Technology - A 3D Stamp Computer to Explore a Multidimensional Universe

Note: I’m posting this in the Basic Stamp Supercomputer thread as spinoff technology, though it’s likely such a project can be interfaced the the BSS itself. The line is not a distinctive one, as what can be applied to the 3D Stamp Computer can be applied to the BSS as well. Yet, for the 3DSC, the applications appear totally different and unique. More on this will be described.

I was looking at the Basic Stamp Supercomputer and there in front were multiple platform levels of various stamp computers with incredible power, and the magnitude hit me - thinking should be in three or more dimensions. Up to this point, I was thinking only in terms of quantity, i.e. clusters and paralleled processing.

According to Einstein, a space-time continuum exists in multiple dimensions. So why not have the supercomputer do a kind of demonstration or simulation and recreate the effects of space-time with, say three or more dimensions of choice? (using simple common components) That would be affordable if we used the Basic Stamp One, and the entire project could be completed in a reasonable period of time.

Taking this new BSS spinoff technology one step further, a complete yet simple entity was created which is now called the 3D Stamp Computer or 3DSC. It actually works! Using three driving computational and controlling engines and thinking in three dimensions (not limited to space only), it was programmed with some very interesting ideas, the results of which are absolutely spectacular!

Using light, sound, computation, space, and time, some demonstration programs were written that are absolutely mind blowing. I felt a kind of awesome feeling like back in the university when being introduced to the world of Albert Einstein with time travel, the Universe, dimensional space time concepts and physics that can inspire the mind and the soul into the excitement of expanded thinking on new levels.

Simply put, the project takes you to a place where literally no one has gone before - the power of multidimensional computing is the ability to use time and space in various relationships with hardware, calculation, computation, sound, light, sequence, phase, actuation, waveform, oscillation, harmonics, sensors and inter-dimensional communications to develop new creative concepts.

Historical - From the Beginning - the 3DC (3D Computer)
http://forums.parallax.com/showthread.php/108121-BASIC-Stamp-Supercomputer?p=796273&viewfull=1#post796273
I will probably break off the 3D Stamp Computer into its own thread as it will be developed as a single project for a while. As an update to the 3DC, I'm currently developing application ideas and outlining the software. It appears that once you work with multiple stamps, rather than one, there are many new applications never tried before with stamps.

This opens up all new ideas and programming possibilities. Once it is fully developed, there is great potential for connecting it to the Basic Stamp Supercomputer. It the current state of the 3DC, three computers can attach to the BSS. However, these will need their own space and levels to achieve their programming tasks which are affected by space and proximity. I searched the web for similar proximity apps with basic stamps and didn't find any. This is going to be all new territory for the stamp.

I have also considered working with the BSS in a way to convert it to a multi-dimensional supercomputer, and program it for apps that are designed for 30 dimensions. That may require a rearrangement of the stamps in space time. While I've thought of an abundance of apps for the 3DC, the multiple dimension BSS (MDBSS) is going to take some considerable thought. Exactly what apps are most suited to 30 dimensions? It's definitely new space to trod upon...

3D Stamp Computer Update
http://forums.parallax.com/showthread.php/108121-BASIC-Stamp-Supercomputer?p=798669&viewfull=1#post798669
Programming is now completed on the BSS Spinoff - 3D Stamp Computer, and the article will be included in BasicOne Stamp News Spring 2009 premier issue. The testing went without a hitch, the code works flawlessly, and the apps are all listed in the article. The schematic is fully tested and verified. I wrote 11 programs for the 3DSC, all are now tested and working.


LINKS

http://forums.parallax.com/showthread.php/108121-BASIC-Stamp-Supercomputer?p=799967&viewfull=1#post799967 

http://forums.parallax.com/showthread.php?p=799604

http://forums.parallax.com/showthread.php?p=799964


http://forums.parallax.com/showthread.php/112082-World-s-1st-3-Dimensional-Stamp-Computer-%283DSC%29.-Upgrade-4D-Morphing-Computer?p=799604#post799604  

http://forums.parallax.com/showthread.php/108121-BASIC-Stamp-Supercomputer/page10

to be continued 

Tuesday, October 1, 2013

Printing Inside the Brain

PRINTING INSIDE THE BRAIN
WITH PARALLAX PROPELLER CHIPS

What are brain printed objects? Tell the brain, instruct it, and internally it will print an object that exists only inside the brain. What you can do with this object is where the fun and fireworks begin.

The process considers using a Parallax Propeller chip and its internal components to achieve a new kind of three dimensional printer, inside the chip.

GETTING STARTED The Brain Printing idea is limited to the internal world of the chip. Previously, tiny machines, some of nano sizes, were created inside the chip. These used the existing parts and components internally and combined their functioning with both hardware and software. How can these constructs be used to create the object we want? Is it possible to use a combo of hardware, software, firmware, to layer an object of choice?

STEP BY STEP First, one must examine the available resources and then decide what functions are possible in the internalized printing machine. The Big Brain is comprised of chips where this process will take place. The first object to consider is a square of deposition material, and the first question regards, "What is the composition of the deposition material?" Since the deposition material must include a "memory layering," it's likely there are several options for use. For example, one could deposit layers of different physical elements, such as the effects of magnetism, frequency, current, infrared heat, specific types of radio waves, period of oscillations, and voltage or amount of charge. The device can also involve the use of traditional components such as ROM for reference points or concatenation of specific values and elements, or a build up of memory cells and registers.

For this project, SPIN software is the programming language agent. The finite sides of the square are represented by a mathematical matrix. The matrix is extruded along one axis to make a geometric cube which is the first object internalized. This is analogous to programming the CAD model in a computer before the item is printed if a conventional 3D printer was used. Here, a kind of CAD model is internalized inside the Propeller chip using a few tools that must be developed, such as the mentioned matrices and mathematical models.

Once the model is complete, it can be brought into real world by virtual representations for study. The video generator is a good tool to make this happen graphically on a TV using NTSC 1V p-p standards. The Propeller built in TV generator is easy to use and several examples are found at the Parallax web site. Only a few resistors need to be added to the circuit to make this happen. The remainder is software to draw the screen representations. Another programming language for drawing images on the screen is LOGO. Information about a propeller version of LOGO is found at this site.

The next step is to create, or print, the object inside the chip by the layering method of printing. The printing agent is the unique key to process and is based on the choice of material. Experiments are performed in the layering of various physical elements mentioned. See the list of Layering Physical Elements.

LAYERING PHYSICAL ELEMENTS
Magnetism
Frequency
Current
Infrared Heat
Specific types of radio waves
Period of oscillations
Voltage or amount of charge
ROM for reference points or concatenation of specific values
Build up of memory cells and registers.

OBJECTS INSIDE THE CHIP
http://humanoidolabs.blogspot.tw/2012/09/objects-inside-chip.html

Sunday, September 1, 2013

Brain Printing

Printed android head is coming to life: Source MakerBot
BRAIN PRINTING
3D printers are the new revolution and fast changing the world! It's becoming the Star Trek replicator. You can replicate more than food, more than Picard's favorite Earl Gray Hot, and its likely 3D printers will become part of almost every technology in the near future.

how soon before we can print microprocessors?

When printing evolves to include microprocessors, a boom in machines will spring forth. Why not? Already special materials are capable of being printed, to include human organs. The union of biotech, microtech, and 3D printing will lead to an explosion of new artificial brains.

Printing mech robots: Source thinglab
Already, humanoid robots are climbing the ladder of evo, beginning to serve mankind, performing work duties, and integrating with simple tasks in society. How soon will it be when we can print tens of thousands of workers to grow our food, build our homes and obsolete the necessity for money?

Today, 3D printers can print nearly every mechanical part in a robot, including the printed circuit boards. Every day, new apps are designed for 3D printers.

...Rated by some as the next new renaissance in science and technology, along with the car, the computer, the internet and now the 3D Printer.... 

replicators, coming to a store near you...

Printed leg: human part
Humanoids will print themselves, their own replacement parts, do their own assembly, print their own brains, allowing humans to reach far greater potentials without the concern of money, housing, and transportation.

Things from the future? Advanced strange parts from the best of science fiction? Take a look at the photo below, showing that our dreams about the future can be brought into the current time reality. This is only the beginning.

3D Printing
http://en.wikipedia.org/wiki/3D_printing

Makerbot
http://www.makerbot.com/

Cube
http://cubify.com/cube/

Advanced printing brings forth a spectacular part from the future: Source MakerBot

RepRap
http://reprap.org/wiki/Main_Page


Exploding Technology
http://qz.com/106483/3d-printing-will-explode-in-2014-thanks-to-the-expiration-of-key-patents/

Star Trek Replicator
http://en.wikipedia.org/wiki/Replicator_%28Star_Trek%29

Printed Robot
http://www.techwench.com/the-pros-and-cons-of-3d-printing/

Monday, September 17, 2012

Insane Brain

FROM THE BIG BRAIN'S LOST FILES
INSANE BRAIN
Beginning construction of the Insane Brain's three dimensional lining

This brain will take over your Robot’s head and make it spin, using a massive infrastructure of Parallax’s most powerful microcontrollers.
 

This Monster super Brain has 2,160 computer cores arranged in a Hypercube of raw thought power which can control approximately 70,000 robots.

Multi-Dimensional molds for a light-based Hypercomputer
Painstaking reconstruction of files from the hard drive crash a year ago has resurrected this massive project that went the full design stage and various forms of construction (see photos of molding the multi dimensional Hypercomputer).

The heart of this monster system uses light to connect all computers together. Any one processor can send “light” talk to the remaining 2,159 accessible cores. Each Conductor chip controls eight internal cores and each board handles five chips. There is a master Propeller on each board. There’s 54 boards with five chips on each board. It utilizes a hybrid collective of microcontroller computers including both surface mount and dual inline packages.


1st Successful Hypercomputer Molding
Powerful Propeller chips made by Parallax Inc. collective holds a front end Hydra gaming board with keyboard, mouse, NTSC TV, composite video, two controller paddles, expanded flash memory, RAM, ROM, and EEPROM. The backbone is comprised of fifty-four Propeller Proto Boards and a total 270 propeller P8X32A-D40 chips.

Quasi hybrid interfacing is accomplished with a new internal interfacing arrangement without wires using optical light communications arrays and nuclei in a multidimensional strata, and a direct approach to pin processing. The power processing speed exceeds a paralleled 20,800,000,000 instructions per second.

Molded Torus
To handle the results of computational thoughts, a wireless mainframe link is established to the robot. The computational programmable backbone can hold a total of well over 2 million brain instructions. (For every five multitasking paralleled brains, a complete computing TeraFlop cycle will be achieved with 11,339,200 programmable instructions, while controlling nearly half a million objects.)


How many Instructions?
Each Propeller chip can hold 8,192 instruction codes, while the bulk of 270 holds 2,211,840 instructions. The BASIC stamps hold 4,000 instructions each, for a bulk of 56,000 instructions with 14 Stamps. The total instructions that can be held in the brain is 2,267,840. That can hold one of the longest and largest computer robot programs ever written with over two million steps. The Brain is being used to develop robot artificial intelligence and massive parallel robot control. This is the age where computers can program computers. The Big Brain is an ideal candidate for this type of work. Successful work in the 1990s laid the path for continuing AI self programming projects. The first connection was made with Parallax Penguin robots using wireless communications. This is the smartest Penguin swarm of robots. Plans include internet connection where the brain could control tens of thousands of Penguin robots across the world in some presumably migratory fashion.

Sunday, December 25, 2011

Past Blast Brain Cube

Computer Brain Cube representation
2002 HUMANOID BRAIN-CUBE
Created 26 Jun 2002, 03:47 UTC modified 26 Jun 2002, 04:03 UTC

Past Blast time travels to a decade ago, way back in the year 2002 when work was underway to create a different kind of big brain with great processing power. The Brain Cube of yesteryear paved the way to the Big Brain of today.

The BRAIN-CUBE functions in n-dimensions for the greatest humanoid processing power

Parts are now garnered for the first five levels in the matrices of the BrainCube. Initial matrice coupling has been accomplished with wire interfacing, but soon to be replaced with homebuilt and designed optoelectronic phase couplers and newly built free space transportation devices - this will eliminate wires, compress the size down to a more microscopic level, and allow the introduction of light waves and lenses to replace electronic components, a plus in terms of high speed particle functioning and component elimination and reduction. 

As N dimensions are added to the modulus, the mathematics of the dynamics seem to grow exponentially. I have added a project phase to further develop N dimension mathematics, as needed. It is likely the power of N dimensional computing will initially exceed the humanoid walking parameters, but will assist in more complex functions such as vision recognition algorithms and AI retentive capabilities. 

Definitions
MATRIX BRAIN CUBE - a three dimensional matrix cube supported by up to one thousand discrete optical computers (n computers) serving as a humanoid brain.

Stacking Up
How does this stack up against today's Big Brain? Favorably. The Big Brain has 100+ dimensions and fits the expansive "n" computers model nicely. The Big Brain has 100,000+ processors, ten times larger than the Matrix Brain. It's multi arrayed and paralleled, not necessarily cubed though it can be, and the processors are mix varied between Propeller cores, Propeller VPs, GPUs and not optical.