Showing posts with label cube. Show all posts
Showing posts with label cube. Show all posts

Saturday, February 16, 2013

Controlling Transposition Machines with NDIMS

Big Brain Machine Initiative to Explore Other Worlds
HOW TO CONTROL TRANSPOSITION MACHINES WITH NDIMS
You can power up a massive Transposition Machine and do amazing things with SW to change its guts, configurations and functions. Tune one to create a gate to the Universe! Open doorways to other worlds...

1st Proto QuadLyzer represents Quantum Worlds
The following shows a 3x3 two dimensional matrix. These are easily set with software and hold nine matrix elements.

xxx
xxx
xxx

You can generally fit up to 90,000 of these matrices into a single Transposition Machine. More useful may be the fitting of cube matrices. These three dimensional patterns are sub-machine matrices that can hold more information and content and do more work variety. A 3x3x3 three dimensional matrix will hold 27 elemental nodes. Up to 30,000 are held in a single TM. Matrices can include cubes beginning with the series 1,2,3,... until the TM is filled and reaches capacity.

Example Ndim inside a TM
The project is working on n-dim objects that exceed cubes. Ndims are objects that have additional dimensions attached. Depending on the size of the attached dims, the NDIM will vary in size. NDIMs are limited by the size of the individual dims. One example is a 3.3.3.t.tx which has x.y.z.t.d(tx) defined by space, time and the Integral Calculus rate of change of transforming. The differential equation defines the splay of NDIMS within the TM realm.

6 of these made the first TM
NDIMS can be used to develop apps representing nodes in the Universe and perhaps Quantum nodes in the Quantum world. This allows a single Transposition Machine to transpose a representable Universe section. The size of the TM will determine the size of the representable Universe section or gate. It is projected that gates to the Universe can be created from massive TMs of ultimate size containing significant NDIMs.

Spinoffs may create a Universe Gate
Creating a Universe Gate will be highly useful for understanding not only the Universe doorways but perhaps gaining entrances to the Quantum world. A gained entrance to the QW will enable UDs or Universe Doorways. This topic is briefly discussed in the Quantum Quadlyzer and related blogs.


 
LINKS
Quadlyzer Quantum Analyzer
New Universe Theory
Emerging Worlds of Massive Transposition Machines
Controlling Transposition Machines with NDIMS
Transposition Era
Era
Make Multiple Propeller Machines from One
Green Brain Blob

Matrix of Mathematical Elements

Monday, September 17, 2012

Insane Brain

FROM THE BIG BRAIN'S LOST FILES
INSANE BRAIN
Beginning construction of the Insane Brain's three dimensional lining

This brain will take over your Robot’s head and make it spin, using a massive infrastructure of Parallax’s most powerful microcontrollers.
 

This Monster super Brain has 2,160 computer cores arranged in a Hypercube of raw thought power which can control approximately 70,000 robots.

Multi-Dimensional molds for a light-based Hypercomputer
Painstaking reconstruction of files from the hard drive crash a year ago has resurrected this massive project that went the full design stage and various forms of construction (see photos of molding the multi dimensional Hypercomputer).

The heart of this monster system uses light to connect all computers together. Any one processor can send “light” talk to the remaining 2,159 accessible cores. Each Conductor chip controls eight internal cores and each board handles five chips. There is a master Propeller on each board. There’s 54 boards with five chips on each board. It utilizes a hybrid collective of microcontroller computers including both surface mount and dual inline packages.


1st Successful Hypercomputer Molding
Powerful Propeller chips made by Parallax Inc. collective holds a front end Hydra gaming board with keyboard, mouse, NTSC TV, composite video, two controller paddles, expanded flash memory, RAM, ROM, and EEPROM. The backbone is comprised of fifty-four Propeller Proto Boards and a total 270 propeller P8X32A-D40 chips.

Quasi hybrid interfacing is accomplished with a new internal interfacing arrangement without wires using optical light communications arrays and nuclei in a multidimensional strata, and a direct approach to pin processing. The power processing speed exceeds a paralleled 20,800,000,000 instructions per second.

Molded Torus
To handle the results of computational thoughts, a wireless mainframe link is established to the robot. The computational programmable backbone can hold a total of well over 2 million brain instructions. (For every five multitasking paralleled brains, a complete computing TeraFlop cycle will be achieved with 11,339,200 programmable instructions, while controlling nearly half a million objects.)


How many Instructions?
Each Propeller chip can hold 8,192 instruction codes, while the bulk of 270 holds 2,211,840 instructions. The BASIC stamps hold 4,000 instructions each, for a bulk of 56,000 instructions with 14 Stamps. The total instructions that can be held in the brain is 2,267,840. That can hold one of the longest and largest computer robot programs ever written with over two million steps. The Brain is being used to develop robot artificial intelligence and massive parallel robot control. This is the age where computers can program computers. The Big Brain is an ideal candidate for this type of work. Successful work in the 1990s laid the path for continuing AI self programming projects. The first connection was made with Parallax Penguin robots using wireless communications. This is the smartest Penguin swarm of robots. Plans include internet connection where the brain could control tens of thousands of Penguin robots across the world in some presumably migratory fashion.

Sunday, August 12, 2012

Delineated Supercomputers

The RX Propeller Supercomputer
BIG BRAIN SUPERCOMPUTING
SUPER COMPUTER DELINEATION

A multiple divisional delineated separation of Propeller super computers is now established. This increases the number of unique applications for super computing machines, for experiments, academics, and the instigation of various new projects.

The first photo shows a special effects image, looking like a 1950s super computing machine, the RX Propeller Supercomputer is unique for its contents of all Parallax Propeller chips and for its retro super computing nature. Retro is the open pathway to making a supercomputer from all Propeller chips.

The most powerful machine is the Big Brain Supercomputer operated in combination with a union of Left Brain and Right Brain to achieve a modern day supercomputer.

The Power Cube Supercomputer is configured internally as a cube for cube computing.

The Bottled Brain Super Computer has uniqueness within it's structure and density.

Delineated Super Computing Machines 
  • Big Brain Supercomputer
  • RX Propeller Supercomputer
  • Power Cube Supercomputer
  • Bottled Brain Super Computer

Monday, August 6, 2012

Propeller Power Cube 46X3D


Prop Power Cube 46C3D segment example
HUMANOIDO LABS
PROPELLER POWER CUBE 46X3D PROJECT

Let's Talk about the New Propeller Power Cube!
Folding cube with six sides












Non aligned cubes - see link for algorithm


DEVELOPING POWER CUBES
In 2002 we examined the potential of cube computers, three dimensional constructs with XYZ planes and rows of computers, comprised of Parallax Processors. The first was a small multi processor cubed machine with a minimum number of chips. This was expanded with consecutive evolving machines until now in 2012, the Cube Computer design has grown to a much larger and more powerful scale with Parallax Propeller chips. The Propeller Power Cube Computer has 97,336 hybrid processors to make a 3D 46X3D cube computer. To make the new project possible, the interesting cubed structure is folded with mathematical software inside the space within the Propeller chips, and not necessarily arranged entirely through physical hardware. Let's take a brief look to see how this was accomplished.

Power Cubing ushers in a new Propeller technology for hobby and academic experimentation and development.

Folding Cube
In the Folding Cube illustration, one computer is placed to a side and folded into a cube. This is a basic example of how a simple Level I Power Cube is configured, however, this config omits cube density and is only a simple illustrative example of six Perimeter Processors. The Power Cube has density and strata of processors.

Propeller Folding Cube
A Folding Cube made from Propeller chips is interesting. With topical processors, it has six prop chips and is a 48 processor machine. It's hollow cube core offers structural space for wiring. More convenient, wire is routed along the perimeter. The internal structure can house a power unit. Six adjoined PPPBs can serve this purpose well.

The Perimeter Cube & Perimeter Processors
Machines of more simple config in fewer numbers (six), and without internal cubed density, are fabricated with Perimeter Processors that position on the outside of the cube to make up its six sides. A Perimeter Cube, PC, can be fabricated from the internal Cogs of one Propeller chip using interconnecting software and a CA Connection Algorithm.

Large Propeller Power Cube Computer Project
We’ve had an ongoing interest in a three dimensional cube supercomputer for at least ten years. What is the largest cube supercomputer that can be built given a handful of Parallax Propeller chips? The Big Brain Labs wanted to find out.

Power Cube algorithmically aligned
Requirement of VIPS
Using VIPS processors created with each Propeller chip and setting the processor threshold up to 1,000 in each chip, the following is created: 

100 chips hard wired
800 Cog cores prewired
100,000 VIP processors soft wired
100,800 processors total hybrid wiring
46x46x46 = 97,336 Cube
47x47x47=103823 Reference





Config Conclusion
Therefore 46 computers to a side are required to create a processor dense power cube computer with 97,336 processors.

Propeller Power Cube Wiring
The chips are all wired to function in parallel. The cogs all function in parallel. Cogs are then subdivided into VIP processor groups of 125 to each cog in each chip. Groups to groups function in Parallel. Chips are hard wired. Cogs are hard wired in the chips. VIP processors are soft wired per groups. A software algorithm tracks VIP groups from sides to vertices to make up the cube net. VIPS are tracked by their name or index. Each VIP is pre-indexed. The numerical derivation is acquired from the VIPS, Group, Cog, and Chip.


Power Cubing Setup
The configuration for Power Cubing utilizes the technique of a software mathematical matrix algorithm based on Propeller enumeration at the first level. At the second level, a sub-enumeration is utilized. Sub-Enumeration, or SUBE, is performed on VIPS. SUBE does not clone. The number of Processor Planes are enumerated and the processors inside the planes are ID'd. At the first level, the enumeration defines a number of columns and rows. These can hone the first one hundred props. The following hone is a constituent array of Cogs. Following the Cogs is the VIPS array. ENUMERATION and VIPS were developed for the UltraSpark Series and the Propeller Powered Big Brain machine. Power Cubing implements both of these technologies.

Propeller Power Cube Folding
The Matrix holds the orientation as a formula with soft wiring. Soft wiring is extremely useful and is completely successful where other forms of hard wiring (i.e. in a Hypercube) are overwhelming. Folding with software is very useful. In higher densities, the strata images of computers are created in one XY plane and successively stacked along the Z until a cube of symmetry emerges. The actual physical dominions are merely within the realm of the mathematical construct. This permits reconfigs of convenience and soft rewiring with code to create and experiment with new structures in a relatively efficient and clean time frame.

Hybrid Folding
It's possible to do processor config folding by a hybrid method involving both software and hardware. Generally chips can have a determined arrangement and Cogs, although rigid in construct, can undergo a degree of soft configuring, and other internals can be configured with software as well.

The Invention of Sub Cubes
Sub Cubes are created within full cubes starting at vertices and extending inward equal to a number of processors less than the Power Cube containment. For various reasons, such as power consumption, Sub Cubes are useful and configurable.

Moving Sub Cubes
Moving Sub Cubes can be software strobed across the Power Cube for utility and syncing of projects.

Bisecting Processors
Inside a power cube with aligned density processors, bisection can be implemented for various reasons. One example encompasses the benefit of shorter route communications. Another possibility is DCOM Direct Communications with other processors. In Bisection, for example, a diagonal internal line is drawn arbitrarily from one perimeter plane to another. It is the processors contacted resulting from the Bisection that come into use for this process algorithm. 

A Dictionary of Power Cubing
Cube
Level I Power Cube  a cube made with perimeter processor folding
Brain Cube  the first cube computer
Propeller Power Cube  project evolution in August of 2012
Folding Cube  a cube configured by folding algorithms
Propeller Folding Cube  Propeller chips topographically composed
Perimeter Cube  a cube comprised of processors on cube sides
Sub Cube  a cube inside a larger cube made from that cube's contents
Cube Density  number of processors inside cube' dimensions

Hypering 
Hypering  extraordinary enhancement: software, hardware, function
Hypercube  In geometry, a hypercube is an n-dimensional analogue of a square (n = 2) and a cube (n = 3). It is a closed, compact, convex figure whose 1-skeleton consists of groups of opposite parallel line segments aligned in each of the space's dimensions, perpendicular to each other and of the same length.

Processor
Perimeter Processor  a processor located on the perimeter of a cube
Processor Threshold  processor count limit added internally to a chip
Processor Density  number of processors inside chip' dimensions
Processor Strata  plane layers of XY processors
Processor Plane  two dimensional representation of processors
VIP Processor  a processor added internally to a Propeller chip
Sub Cube Processor  processor inside a Sub Cube 

Algorithm
Folding Algorithm  method reconfigure structure confinement
Transforming Algorithm  method reconfigure processor orientation
Process Algorithm  technique to offer a method to the system

Wiring
Soft Wiring  connections made with software and programming
Hard Wiring  connections made by physical means

Process
Processor Stacking  stacked layered XY processor planes
Cube Processor Line of Bisection 
Bisected Processors  diagonal drawn one perimeter plane to another
Hybrid Folding  using hard and soft folding
Hard Configuring  arrangements with hardware
Soft Configuring  arrangements with software
SUBE  Sub Enumeration, process of ID'ing VIPS
Alignment  geometrical organization of cubes or processors
DCOM Direct Communications  more direct route of communicating with a specific processor involving Bisection or other process
Software Strobing  entire Sub Cubes, Processor Stratas, Processor Planes, Sub Processors, incrementally shifted from initial positions by one unit in repetition

History
Brain Cube
http://humanoidolabs.blogspot.tw/2011/12/blast-from-past-brain-cube.html 

Reconfigurable Whole Cubes
2X2X2
3X3X3
6X6X6
http://forums.parallax.com/showthread.php?123828-40-Props-in-a-Skyscraper&highlight=cube+humanoido

Radical Symmetrical Cube Contemplation
http://forums.parallax.com/showthread.php?123909-Smartest-BoeBot&highlight=cube+humanoido

Links
Visual Transformation Algorithms
http://ken-soft.com/2009/06/27/3d-cube-engine-java/ 

Hypercube
http://en.wikipedia.org/wiki/Hypercube

Sunday, December 25, 2011

Past Blast Brain Cube

Computer Brain Cube representation
2002 HUMANOID BRAIN-CUBE
Created 26 Jun 2002, 03:47 UTC modified 26 Jun 2002, 04:03 UTC

Past Blast time travels to a decade ago, way back in the year 2002 when work was underway to create a different kind of big brain with great processing power. The Brain Cube of yesteryear paved the way to the Big Brain of today.

The BRAIN-CUBE functions in n-dimensions for the greatest humanoid processing power

Parts are now garnered for the first five levels in the matrices of the BrainCube. Initial matrice coupling has been accomplished with wire interfacing, but soon to be replaced with homebuilt and designed optoelectronic phase couplers and newly built free space transportation devices - this will eliminate wires, compress the size down to a more microscopic level, and allow the introduction of light waves and lenses to replace electronic components, a plus in terms of high speed particle functioning and component elimination and reduction. 

As N dimensions are added to the modulus, the mathematics of the dynamics seem to grow exponentially. I have added a project phase to further develop N dimension mathematics, as needed. It is likely the power of N dimensional computing will initially exceed the humanoid walking parameters, but will assist in more complex functions such as vision recognition algorithms and AI retentive capabilities. 

Definitions
MATRIX BRAIN CUBE - a three dimensional matrix cube supported by up to one thousand discrete optical computers (n computers) serving as a humanoid brain.

Stacking Up
How does this stack up against today's Big Brain? Favorably. The Big Brain has 100+ dimensions and fits the expansive "n" computers model nicely. The Big Brain has 100,000+ processors, ten times larger than the Matrix Brain. It's multi arrayed and paralleled, not necessarily cubed though it can be, and the processors are mix varied between Propeller cores, Propeller VPs, GPUs and not optical.