Showing posts with label programming. Show all posts
Showing posts with label programming. Show all posts

Thursday, November 10, 2022

Big Brain to Vast Mind Array

Big Brain to Vast Mind Array - Wall upon wall upon wall of supercomputing arrays laid out in hardware are being replaced by its software and computing counterparts. Certainly not too soon for the conversion, the Big Brain has consumed rooms of required space for all its supercomputing hardware, power supplies, nuts and bolts. Now for the first time, technology can be replaced -  transforming the Big Brain constructs into VMAs, Vast Mind Arrays. When one VMA is completed, the software is cloned and concatenated in the creation of a new Big Brain, ultimately more powerful by exponential leaps and bounds.

Big Brain to Vast Mind Array VMA

Converting hardware to software in the creation of a Big Brain Vast Mind Array might be a one time thing if programming by the hands of artificial intelligence is introduced. In this scenario, fully trained on data sets AI is fed text descriptions to create operational software that replaces Big Brain hardware. The AI writes the programming. After the creation of the first Vast Mind Array VMA, its embodiment can be cloned for a huge vastness Big Brain never before imagined.

Thursday, August 9, 2018

Looking for a New Language

Humanoids Writing Programs
Humanoido is looking for a new programming language that can be used with humanoid robots so they can do their own programming during space flight.

Space flight and rocket launches now have a number of qualified astro bots that are part of the rocket crew and their work rosters continue to increase. A number of applications have arisen during space exploration that require machine life forms to do on-the-fly programming of systems and interpret that data and make decisions. On board memory is limited so the programming requirements cannot be too obtrusive. Contact Humanoido

Monday, December 23, 2013

FM Radio Station Programming Part 6

FM RADIO STATION PART 6 PROGRAMMING
This is a suggestion guide to potential upcoming broadcast programming for the Lab's FM radio station.

* Laboratory Testing

* Atmospheric/Weather Conditions
* Sky Pollution Rating and Forecast

* Scientific Lab News/Discoveries
* Extremely Powerful Telescopes

* Big Brain Machine Supercomputer
* Machine Brain Technology (i.e. Brain in a Jar Project)

* New Invention Zone
* Projects (Progress Reports, Updates)
* Vintage Music

* Mysterious Spell-Bound Science Fiction 
* Strange Science Fact

FM Radio Station Part 5 Index
http://humanoidolabs.blogspot.tw/2013/12/fm-radio-station-part-5-index.html

Saturday, June 22, 2013

Temporary Humanoido Lab in Seoul South Korea

Source Map of Asia, Korea, Japan, China
TEMPORARY HUMANOIDO LAB IN SEOUL SOUTH KOREA
Humanoido Labs is preparing to set up a temporary Summer-time laboratory in Seoul South Korea.

The primary purpose of the new lab is short term humanoid robot science study and technology related. It will include secondary studies in robotics, Korean language for humanoid programming, and culture. Assessment will also include a daytime and nighttime observatory to examine the sky for particulates content and to determine a rating for astronomical observations and various related space science endeavors. The lab will conduct meetings, study various locations, perform scientific studies, do exploration, and formulate conclusions. Enroute, the Humanoido Portable In-Transit Lab will also be in effect.

The rise of the humanoid robot is more pronounced in the Asian arena. Key humanoid robotics players include almost every major country in Asia. South Korea has introduced competitive humanoids in the market place, in competitions and captured first time records of walking and highly functional products.

In the past, Humanoido Labs established both long term and short term labs in the USA, Canada, Hong Kong, Taiwan, Japan, Shanghai, Beijing, Tianjin, Indonesia, Macao, and other locations. A mobile transit lab also exists that can remain in flight without a parent country. A Mobile Transport Lab was flown over the North Pole and collected data. The Big Brain Initiative, USA - Ultra Space Administration, DSC - Deep Space Center, are divisions of Humanoido Laboratories.

HUMANOIDO LABS LINKS
The First Humanoido Lab
http://humanoidolabs.blogspot.tw/2013/01/the-first-humanoido-lab.html
Humanoido Labs List
http://humanoidolabs.blogspot.tw/2012/06/humanoido-labs-list.html
Construction Lab
http://humanoidolabs.blogspot.tw/2012/12/construction-lab.html
Big Brain Consolidation Lab
http://humanoidolabs.blogspot.tw/2012/06/big-brain-consolidation-lab.html
Update Laboratory
http://humanoidolabs.blogspot.tw/2013/01/update.html
 
Temporary Humanoido Lab in Seoul South Korea
http://humanoidolabs.blogspot.tw/2013/06/temporary-humanoido-lab-in-seoul-south.html

Sunday, August 5, 2012

New Distributed Parallel Language DISP

New Programming  Language
The new RX Propeller Supercomputer is built from Multi Core Parallax Propeller chips and is one entry example into a personal contest used to develop unofficial distributed parallel languages. Distributed Parallel Language DISP is in the making a number of years and began with props as a series of concatenated algorithms for operating Multiple Propeller Spark projects and has since evolved to include other machines. Some of these algorithms were developed two years ago on "The Cube" - an AM Algorithm Machine made from multi Stamps with five Bus Modes. More info on DISP will be released here when it enters Beta mode.

Thursday, August 2, 2012

RX Propeller Supercomputer

RX PROPELLER SUPERCOMPUTER

Big Propeller Retro Supercomputer
The RX Propeller Super computer is made from all Parallax Propeller chips. It exceeds one-C of chips, including twenty Parallax Propeller Proto Boards and several large chip-filled high density solderless breadboards reconfigurable for various experiments.

The purpose of the RX is experimenting, supercomputer distributed parallel algorithm development, and having fun bringing back nostalgia from yesteryear's super computing machines! Of course, the R in RX stands for Retro.
 

History
It's how you look at it. The left side added to the right side of the Big Brain Machine equals a modern 2011/2012 super computer with TFLOPS processing power, according to the Top 500 list of supercomputers. But what happens when the left side is detached from the right side? What new things can arise from this configuration?

Retro Supercomputing
Now take the left side only into consideration. It accurately represents a Retro Supercomputer with approximately 1990s supercomputing power.

Functions
The left side is also a powerful controller to the outside world with its excess of 3,200 controlling input output ports and it has vital functions for retro and nostalgic supercomputing experimentation. It's ideally suited for development of distributed parallel programming techniques for various supercomputers.

Specifications
The best way to review some of these specs is to consult the specifications page, keeping in mind what applies to only the left brain. This, in a nutshell, includes all functions developed for solderless breadboards and the EXO.

EXO & Breadboards
The EXO is the previously detached Exoskeleton, a kind of obverse tower where the components are on the outside. Seen in the photo, the left brain combines the breadboards and the EXO.

Speed
At 160 MIPS per chip, the first 100 chips push theoretical speed to 16,000 MIPS or 16 Billion Instructions Per Second (or approximated as 16 GIPS). The RS is integer based so you'll need to convert standards when comparing to other machines. GFLOPs speed is as fast as a 1990s supercomputer (see link). 

The Propeller Supercomputing Kit
What would be needed for a kit? Let's say you can get the common lights, resistors, capacitors, breadboards, and Propeller chips. What else is required? The Propeller Supercomputer Kit includes the following to get started. 

Propeller Supercomputer Kit
Schematic Diagrams
Enumerator
Parallel Loader
Operations Algorithm
Applications Outline
Instructional PDF

RX Propeller Supercomputer Milestones
  • Enumeration (software based)
  • True Parallelism
  • Instant Loading
  • Thousands of Propeller VIP Processors
  • Cloning
  • Breaking the 100-chip Propeller barrier
  • Stacked High Density Solderless Breadboards
  • Exoskeleton Structure Components on Outside
  • Evolution Chip Independence (EI, CI, AI)
  • Divisional Signalers (DS Mode)
  • Simplex N (Neural Config)
  • ParP Ops (Parallel-Parallel Mode)
  • Cross Platform Hosting
  • Multi Program Language Ops
Links
http://en.wikipedia.org/wiki/FLOPS


    Thursday, March 1, 2012

    Ultimate List of Propeller Languages

    The Ultimate
    BIG LIST!
    Propeller Programming Languages
    (for the BIG BRAIN)

    A List Created & Maintained by Humanoido
    The most comprehensive source of programming languages for the Parallax Propeller Chip on the Planet! - Total: OVER 250 Languages & Versions (May include languages and their versions with variations as noted, authors, source URLs, information and download sites.)

    TABLE OF CONTENTS
    Propeller Chip Language List
    Language Links
    Language Notes & Comments
    Programming Language Converters
    Debug Programming Methods
    Simulators
    New Visual Languages!

    SOURCES TO THE LINKS
    Ultimate List of Big Brain Languages (Big Brain Blog Site) Current List!
    The Ultimate List of Propeller Languages (Old thread no longer updated - Parallax 

    List of Big Brain Installed Languages (Propeller P8X32A-D40 Chip) Documents many more languages that were installed into the Big Brain.

    LANGUAGE LIST
    Showing languages in blocks of ten and indexed/counted for reference and study

    10 ------------------------------------------------------------------------ 

    PARALLAX ASSEMBLER 
    www.parallax.com/Portals/0/Downloads/sw/propeller/Setup-Propeller-Tool-v1.2.6.exe
     

    PARALLAX SPIN
     Propeller/Spin Tool Software v 1.2.6 
    http://www.parallax.com/tabid/442/Default.aspx 
    www.parallax.com/Portals/0/Downloads/sw/propeller/Setup-Propeller-Tool-v1.2.6.exe

    Supports Win2K (and newer) and IE7 (and newer). Includes software, USB driver, Propeller Manual, PE Kit Labs text and example code, schematics, quick reference, Propeller Help and tutorial examples.

    SIMULATED SPIN by Dave Hein
    http://forums.parallax.com/showthrea...Spin-Simulator 

    Everything is open source under the MIT open source license. I'll add the notice in the next update. The attached zip file contains a first cut at the simulator. I've implemented most of the Spin bytecodes, except for the cogxxx and lockxxx ones. Also the value for cnt is always zero. I'll transate the system time into a cnt value at some point. Pin-related operations don't really do anything. I also haven't implemented the bit read and write functions. The simulator runs in a DOS window on a Windows machine. Also, the basic I/O drivers are different. Instead of using FullDuplexSerial and FSRW the simulator uses conio and fileio. These drivers provide the same basic methods such as rx, tx, popen, pread, etc. You can use the Parallax Prop Tool, BST or homespun to compile the spin code and generate a binary file. spinsim loads the binary file and executes it.

    SPIN STAMP CODE FOR THE BOE-BOT by JIM COLEMAN 

    http://obex.parallax.com/objects/155/ 
    Learn spin code with the Spin Stamp and the Board of Education BOT. The first three chapters of Andy Lindsay’s “Robotics with the Boe-Bot” plus objects from his PEK Labs 

    HOMESPUN SPIN COMPILER by MPARK 
    (Not fully open source) 
    propeller.wikispaces.com/Homespun+Spin+Compiler 
    http://forums.parallax.com/showthread.php?p=749832
     
    This is a command-line Spin compiler that reads .spin files and outputs .eeprom files. It is written in C# and runs on Windows with the .Net framework and on Linux with Mono. It generates output that is identical to Proptool's (except the occasional least-significant bit in floating-point constants), which was the original goal. It takes Spin source and generates a .eeprom file.

    BST BRADS SPIN TOOL by BRADC

    www.fnarfbargle.com/bst.html

    The bst suite of tools comprises : # bstl - The command line loader. This little application simply allows you to load pre-compiled .binary and .eeprom files into your propeller. It is a command line application that takes optional parameters and a file name. # bstc - The command line compiler. bstc is a completely Parallax syntax compatible SPIN and PASM compiler and linker.


    PROPASM by CLIFF L. BIFFLE
    www.cliff.biffle.org/software/propeller/propasm/ 

    This is a command-line assembler for the Parallax Propeller.
    PLASMA by Linus
    http://www.linusakesson.net/software/plasma/index.php
    http://forums.parallax.com/forums/pr.aspx?f=33&m=312639 
    The Propeller Low-level Assembly Aggregator (lft), Assembly Language Complier: Plasma is a small (637 lines of source code) tool for compiling and concatenating propeller assembly language (PASM) and binary data. It extends PASM with some new features, most notably ARM-like constant pools.

    LAS: Largos LMM Assembler
     by Bill Henning
    http://mikronauts.com/software-produ...lmm-assembler/ 
    Assembly Language Complier, Las Supports: * full Propeller instruction set * all Propeller condition prefixes * all Propeller effect codes * Pasm compatible storage allocation * Parallax “.binary” output format * Generating “COG” cog-only code * “LMM” code for HUB or XMM * hosted on Windows, Extensions: * native support for LMM instruction set extensions * automatically translates following ops to correct kernel calls and in-line constants in LMM mode * JMP * CALL * RET * LDI * PUSHI * PUSH * POP * YIELD * HALT * SYS * LIBCALL * additional pseudo operations for easier programming * CACHE/ENDCACHE block generated FCACHE and long count * Largos relocatable LMM executable format

    FEMTOBASIC by MICHAEL GREEN
    This is a simple Basic interpreter for the Propeller. It supports a keyboard and either a VGA or TV display as well as an optional SD card with PC compatible FAT file system. It runs on the Propeller Demo Board, Protoboard, and Hydra. On the Hydra, the VGA version doesn't work with the SD card because the I/O pins involved conflict. An extended version with support for the IR Buddy is included as an example of extending the interpreter. Fix: SD card turned off when unmounted (thanks Cluso99). 

    20 ---------------------------------------------------------------------- 

    COLORFEMTOBASIC_COLOR V2 + AIGENRICcf by OLDBITCOLLECTOR
    http://forums.parallax.com/showthread.php?p=690283
    Continued modification of Michael Green's FemtoBASIC, which incorporates the AiGenericCF_Text_Driver for 40x23 color text. Changes with this update.. *Friendly, flashing cursor *Limited string variable support, A,B, & C can now store/manipulate a string type data. {Added commands, <PRINT A> <IFA="STRING"> <A="STRING"><INPUT"QUERY";A}

    FEMTOBASIC PROPTERMINAL by WARRANTY VOID

    www.warrantyvoid.us/tiki-index.php?page=Software 
    www.parallax.com/Portals/0/Downloads/docs/prod/prop/32212-32812-Protoboard_Introduction.pdf
     
    http://forums.parallax.com/showthread.php?p=649540
     
    This modification of FemtoBASIC is geared toward minimal Propeller configurations (like a bare Protoboard or PEkit) allowing the use of FemtoBASIC with a connected PC running Propterminal. The Step-by-Step Tutorial for Protoboard New Users contains instructions for getting started with Propterminal and this revision of FemtoBASIC.

    BOEBOT BASIC by MICHAEL GREEN
    obex.parallax.com/objects/27/
    An adaption created for use with the BoeBot, supporting PING, IR,. and an HM55B compass,
    This is a modified version of FemtoBasic designed to run on a Protoboard on a BOE-BOT chassis. It supports the wheel servos and a PING bracket servo, a PING sensor, an IR emitter/detector/distance sensor, and an HM55B compass. It uses a serial console via either an xBee wireless link or the USB programming port. Some sample programs are included. Like FemtoBasic, programs and data can be stored on an attached SD card.

    DONGLE BASIC by MICHAEL GREEN
    obex.parallax.com/objects/212/
    An adaption created for use with Hitt Consulting's Propeller Dongle. This is a modified version of FemtoBasic intended for use with Hitt Consulting's Propeller Dongle or any other minimal Propeller board like the PropStick or PropStickUSB. It requires only the serial port used for programming, but will use an SD card on I/O pins 8-11 if present. Like FemtoBasic, it provides access to the I/O pins and counters and can use any EEPROM present for programs or data.

    UOLED PROP BASIC by MICHAEL GREEN

    http://obex.parallax.com/objects/213...m/objects/213/
    This is a modified version of FemtoBasic designed for the 4D Systems uOLED-96-Prop display with an integrated Propeller controller and uSD card socket. In addition to the usual FemtoBasic features including SD card support, this has a series of statements for controlling the display. The console is serial port because of the small size of the display and the absence of a standard keyboard interface. The archive includes a Basic version of 4D Systems' demo program.

    MITS ALTAIR 4K BASIC by HEATER
    The 8080 emulation for the Propeller will run MITS Altair Basic. You can now enter, edit and run programs written in one of Microsoft's first basics on your Prop Demo board! This is mostly the same as the CP/M for the Prop package (2.1) but: 1. Altair extended basic v4 is loaded into memory instead of CP/M. 2. Added emulation of the 8080 RST instructions as the BASICS use them even if CP/M does not. 3. Added emulation of the Altair's front panel switch register which is used by BASICS to determine serial port configuration. This build still includes disk emulation on an sd card but will run with no sd card present.
     
    RGW_JTC_TinyBasic_010.spin by JT COOK
     
    in folder JT_Cook/T_Basic_Mod_08_06_07 HYDRA CD
    a tiny basic modified version

    HT BASIC - HYDRA TINY BASIC by ROBERT WOODRING
     
    In folder Robert_Woodring/ RGW_HTBasic_08_03_06 HYDRA CD
    Hydra Tiny Basic (HT Basic) is based on Dr. Dobb’s Journal’s various implementations of Tiny Basic. My version is loosely based on the work of Li Chen Wang’s Palo Alto tiny Basic and more so the version by Gordon Brandly’s 68000. The language is rather simple but should implement most statements and function to make a surprisingly useful implementation.

    HYDRA RGW_JTC_TinyBasic_010.spin - by ROBERT WOODRING
     
    In folder Robert_Woodring/T_Basic_Mod_08_06_07 HYDRA CD
    a tiny basic modified version

    RGW_HTBasic_08_20_06 by ROBERT WOODRING
     
    in folder Robert_Woodring/ RGW_HTBasic_08_20_06 HYDRA CD
    a tiny basic modified version 

    30 ------------------------------------------------------------------------ 

    ALTAIR MINOL TINY BASIC, by heater
    By popular request (humanoido) here is PropAltair running the tiny basic version called MINOL. This makes the HUB RAM look huge! As it happens there is a MINOL on the altairz80 simulator site. -heater. Tiny Basic was implemented on the Intel 8080/8085 and the original archived discussion page, reconstructed (with help from Volume 17 of the CP/M User's Group archives), is found here: MINOL-Tiny BASIC with Strings in 1.75K Bytes. Note the letter by Erik T. Mueller. Erik T. Mueller said... Dear Mr. Warren: May 1, 1976. I have a Tiny BASIC program running on my Altair that I think you might be interested in. I call it MINOL. It fits in 1.75K memory. Unlike the other Tiny BASIC's, MINOL has a string-handling capability, but only single-byte, integer arithmetic and left-to-right expression evaluation. Additions to TB include CALL machine-language sub- routines, multiple statements on a line (like TBX), and optional "LET" in variable assignments. Memory locations of the form (H,L) can be used interchangably with variables, permitting DIM-like operations. Sincerely, Erik T. Mueller... This information was updated 27 times. While the original posting from "Dr. Dobb's Journal of Computer Calisthenics and Orthodontia" no longer links the Tiny Basic listing or file, just scroll down farther on the page and provided is a listing of the 8080/8085 Tiny Basic code manually typed which can be copied and pasted from the html page! You can consult the more recent versions as archived links here (as I chose the oldest link from Jul 02, 1998)
    The newest link is here, from Sep 28, 2007
    Thanks to the Internet Archive WayBack Machine
    At originally only 1.75K, a working version on the Prop would be absolutely remarkable. -humanoido (thanks to heater for making this possible!)
     General PBASIC functionality library, written in Spin, that mimics and extends many popular BS2 functions: COUNT, DEBUG, DEBUGIN, FREQOUT, PAUSE, PULSOUT, PULSIN, PWM, RCTIME, SEROUT, SERIN, SHIFTOUT, SHIFTIN. Version 1.5.0 adds methods for HIGH/LOW/IN, and continuous methods for FREQOUT, PWM and COUNT. It also add EEPROM access for code and high memory access using READ and WRITE methods. Don't forget to start -Needed for timing: BS2.Start(31,30)

    CATALINA C by ROSSH
     
    This is a FREE ANSI C compiler for the Propeller, based on LCC.(Catalina shells out to Homespun and Homespun is not fully open source.) There are versions available for Windows and Linux. There is a tutorial to get you started, as well as a technical description of various aspects of Catalina. It includes Documents and demos. Binaries and sources for Win32 and Linux are also in posts.

    DUMBO BASIC by ROSSH 
    (beta release )
    will eventually be a substantially complete GWBASIC clone. Compiles under Catalina using the large memory model (requires 512KB XMM RAM). While not complete, this release (0.3) can be used to execute complete basic programs, such as Star Trek and the classic ELIZA psychoanalyst program - albeit slowly (e.g. it can take 20-30 seconds for Eliza to respond to each line of input). Dumbo BASIC is based on "Mini Basic" by Malcolm McLean, but is heavily modified to add many common basic statements that Mini Basic lacks, new types, and also some tweaks to support GWBASIC style syntax. It currently executes basic programs about 100 lines per second - about 10 times faster than Bywater BASIC. The ELIZA basic program and several versions of Star Trek are included, along with Dumbo BASIC binaries for the TriBladeProp and the HYDRA. There is also a DOS executable (the DOS version requires MinGW and GCC to compile).

    GCC C compiler
     
    Somewhere along the line it has been forgotten that the Prop can be programmed with the GCC C compiler. That is, there is a version of GCC that compiles for the 6809 and the resulting binaries are runnable under MoCog. MoCog is not perfected yet so perhaps this is a bit premature but early test programs for MoCog were created with GCC. - heater. The GNU Compiler Collection includes front ends for C, C++, Objective-C, Fortran, Java, and Ada, as well as libraries for these languages (libstdc++, libgcj,...). Some people have suggested porting one of the existing open source GPL C compilers: GCC (Gnu C Compiler) or SDCC (Small Device C Compiler). Both these were written to be retargetable, so a back end for the Propeller should be possible, again probably using the LMM. - "The home of GCC for 6809 is here www.oddchange.com/gcc6809/ MoCog can be found in the MoCog thread. Getting the compiled binary into a form ready load into MoCog with say a Spin "file" statement is a bit of a trick with objdump and or hexdump under Linux . I'd probably need to provide some instructions when MoCog is a bit more mature." - heater

    BDS C COMPILER by Leor Zolman, runs under the z80 emulator
     
    8080/Z80 C Compiler: Now Open Source and Public Domain! In 1979, I wrote a compiler for a subset of the pre-Standard ("K&R Classic") C Programming Language. The package was developed on, and targeted for, CP/M-80 floppy-based systems with as little as 32K of available system RAM. Originally intending to publish the source code in BYTE, I was eventually persuaded to turn the project into a retail product. Now BDS C's commercial potential is well in the past. Until recently, I had not been aware of the continuing international interest in 8-bit CP/M (and derivative) systems... upon this discovery, I found no reason not to render BDS C, along with all of its source code (including the 8080 assembly language compiler/linker sources), free to the public.

    TINY.C by Les Hancock
    a tiny interpreter which was published in Dr. Dobb's #41 (January 1980), pages 21-8. It was implemented using BDS C by Lee Bradley. A library file of this is at

    MOUSE by Peter Grogono in 1979, thanks to LEE BRADLEY
     
    Runs under the Z80 CPU emulator. Has a single character command set. Includes Mouse interpreter and sample Mouse programs. Lee Bradley revised a Mouse tutorial that he wrote some time back and he had an interest in not only putting the latest version on the web but also in making sure that everything was in the Public Domain. Simeon Cran's MYZ80 Z80 CPU emulator has a Public Domain version so it, along with a Mouse interpreter and sample Mouse programs.

    C IMAGECRAFT ICCV 7.04 (not open source)

    http://www.imagecraft.co/pub/iccv7prop_demo.exe
    for Propeller Demo, Free fully functional ICCV7 45-day trial version. After 45 days, code-size limited 10 K for non-commercial use. Purchase either a non-commercial or standard license from Parallax. The ICC website has a good description of what you get with the Demo version as well as the Non-Commercial vs. Standard versions. You only get floating point with the Standard version. The Demo version works like the Non-Commercial version for 45 days, then will only compile programs up to 1/3 of the size of the Propeller's memory. You have to refer to ICCs documentation on any C programming questions including multi-cog programming.

    PROPTINY - Jack Crenshaw's TINY language by HEATER

    http://forums.parallax.com/forums/default.aspx?f=25&m=355121
    Runs on the demo board. Some time ago I worked my way through Jack Crenshaw's famous series of articles "Let's Build a Compiler." For those who know a little about programming but nothing about creating compilers, this is a fabulous introduction to that black art. Even if creating a compiler is not your goal, the simple parsing techniques described are worth a look at as they have many uses elsewhere. As I worked through the series, I worked the examples in C rather than Pascal as used by Jack and generated code for the Propeller rather than the original target, Motorola 68000. The result is an implementation of the TINY language defined in the series that generates PASM code for the Prop to be run under a Large Memory Model (LMM) virtual machine. TINY is a very simple block structured language in the style of Pascal and all. See the README.txt for instructions on building the compiler and compiling/asembling/downloading TINY programs. A simple example program with most TINY features implemented so far is included. 

    40 ------------------------------------------------------------------------ 

    HYDRA LOGO 1.41 by DREAMWRITER
    http://forums.parallax.com/showthrea...y-for-download!
    http://forums.parallax.com/showthrea...er-programming! (old links)
    Updated download link here and new thread here - now ported - works with Parallax Propeller Proto Board and Parallax Demo Board. Thank you Oldbitcollector! With this programming language you can draw neat things and stuff without using any sort of compiler/editor, just type commands and watch them happen. Here's a fun program you can type to get you started:
    to spiral :ln
    fd :ln
    rt 92
    fd :ln+1
    rt 92
    spiral :ln+2
    end
    Then just enter
    spiral 4
    and watch the fun!


    LISP - for HYDRA, written in C. Takes 96K., by ROSSH
     
    http://forums.parallax.com/forums/de...5&p=1&m=353721
    http://forums.parallax.com/forums/attach.aspx?a=31586
    Added super trivial garbage collection to make it possible to execute more than just a couple of lines of lisp before running out of space! New version uses short pointers instead of long pointers - allows for over 3 times as many lisp nodes.

    JAVA JVM BY Peter Verkaik
     
    http://forums.parallax.com/forums/de...5&p=8&m=244721
    http://propeller.wikispaces.com/Programming+in+Java

    http://www.brouhaha.com/~sdenson/PropellerJVM/index.html 
    http://www.brouhaha.com/~sdenson/PropellerJVM/Software.html
    Run Java(TM) 1.1 code on Propeller. Allows lower cost hardware like Spin Stamp. Supports Propeller Proto Board hardware. Supports any minimalist Propeller hardware. Flexibile MIT licensed open source JVM. Leverages the extensive Javelin class library. Twice performance of Javelin in some tests

    PROPJAVELIN

    http://propeller.wikispaces.com/Fast-Track+for+PropJavelin
    PropJavelin is a project to implement the functionality of the Javelin Stamp on the Propeller Chip. This is the implementation of a JVM which runs on the Propeller to allow Java(TM) programming of the Propeller. Java program development is undertaken using a modified version of the Javelin Stamp IDE.

    PropFORTH
     by Sal Sanci
    http://code.google.com/p/propforth/
    http://forums.parallax.com/forums/de...?f=25&m=457723
    PropForth 2.7 has several changes: fixed the error in the "saveforth" word, updates to documentation, instructions to generate new propforth.spin code. Additional updates to the documentation will be posted in the next week or so, currently enough is present to get up and running. Questions and comments are welcome. Please point out anything that needs clarification. Notice: PropForth is separate from propellerforth, which unfortunately has not been updated since 2008 and does not have any source available. PropForth has the spin source posted and can be modified in the source in addition to or in combination with modifying the forth dictionary. prof_braino notes that PropFORTH' author is Sal Sanci, same guy that made SPIN FORTH. PropForth is actually version 2 of Sal's SPIN FORTH. Instead of running out of the ROM based spin, it is completely run out of ram, the dictionary, tasker, and primatives are written in assembler. (prof_braino only does code reviews and posting of notifications).
    The new version of PropForth is available on Google code
    http://code.google.com/p/propforth/
    The PropForth version 3.2 file set is a single archive download. This version uses descriptive names and a (hopefully) clearer naming convention. The README.txt file included in the archive includes a list of the name changes to help bring forward any existing code.

    PROPELLERFORTH by CLIFFE BIFFLE
    http://propeller.wikispaces.com/Programming+in+Forth
    http://www.cliff.biffle.org/software...orth/index.php

    Cliffe Biffle has created an open source complete Forth development system for the Propeller, called PropellerForth. If you are not familiar with what Forth is about, its basically a programming language and development environment that runs entirely on the Propeller. You do not need a PC to program your Propeller board (Prop Demo, Hydra supported) anymore. Once you use the Propeller Tool to upload the single binary image all your other development tasks are performed on the Propeller directly. Simply plug in a keyboard, hook up a TV, and off you go! I was a little confused a while back about what Forth is really about, so the best analogy I can give would be: It's like an open programmable dynamic "operating system" that can be modified on the fly, in real-time, while the system is running. Your best bet is to go download this rather amazing peice of work, and install it on your Propeller system. More information and links to file downloads available on the PropellerForth homepage.

    PROPELLERFORTH

    http://code.google.com/p/propellerforth/downloads/list
    Interactive ANS-subset Forth for the Parallax Propeller microcontroller.VERSION for Parallax HYDRA pf801-hydra.binary v8.01 for HYDRA (bugfix release) Jan 2008 10.0 KB

    JDFORTH FORTH to SPIN Compiler by Carl Jacobs,
    Not open source
    Demo or pay. JDForth - the first compiler(?) that takes an input source file and generates a Spin object! • Input Files: Forth source files + PASM kernel. • Output File: A Spin object that requires only a single cog. • Easy interface allows Spin access to Forth words. • The resultant object may be instantiated multiple times for multiple Forth systems. • Unused forth and kernel words are optimised out for a minimal memory footprint. • Editor has syntax highlighting for forth (*.jd4) as well as kernel (*.pasm) files...

    SPIN FORTH by SAL SANCI
    Under General Public License
    http://code.google.com/p/spinforth/

    A forth for the propeller chip, written in spin and assembler, includes an assembler. 2008-Jan-24 Version 1.1 - fixed one outstanding bug "if else else then" bug, and changed console handling so you can write an IO device on a cog and use it as the console. One minor change to avariable to support smoother assembler operation which will be documented in the next 60 - 90 days. 2007-Dec-19 Here it is, rev 1.0 and for lack of any plan, It is under GPL. If anyone wants something else, let's talk offline. All this has only been tested with the propeller protoboard, and teraterm pro v4.51
    as a terminal program. I run teraterm at 115.2 kb with 8 bits, no parity, 1 stop bit, no flow control, 1ms delay per line. Tested with prop clip, and RS232 port on Toshiba laptop.

    THUMB by HIPPY
     
    http://forums.parallax.com/forums/default.aspx?f=25&m=235152
    http://forums.parallaxinc.com/forums...h.aspx?a=19014
     
    Proof of Concept Thumb VM implementation attached. Not comprehensively tested but it runs the embedded Thumb VM Program which proves the most common functionality, including branch and subroutine call and return. It increments a value in a fixed location in hub memory, Tv_Text displays it. Currently uses an in-Cog subroutine call stack but external stack is easy enough to add and it shouldn't have too much impact on speed. A casual stopwatch test suggests it's delivering just under 1MIPS at 80MHz. That gives PASM around a 20:1 speed advantage. For "mov a,b" and similar PASM has around a 12:1 advantage. Thumb VM is approximately three times slower than LMM, but there's no reason Thumb VM cannot support native 32-bit instructions LMM-style... 

    50 ------------------------------------------------------------------------ 

    META2 COMPILER by MIKE GREEN
    For those of you with experience in compiler writing ... Here's a little work-in-progress. This is a compiler-compiler that runs on a Propeller (5MHz xtal, 128K EEPROM, attached SD card, programming port as console). It reads a source program from a file on the SD card and compiles it into Spin in another file on the SD card. The language involved is a simple compiler writing language called Meta2 that dates back to the 1960's and has been used to bootstrap several compilers including a Pascal compiler. It needs a little work before I consider it suitable for compiling anything other than itself, particularly the addition of a simple symbol dictionary, but I thought it might be interesting for others to see it now that it can compile itself. The support library (object) may also be generally useful since it has routines to scan Spin and C type comments, convert Spin constant formats to binary, and recognize identifiers and string constants. The actual input and output files are 32K areas in the EEPROM. The EEPROM writing is buffered to minimize the amount of writing.

    SPHINX SPIN COMPILER by MIKE GREEN
    web site by mparkSphinx is a Spin compiler—written in Spin—that runs on the Parallax Propeller. Although memory constraints prevent Sphinx from compiling the full gamut of Spin programs (see Limitations at url), it is not a toy compiler. It can compile many complex and substantial programs, including those containing Propeller assembly language, such as the Parallax tv and graphics objects. Sphinx can also compile itself. Hardware requirements: Sphinx requires a Propeller system with the following peripherals: * SD card interface (fsrw-compatible) and SD card. * NTSC video interface and NTSC display device. * PS/2 keyboard interface and PS/2 keyboard.

    MOCOG V0.60 (6809 VARIANT) by HEATER
    Introducing MoCog an emulation of the Motorola 6809 microprocessor for the Propeller. In the few slack moments I have nowadays I have been converting the ZiCog Z80 emulator into a 6809 emulator. As usual with me this is a very unfinished early release. There is a lot of code in place but very little is tested. So far it just about single steps its way through a short loop of
    NOP
    ADDA $01
    JMP $0000
    No flag setting is in place. This should compile with BST or homespun for the Prop Demo Board if the following defines are set: "PropDemoBoard" and "SingleStep". Just compile, download and watch the output in the terminal window of BST or ProTerminal or whatever. Hit any key to take single steps through the loop.

    PROPBASIC by BEAN/HITT CONSULTING

    http://forums.parallax.com/forums/default.aspx?f=25&m=380174
    http://forums.parallax.com/forums/de...?f=25&m=381278
    Bean's pasm based compiler - The PropBASIC compiler will compile BASIC code into Propeller assembly language (PASM). The compiler is based on the SX/B compiler that was written for the SX processor. The compiler does a "compile in place". In other words each line is translated directly into PASM code. This results in very fast code. PropBASIC is still in development, but some example programs are posted in this thread

    PROPELLERBASIC by BILL HENNING
    LMM basic compiler
    http://forums.parallax.com/forums/de...400126#m400126

    CLOJURE
    There's also Clojure, a Lisp variant whose compiler targets the Java
    Virtual Machine, for which there's, apparently, a port to the Propeller

    BYWATER BASIC by ROSSH
     
    http://forums.parallax.com/forums/default.aspx?f=25&m=388930&g=388936#m388936
    http://sourceforge.net/projects/bwbasic/]http://sourceforge.net/projects/bwbasic/

    This is "Bywater BASIC" for the Propeller - a complete BASIC development system. Bywater BASIC provides a self-contained BASIC development environment with floating point and real-time clock support, plus file system support which can be used to load and save BASIC programs, as well as read and write arbitrary data files. Full source code and documentation is included

    JZIP by ROSSH
     
    an Infocom game interpreter from the grand old days of text-based computer games. With this interpreter, and suitable game files, you can play all the Infocom greats - Zork, Deadline, Suspended, Witness, Hitchhikers Guide to the Galaxy, A Mind Forever Voyaging, Starcrossed ... etc

    PASCAL P4 COMPILER INTERPRETER USING CATALINA C BY ROSSH
     
    http://forums.parallax.com/forums/default.aspx?f=25&m=388930&p=2

    PASCAL by HIPPY
     
    The P4 compiler is open-source so can be modified and tailored to make it more Propeller Chip friendly and useful. It's not a complete Standard / ISO 7185 Pascal but a reasonable implementation. 

    60 ------------------------------------------------------------------------ 

    MOTOROLA 6809 MOCOG by HEATER 
    A Motorola 6809 emulator for the Propeller. This should compile with BST or homespun for the Prop Demo Board if the following defines are set: "PropDemoBoard" and "SingleStep".

    OUROBOROS by MICHAEL GREEN
     - Basic Compiler
    Ouroboros and ouroboros1 are left-overs from a project to make a Basic to LMM compiler for the Propeller. I forgot to delete them from the archive for the Winbond/SRAM driver. They're not in the Object Exchange version of the driver. Here's my long ignored working directory, comes with no guarantees, no documentation or explanation other than that Ouroboros.spin is an attempt to create an editor front end, never quite worked. I think there was a problem with the SD card I/O routines. ExOuroboros.spin is the beginning of a compiler. It can process declarations and allocate storage and some of the code generation for expressions and simple flow of control seemed to work.

    OUROBOROS1 by MICHAEL GREEN
     
    Basic Compiler. Ouroboros and Ouroboros1 are left-overs from a project to make a Basic to LMM compiler for the Propeller. I forgot to delete them from the archive for the Winbond/SRAM driver. They're not in the Object Exchange version of the driver.

    6502 ASSEMBLER CORE Initiated by POTATOHEAD
     , contributions by BAGGERS
    http://forums.parallax.com/forums/de...?f=25&m=391476
    http://forums.parallax.com/forums/de...?f=33&m=310828

    6502 CORE by ERICBALL
     The obvious first step was to code up a 6502 core, keeping in mind the requirements for use in a 2600 emulator. Attached is my first attempt at a 6502 core.
    http://forums.parallax.com/forums/default.aspx?f=25&m=391476
    http://forums.parallax.com/forums/default.aspx?f=33&m=310828

    ClusoInterpreter (v260C_007F) - high speed SPIN by CLUSO99
     Chip's Interpreter

    http://forums.parallax.com/forums/default.aspx?f=25&p=2&m=273607
    http://forums.parallax.com/forums/attach.aspx?a=24956 
    executes 4114 PASM instructions for 100 spin instructions. My RamInterpreter executes 3889 PASM for the same code. I have 3 versions of the Interpreter now running simultaneously (executing the same spin code), Cog 5 runs the Rom Interpreter, Cog 6 runs the Ram Interpreter (basically the Rom Interpreter in Ram with a couple of mods), Cog 7 runs the Cluso Interpreter (the faster modified version under test in Ram). This allows me to compare the results and debug the ClusoInterpreter.

    DIY C
     

    http://forums.parallax.com/forums/default.aspx?f=25&m=296149
    http://forums.parallax.com/forums/default.aspx?f=25&m=287818
    A toolchain which will allow the free LCC compiler to be used for C programming of the Propeller. The toolchain will create self-contained executables for download into the Propeller chip or C programmed objects to be incorporated within and used by a Spin program. It is a command line toolchain but designed to be easily callable by GUI front-ends or IDE's. Primary goal is creating small executables rather than delivering high speed of execution. Proof of concept and prototype working. Components are currently being re-written, improved and enhanced ( Sep 2008 ).

    PACITO LMM ASSEMBLER
     

    http://propeller.wikispaces.com/search/view/language
    http://propeller.wikispaces.com/LMM+Pacito
    Specification for a Large Memory Model with access up to 512 klongs of code and 512kbytes of data. LMM Kernel Specification v1.0 - pacito version. The purpose of this specification is to serve as basis for a large memory model (LMM) for the Parallax Propeller. This would extend the usable memory area beyond the 2kbytes of COG's memory. This specification requiers the following hardware support: - A parallax propeller v 1.0 - Am external RAM (DRAM or SRAM) for more than 32 kbytes of code.

    PROPBS1 Basic Stamp Propeller by HIPPY
     

    http://forums.parallax.com/forums/default.aspx?f=25&m=296149
    http://forums.parallax.com/forums/default.aspx?f=25&m=220212 
    A downloadable software emulator which will allow a developer to program in PBASIC, use the Basic Stamp development tools and use the Propeller as if it were a Basic Stamp. Will emulate the BS1 and, hopefully, BS2, but requires further R&D in that direction. Proof of concept and prototype working. Project queued behind others. Spin, PASM plus LMM. Deliverables to be decided; downloadable .binary will be provided but the project may not be 'open source' in whole or part. Licensing to be decided.

    Urban Müller's Brainf*** BF IMPLEMENTATION BY JAZZED 
    http://forums.parallax.com/forums/default.aspx?f=25&m=397229"BF is a programmer's toy; it is an incredibly obscure "write only language" (this means "once you write it, you may as well forget about reading and understanding it after just a few hours" :) The BF interpreter is implemented in less than 120 PASM instructions. Various trivial demo program strings such as "Hello World!" are included. The "99 Bottles" demo is default. The PASM interpreter has an interface to serial input/output provided by the demo code; the interface should be easily changed to a keyboard/TV with a little work. The _XINFREQ is set to 6MHz (PLL16), so watch out." (Steve) "I'm not so sure that BF, or something similar, is totally bereft of practicality. It may well be an appropriate language for adaptive programming via a genetic algorithm. It has a small alphabet and is much more DNA-like than typical procedural languages. Moreover, once a program is optimized, there is no reason it couldn't be translated back into something that runs more quickly."

    70 ------------------------------------------------------------------------ 

    12BLOCKS (formerly SPINNER) by HANNO 
    http://forums.parallax.com/forums/de...?f=25&m=363981
    Easily create programs by dragging blocks together. The library of ~100 blocks makes it easy to build games, robots and more. All the complexity of cogs, objects, memory and variables is handled for you- leaving you free to focus on your code. Comes with ~10 sample programs, a 20 page tutorial, a 30 page manual, videos, and a wiki illustrating what others have accomplished. Perfect complement for the "Parallax Demo Board" for beginners - but powerful and extensible enough for anyone.

    ZICOG Z80 VARIANT
     

    http://forums.parallax.com/forums/default.aspx?f=25&p=001&m=332138

    ZICOG 8080 ASSEMBLER
     

    http://forums.parallax.com/forums/default.aspx?f=25&m=332138
    runs CPM2.2, CPM3, programs, development tools and languages

    CPM2.2

    http://www.schorn.ch/cpm/zip/cpm2.zip
    http://www.schorn.ch/cpm/intro.php
    This OS now runs on the simulated Z80 processor, emulator on Prop For many languages supported under CPM2

    Microsoft BASIC with CP/M 2.2
     

    http://www.schorn.ch/cpm/zip/cpm2.zip
    http://www.schorn.ch/cpm/intro.php

    CP/M Version 1.4
     

    http://www.schorn.ch/cpm/zip/cpm1.zip
    http://www.schorn.ch/cpm/intro.php

    Personal CP/M

    http://www.schorn.ch/cpm/zip/pcpm.zip
    http://www.schorn.ch/cpm/intro.php
    Operating system, Customized BIOS, Sources for CCP, BDOS and BIOS

    CP/M Version 3 with banked memory
     

    http://www.schorn.ch/cpm/zip/cpm3.zip
    http://www.schorn.ch/cpm/intro.php
    Operating system, Altair BIOS source, Support for various CP/M disk formats including Apple II CP/M


    MP/M II with banked memory
     Operating system with support for 8 banks, Multi terminal support for 4 terminals via Telnet, Multi user and multi programming, Altair XIOS source.

    http://www.schorn.ch/cpm/zip/mpm.zip
    http://www.schorn.ch/cpm/intro.php

    PropDOS 1.6
     released by Oldbitcollector

    http://forums.parallax.com/forums/default.aspx?f=25&p=1&m=224206
    http://www.orrtech.us/propdos/
    Installing PropDOS as the single program on your EEPROM allows you to display and choose what programs you want to start just as you would have with DOS on a PC. PropDOS has the following requirements for operation: 1. An SD interface with installed SD media  (Storage for all your other spin programs), 2. Composite (TV) Video, 3. A PC keyboard. All additional programs you chose to run are simply added to your SD card as binaries using your PC.

    80 ------------------------------------------------------------------------

    DOS+
     
    http://www.schorn.ch/cpm/zip/dosplus.zip
    http://www.schorn.ch/cpm/intro.php]http://www.schorn.ch/cpm/intro.php
    Operating system, CP/M compatible replacement for both CCP and BDOS, All sources for system generation, Original sources are on C. B. Falconer's site

    NovaDOS
     

    http://www.schorn.ch/cpm/zip/novados.zip
    http://www.schorn.ch/cpm/intro.php

    CP/M 2.2 with NovaDOS as BDOS replacement, All sources for system generation

    P2DOS 
    http://www.schorn.ch/cpm/intro.php
    CP/M 2.2 with P2DOS as BDOS replacement, All sources for system generation

    QP/M
     

    http://www.schorn.ch/cpm/zip/qpm.zip
    http://www.schorn.ch/cpm/intro.php 
    a complete CP/M compatible replacement for CCP and BDOS from MICROCode Consulting featuring time/date stamping. Includes the source of the modified BIOS, documentation, LinkZ and DebugZ. QP/M, LinkZ and DebugZ are free for non-commercial use but see the restrictions. Download at

    SuperDOS
     , CP/M 2.2 with SuperDOS as BDOS replacement. All sources for system generation

    http://www.schorn.ch/cpm/zip/superdos.zip
    http://www.schorn.ch/cpm/intro.php

    Z80DOS 
    , CP/M 2.2 with Z80DOS as BDOS replacement, all sources for system generation

    http://www.schorn.ch/cpm/zip/z80dos.zip
    http://www.schorn.ch/cpm/intro.php

    ZSDOS
     

    http://www.schorn.ch/cpm/zip/zsdos.zip
    http://www.schorn.ch/cpm/intro.php 
    CP/M 2.2 with ZSDOS as BDOS replacement, all sources for system generation

    NZ-COM 
    http://www.lulu.com/content/952643
    http://www.schorn.ch/cpm/zip/nzcom.zip
    http://www.schorn.ch/cpm/intro.php
    full release of Z-System based on CP/M 2.2, All sources included, user manual in PDF format, see also the MaxZ80 tutorial by Lee Bradley

    Z3PLUS 
    http://www.schorn.ch/cpm/zip/z3plus.zip
    http://www.schorn.ch/cpm/intro.php
    Full release of Z-System based on CP/M 3, All sources included, User manual in PDF format.

    TurboDOS

    http://www.cpm8680.com/turbodos/index.htm]http://www.cpm8680.com/turbodos/index.htm 
    http://www.schorn.ch/cpm/zip/z3plus.zip]http://www.schorn.ch/cpm/zip/z3plus.zip
    http://www.schorn.ch/cpm/intro.php]http://www.schorn.ch/cpm/intro.php
    TurboDOS in single user mode, AltairZ80 specific sources included, For more information visit Bill Buckels' The TurboDOS Museum 

    90 ------------------------------------------------------------------------

    86-DOS
     , 86-DOS version 1.00 by Seattle Computer Products
    http://www.schorn.ch/cpm/zip/86dos.zip
    http://www.schorn.ch/cpm/intro.php 
    See also Howard's web site on 86-DOS

    IMDOS
     , 56K IMDOS VERS 2.05, CP/M 2 compatible operating system

    http://www.schorn.ch/cpm/zip/imdos.zip
    http://www.schorn.ch/cpm/intro.php

    CP/NET 1.2
     Server based on MP/M

    http://www.schorn.ch/cpm/zip/cpnet.zip 
    http://www.schorn.ch/cpm/intro.php
    Client based on CP/M 2.2, All customized sources on disks, CP/NET server can serve one or two CP/NET or CPNOS clients, Works on all platforms supported by SIMH

    CPNOS 1.2
     

    http://www.schorn.ch/cpm/zip/cpnet.zip
    http://www.schorn.ch/cpm/intro.php

    Altair DOS Version 1.0
     

    100 ------------------------------------------------------------------------

    MITS Disk Extended BASIC Version 4.1

    http://www.schorn.ch/cpm/zip/altsw.zip
    http://www.schorn.ch/cpm/intro.php

    Altair Disk Extended Basic Version 300-5-C available by Scott LaBombard

    http://www.schorn.ch/cpm/intro.php]h.../cpm/intro.php

    Altair Disk Extended Basic Version 5.0
     
    from Andrew Kessel's site
    http://www.schorn.ch/cpm/zip/altsw.zip
    http://www.schorn.ch/cpm/intro.php

    MINOL based on documents retyped by Emmanuel ROCHE

    http://www.schorn.ch/cpm/zip/minolvt...p/minolvtl.zip
    http://www.schorn.ch/cpm/intro.php]h.../cpm/intro.php

    VTL-2 based on documents retyped by Emmanuel ROCHE

    http://www.schorn.ch/cpm/zip/minolvt...p/minolvtl.zip
    http://www.schorn.ch/cpm/intro.php]h.../cpm/intro.php

    SPL
     : a compiler for a C-like, Simple Programming Language
    http://www.schorn.ch/cpm/intro.php]h.../cpm/intro.php

    PROLOGZ (interactive Prolog development environment)
     
    http://www.schorn.ch/cpm/intro.php]h.../cpm/intro.php

    Pascal MT+ compiler and Pascal pretty printer (Pascal source)
     
    http://www.schorn.ch/cpm/intro.php]h.../cpm/intro.php

    ACT 3.0 Assembler by SORCIM
     
    http://www.schorn.ch/cpm/intro.php


    110 ------------------------------------------------------------------------

    JANUS/ADA
     - Version 1.5.0 with sample programs
    http://www.schorn.ch/cpm/intro.php

    Algol-M - Version 1.1
     with sample programs
     http://www.schorn.ch/cpm/intro.php

    apl/z v1.1
     with some documentation and utility functions

     http://www.schorn.ch/cpm/intro.php

    Microsoft BASIC-80 Rev. 5.21
     
    http://www.schorn.ch/cpm/intro.php

    Microsoft BASIC Rev. 5.1
     
    http://www.schorn.ch/cpm/intro.php

    Microsoft BASIC Rev. 4.51
     
    http://www.schorn.ch/cpm/intro.php

    Microsoft Basic Compiler BASCOM 5.30a
     
    http://www.schorn.ch/cpm/intro.php

    Digital Research CBASIC Compiler Version 2.8
     
    http://www.schorn.ch/cpm/intro.php

    Digital Research CBASIC Compiler Version 2.0
     
    http://www.schorn.ch/cpm/intro.php

    CBASIC Compiler Version 2.07
     
    http://www.schorn.ch/cpm/intro.php


    120 ------------------------------------------------------------------------

    Xitan Z-80 High Precision Disk BASIC Version 1.06
     
    http://www.schorn.ch/cpm/intro.php

    Softaid MTBASIC Multitasking Basic Compiler V2.6g
     
    http://www.schorn.ch/cpm/intro.php

    PDFS-BASIC Compiler Version 5.4b
     
    http://www.schorn.ch/cpm/intro.php

    S-BASIC Compiler Version 5.4b
     
    http://www.schorn.ch/cpm/intro.php

    Real Time Microsystems TARBELL BASIC
     
    http://www.schorn.ch/cpm/intro.php

    BDS C 1.60 distribution

    Comes with CP/M Version 2.2, Compiler and linker sources, Original sources and documentation are on Leor Zolman's site

    HI-TECH C COMPILER (CP/M-80) V3.09
     
    http://www.schorn.ch/cpm/intro.php

    AZTECH C Vers. 1.06D 8080 (C) 1982 1983 1984 by Manx Software Systems
     
    http://www.schorn.ch/cpm/intro.php

    Microsoft MS-COBOL Version 4.65 with VT100 support
     
    http://www.schorn.ch/cpm/intro.php

    COMAL-80/z80 rev. CP/M 2.10
     
    http://www.schorn.ch/cpm/intro.php

    130 ------------------------------------------------------------------------

    Forth - UNIFORTH
     
    http://www.schorn.ch/cpm/intro.php

    Forth 83 Version 2.1.0
     
    http://www.schorn.ch/cpm/intro.php

    Microsoft FORTRAN-80 Ver. 3.4
     
    http://www.schorn.ch/cpm/intro.php

    Microsoft FORTRAN-80 Ver. 3.33
     
    http://www.schorn.ch/cpm/intro.php

    LISP/80 Version 1.1
     
    http://www.schorn.ch/cpm/intro.php

    muLISP-80
     
    http://www.schorn.ch/cpm/intro.php

    Modula 2
     
    http://www.schorn.ch/cpm/intro.php

    MUMPS Version 2.62 with source and version 2.60
     
    http://www.schorn.ch/cpm/intro.php

    muSIMP-80 2.14 Symbolic algebra package
     
    http://www.schorn.ch/cpm/intro.php

    Turbo Pascal Version 3.00A configured for VT100
     
    http://www.schorn.ch/cpm/intro.php
     


    140 ------------------------------------------------------------------------ 

    PILOT to Pascal compiler with… 
    http://www.schorn.ch/cpm/intro.php

    Pascal/Z
     
    http://www.schorn.ch/cpm/intro.php

    Digital Research PL/I-80 V1.0
     
    http://www.schorn.ch/cpm/intro.php

    PLM based on ISIS
     
    http://www.schorn.ch/cpm/intro.php

    PIP.PLM
     
    http://www.schorn.ch/cpm/intro.php

    PLMX by SYSCON (SYStem CONsultants Inc. 1980)
     
    http://www.schorn.ch/cpm/intro.php

    PLMX implements the syntax of PL/M
     
    http://www.schorn.ch/cpm/intro.php

    Simple Programming Language (SPL)
     
    http://www.schorn.ch/cpm/intro.php


    150 ------------------------------------------------------------------------

    Atari 2600 with a 6507 processor emulator
     by Michael Kohn
    "I was looking for an idea for a cool Parallax Propeller project to work on and I figured I'd try out an Atari 2600 emulator. This chip seems like a good microcontroller to do this on since it has 8 cores running at 80MHz, plus a library for outputting to a TV or VGA monitor. I already had C and Java code (links at web site) I wrote for emulating a 6510 CPU (close enough to the 6507) so I wrote a c2spin program to convert the C code to the built in Spin language of the Propeller.

    PROPELLENT (AND LIBRARY)
     by PARALLAX
    For software developers to add support of the Propeller chip to their projects and for users needing command-line driven Propeller chip support.

    Augmented Assembly Code (PreSpin ver)
     by Bob Anderson
    http://obex.parallax.com/objects/540/
    works in conjunction with PreSpin and the Propeller Tool as an aid for people who write assembly code for the Parallax Propeller© chip. It is a preprocessor to the Propeller Tool.

    Augmented Assembly Code (standalone ver)
     by Bob Anderson
    http://obex.parallax.com/objects/533/
    This program is meant to help people who write assembly code for the Parallax Propeller© chip. It is designed as a preprocessor to be used in conjunction with the Propeller Tool. It looks for "tagged" lines imbedded in normal PASM files and emits a second file for subsequent processing by the Propeller Tool.

    Simple Propeller Assembly Debugger (SPAD)
     by Jim Coleman
    http://obex.parallax.com/objects/234/
    "At last, a debugging tool that works exactly like the Basic Stamp. Yes, the old reliable Stamp commands debugChar, debugStr, debugDec, debugBin, debugInChar, debugInDec, debugWatchDog and debugDelay may be inserted directly into your propeller assembly code to provide output to and input from your PC just as you did with Stamp debug commands. Writing and learning assembly language code is very easy when you can control your output/input to your PC directly from your assembly code. Now you can stop your assembly code at any point using a simple debugInChar command.

    CSPIN
     developed by Dave Hein
    http://forums.parallax.com/showthread.php?p=874404
     
    A program to convert from the C programming language to Spin. "The current form of the program has no user interface. One way to use the program is to put your C source files in the cspin directory where the cspin.exe and other files are. From the DOS prompt you would "cd" to the cspin directory and run it there. Another way to run it is to copy cspin.exe to a directory in the DOS path. Type "path" from the DOS prompt to see which directories are used to run executables.

    SMALL SMALL C
     by Christof Eb.
    http://forums.parallax.com/forums/de...?f=25&m=177100
    http://forums.parallax.com/forums/attach.aspx?a=12580
    "I have now made some first experiments with the "small small c compiler for prop" ssp.exe.

    The ZPU version of GCC for use with ZOG
     by heater
    opensource.zylin.com/zpudownload.html
    Well C is C is C to a large extent. But as you are accepting multiple implementations of the same language and already have Catalina C, ICC, BDS C for Z80 emulation and GCC for Motorola 6809 emulation then there must be room for another one.

    Tandy TRS80 BASIC
     by Pullmoll
    http://forums.parallax.com/showthread.php?p=893274
     
    Runs Basic programs on emulator

    Tandy M100 BASIC
     by Pullmoll
    http://forums.parallax.com/showthread.php?p=895105
    Runs Basic programs on emulator

    160 ------------------------------------------------------------------------

    Colour Genie EG2000 computer BASIC
     by Pullmoll
    http://forums.parallax.com/showthread.php?p=905672
     
    16KB Colour BASIC ROM, adapted from TRS-80 12KB MS-BASIC

    Sinclair ZX Spectrum BASIC
     by Baggers
    http://forums.parallax.com/showthread.php?p=905261
     
    ...in the version I put up last, on the file selection menu, you just press 'B' it will perform a cold start on the ZX Spectrum, and you can write you're own basic programs, there is yet no way to save them though, I will be working on that.

    Sinclair ZX81 BASIC
     by Baggers
    http://forums.parallax.com/showthread.php?p=809630
     
    "Also, you can actually use Sinclair ZX81 BASIC, using the Spectrum emulator, which then runs a ZX81 emulator."

    ISO standard P5 Pascal compiler/interpreter
     by Ross
    http://www.standardpascal.org/p5.html
    The latest version of Catalina (2.5) includes the ISO standard P5 Pascal compiler/interpreter, and also the Lua scripting language

    Lua scripting language
     by Ross
    http://www.lua.org/
    The latest version of Catalina (2.5) includes the ISO standard P5 Pascal compiler/interpreter, and also the Lua scripting language

    C++
     by Heater
    http://forums.parallax.com/showthread.php?p=919172
     
    Heater has found a way to program in C++ on the Prop using GCC and Zog. As delivered it runs a binary, FullDuplexSerialPlus_Test.bin, from HUB Ram. The C++ source of this binary is included along with the Makefile used to build it. Should work on pretty much any Prop platform that can talk to the BST serial terminal.


    SpinLMM
     by Dave Hein
    obex.parallax.com/objects/635/
     
    SpinLMM is an enhancement to the Spin interpreter by integrating an LMM PASM interpreter. This enables PASM routines to be run in the same cog that is executing Spin code. A demo program is included that implements a serial port and basic floating pointer routines in LMM PASM. These routines run in a single cog along with the main program, which is written in Spin.
     


    VPOS by Humanoido
    http://humanoidolabs.blogspot.com
    VPOS has many new aspects and concepts of a running programming language primarily including the multiple processor operating system capabilities for the Propeller. Written in SPIN code, and currently under NDA before full release. VPOS allows the programmer to handle multiple computer processors across a multiplicity of Propellers/Cogs and manage their parameters in exampling small but expandable routines/programs which depend on Cog RAM and HUB RAM memory. Includes VPOS Tools inclusive of a loader, tester, extensions, and additional managing elements for seamless integration. Works on the smallest to the largest machines and is adjustable utilizing available Cogs. Functions down to just one cog or all cogs available. Hybrid functioning built in. VPOS is working and tested in various machines from the smallest up to the Big Brain.
     Sample demonstration code for setup LEDs under a finite number of pins and operating samples for exceeding the number of available pins.

    SPINIX
     by Dave Hein
    http://forums.parallax.com/showthread.php?p=921105
     
    Runs script programs. The thread on porting linux got me thinking about the OS that I've been tinkering with. I originally called it CDOS because I was using it to test out file I/O code that I'm adding to CLIB. However, I thought a more appropriate name would be spinix because it is a unix/linux-like OS that's written in Spin. It is actually more like minix because the drivers are viewed as processes, just like a user program. spinix will support up to 8 processes, basically because there are 8 cogs.
     


    SPINbuilder by Microcontrolled
    http://forums.parallax.com/showthread.php?p=924457
     
    A GUI controlled SPIN compiler for students and newbies, Behold, the first GUI Spin compiler since 12Blocks. SPINbuilder uses a GUI (Graphical User Interface) to give the spin code a select-and-click feature. All code words are spelled out in plain english, and helpful Info buttons describe each function in detail.


    170 ------------------------------------------------------------------------

    SPIN SCCuM Version by Epmoyer
    http://forums.parallaxinc.com/forums...?f=33&m=194963

    The Spin Conditional Compile Manager (SCCuM) utility is designed to support a conditional compilation syntax for SPIN programs. As of this writing, the Propeller IDE does not currently support a native conditional compilation syntax.

    Visual Spin
     by Raman
    This link describes Rayman's 1st Visual Spin Pre-Alpha1 Debug version.
    http://forums.parallax.com/showthread.php?p=924689

    www.rayslogic.com/propeller/Programming/VisualSpin/VisualSpin_PreAlpha1.zip

    http://forums.parallax.com/showthread.php?p=923817

    www.rayslogic.com/propeller/Programming/VisualSpin/VisualSpin.htm
     
    Just in case anybody is trying it... You can select a form object either by double-clicking on it in left tree-view window, or single-clicking on it in the main view. Then, you can edit it's properties in the Properties window on the right.... running Vista, 64-bit. It's built with the standard MS Visual Studio C++ with no 3rd party
    additions.

    Embedded Basic Interpreter - 
    a version of femtoBASIC in PropBasic by Bean 

    http://forums.parallax.com/showthrea...563#post943563
    http://forums.parallax.com/showthread.php?p=919764
    I've been toying around with making a version of femtoBASIC in PropBasic instead of spin for speed. Here is my first crack at it. The hard-coded program has a tight 3 line loop that toggles pin 0. It's pretty fast 300,000 (simple) lines per second. So the pin toggles at 100KHz. I'm sure when I start fleshing it out, I'll need to switch to LMM so that will make it quite a bit slower (about 75,000 lines per second). My goal is to make an on-board BASIC for the S2 robot. Programming will be done by USB cable or hopefully some kind of wireless connection. *I uploaded a new version that uses LMM, speed is about 57,000 (simple) lines per second.


    Basic Stamp Emulator on a Prop by Bean
    http://forums.parallax.com/showthrea...=111473&page=2
    Bean continues to "WOW" us with his spectacular software for the Propeller. Now he's integrated "the love of our life," a BASIC Stamp 2 into the prop and it can directly run PBASIC Stamp 2 programs loaded from the Stamp IDE. You can run 4 stamps at the same time inside the prop cogs in one prop chip. Here's what he had to say: I have posted updated code that allows the "Basic Stamp IDE" to download PBASIC code into the propeller. The propeller emulates a stock BS2. When the propeller is started it waits to recieve a program from the "Basic Stamp IDE", then it runs that program. To download a new PBASIC program, you need to reset the propeller. NOTE: Only a limited number of the PBASIC commands are implemented so far. This is a work in progress...

    C3 Sphinx FemtoBasic by Mike Green
    ftp://ftp.propeller-chip.com/PropC3/...ic 2010-12-05/
    Version 1.001 for the Propeller C3, 
    2010-12-05 Sphinx-only version, doesn't run without Sphinx

    FemtoBasic
    PSC Propeller Version by Mike Green, PSC Propeller FemtoBasic.zip‎
    http://forums.parallax.com/showthrea...rvo-Controller
    http://forums.parallax.com/attachmen...2&d=1277421782
    As part of a talk for UPEW on extending FemtoBasic, I've put together a version of FemtoBasic for the Propeller Servo Controller. Essentially I stripped out all the SD card support and replaced the display/keyboard with a serial console using the built-in USB port much like DongleBasic. I've added a statement to control one or more servos using the same servo routines used in the standard firmware for the Servo Controller. I also added a statement to reinitialize the serial port with a specified Baud. The default Baud is 2400. The serial driver and FemtoBasic have been modified to support a half duplex serial connection on the extra serial port if there's no USB connection.. Content of archive:
    Basic_I2C_Driver.spin - I2C Driver from ObEx


    FemtoBasic_ObEx.spin FemtoBasic main file from ObEx


    FemtoBasic_PSC.spin Current FemtoBasic for the PSC


    FemtoBasic_PSC1.spin FemtoBasic with keyboard & display replaced with serial I/O and no SD card


    FemtoBasic_PSC2.spin FemtoBasic_PSC1 with a few PSC-specific statements added


    180 ------------------------------------------------------------------------

    FemtoBasic_PSC_More.spin Small portion of FemtoBasic extracted to illustrate adding statements

    FemtoBasic_PSC_Notes.spin Just method headers and their comments for most methods in FemtoBasic_PSC


    FullDuplexSerialMG.spin - FullDuplexSerial modified for larger buffers and half duplex option
    Servo32_Ramp_v2.spin - Servo32 driver from ObEx
    Servo32v7.spin - Servo32 driver from ObEx


    FemtoBasic_PSC NV Next Version by Mike Green
    http://forums.parallax.com/showthread.php?123485-FemtoBasic-variant-for-Propeller-Servo-Controller&p=918593&viewfull=1#post918593
    Here's the next version that includes an automatic program load capability. The interpreter will do a LOAD:RUN if the SAVEd program's 1st line is "99 REM AUTOEXEC.BAS"
     
    BCX Basic by Dr_Acula
    http://forums.parallax.com/showthrea...testers-wanted
    Feature rich Basic programs up to 512k. BCX is a free Basic to C converter that has been around for years and has a huge range of Basic language commands 

    http://www.bcxgurus.com/help/index.html 
    Couple this with the Catalina C compiler and it is possible to write programs as small as 900 bytes, or as large as 512k (soon to be 32Mb). Or more complex code, using strings, huge string arrays, serial ports, the VGA display, Keyboard input, sd card file load/save and full floating point maths. You can even add inline C code into your program. A simple led flasher:

    Do
          High(0)              ' bit 0 high (pin 1 on physical chip)
          Sleep(1000)          ' sleep this number of milliseconds
          Low(0)               ' bit 0 low
          Sleep(1000)          ' sleep
        Loop


    XBASIC by David Betz
    http://forums.parallax.com/showthrea...reter&p=973924
     

    I wrote a simple Basic in C that works with ZOG on the C3. It is also an embedded basic in that you can type in programs on the C3 and run them. It contains an expression parser that generates a parse tree in memory and then generates bytecodes from the parse tree.

    fb TandyBasic in Spin by Tomas Rokicki (Extended Color BASIC 1.0 by Tandy)
    http://forums.parallax.com/showthrea...-the-propeller
    fb.zip 

    Mike Green writes: Tomas Rokicki did an homage to TandyBasic in Spin. It was quite limited in capability with expressions, assignments, IF/THEN, GOTO, PRINT, and some others. I used that as the basis for FemtoBasic, added a lot of statements, and Prop-specific I/O capability.
    http://forums.parallax.com/showthrea...-Project/page2
    Chip Gracey wrote: Rokicki, Wow! I wouldn't have believed it if I hadn't run it! For those of you who haven't tried this, it's a fairly functional Tandy Color Computer from 1980! It comes up with a prompt and you can type in programs via keyboard and run them (using the Demo Board). It uses line numbers. I typed in this, and it ran:
    10 print "x";
    20 goto 10
    run
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
    I never expected to see something like this, especially so early. Rokicki, I think you must have done this enough times on enough systems that you could do it in your sleep now. I can't think of any other explanation for how you would know WHAT to do so quickly to make a Tandy CC like this. Please note the new efficient VGA character display I posted last night. It will free up almost half the RAM your tv_terminal is using now, plus it's WAY faster. With more memory, you could do way more. I can't believe you even packed in an interpreter! This thread is under-viewed!

    StickBASIC by Mike Green
    http://forums.parallax.com/attachmen...5&d=1296948938
    This is a slightly modified version of DongleBasic. Whenever it attempts to mount an SD card, the mount routine returns an error without initializing the I/O pins involved (9-11). These should work normally. Don't use any of the statements that make use of a mounted SD card.

    Enhanced Simple BASIC by Mike Green
    http://forums.parallax.com/showthrea...nd-TV&p=624225
    http://forums.parallax.com/attachmen...0&d=1168353065
    I've been enhancing the "SimpleBasic" which was a variation of the "Tandy Color Basic" copy for the Propeller posted some months ago by Radical Eye Software (Rokicki). It's now at a point where it's quite useful. Extensions include support for Rokicki's SD card FAT file system drivers for saving programs and data.

    BasicSph by Mike Green
    http://forums.parallax.com/showthrea...sic-and-Sphinx
    This version includes all the necessary drivers from Sphinx, so it can be run standalone. If so, you'll have to modify the TV, keyboard, and SD card I/O pins as well as the clock settings in BasicSph.spin. If you run it under Sphinx, it uses the settings in Sphinx.


    190 ------------------------------------------------------------------------

    PROPBrainFsck by UltraLazer
    http://forums.parallax.com/showthrea...-Code-included.
    An Interpreter for Obfuscated Programming - requires the Parallax Serial Terminal. Includes 2 BF demo programs. Program1 outputs some text, program2 outputs arbitrarily many Fibonacci numbers. PropBrainFsck.spin

    PTFemtoBasic by Oldbitcollector OBC (Jeff)
    FemtoBASIC modified for PropTerminal. Takes advantage of the remote keyboard and graphics commands in Propterminal. "It's another fork that I did a while back.. All I did was add a few commands to make it work with Propterminal." OBC
    http://dl.dropbox.com/u/7557533/shar...opterminal.zip
    see Propterminal source at:
    http://dl.dropbox.com/u/7557533/shar...rminal_0.4.zip

    PE-Basic by Bean
    http://forums.parallax.com/showthrea...light=pe-basic
    I've been toying around with making a version of femtoBASIC in PropBasic instead of spin for speed.

    BS2Prop by Bean
    http://forums.parallax.com/showthrea...s-CODE-UPDATED
    A BS2 emulator that programs in a special version token subset of BS2 PBASIC written in Spin

    PICOPIC source by APStech-Attila, file archive by bsnut 
    http://forums.parallax.com/showthrea...=1#post1078585
    http://forums.parallax.com/attachmen...7&d=1330594758
    It is a graphical programming language... You can program the Propeller as it was a PLC.

    FemtoBASIC PropBoe Version by Mike Green

    FemtoBASIC Quickstart Board Version by Mike Green*see note
    Just for fun ... I got my QuickStart board running today and thought I'd put together a version of FemtoBasic (actually DongleBasic) for it. The only differences from the DongleBasic in the Object Exchange is that the I/O pins for an optional SD card were changed to 12-15 and a BUTTONS statement was added to allow use of the touch buttons. This just calls the Touch Buttons object from the demo program for the QuickStart board. Look at the description in the included QSBasicDocs file. 

    Femtobasic HYDRA version

    CrustCrawler Smart Arm BASIC by Steve Norris

    Here's a converter to COG PASM or LMM PASM by ersmith
    http://forums.parallax.com/showthrea...=1#post1064832
    http://forums.parallax.com/showthrea...pp-version-0.2
    I have created a spin to c++ converter which, combined with propgcc, can produce LMM PASM (or COG PASM for a small enough program) from Spin. It's still very incomplete and buggy, but it's able to successfully convert a few of the objects from the obex.

    200 ------------------------------------------------------------------------
     
    spin2cpp translator update by ersmith 
    spin2cpp_v05.zip‎
    http://forums.parallax.com/showthrea...=1#post1066952
    Handles much more Spin language including floating point. Successfully compiles & runs Float32Full.spin, FloatMath.spin, FloatString.spin, F32.spin. FullDuplexSerial.spin & C3 VGA demos work. Bug fixes to PASM translator. Handles most PASM code correctly.

    Propeller Operating System by Mike Green (12 versions)
    Contains command line programming

    QSBasic by Mike Green
    http://forums.parallax.com/showthread.php?138765-FemtoBasic-version-for-QuickStart-board&highlight=qsbasic
    Just for fun ... I got my QuickStart board running today and thought I'd put together a version of FemtoBasic (actually DongleBasic) for it. The only differences from the DongleBasic in the Object Exchange is that the I/O pins for an optional SD card were changed to 12-15 and a BUTTONS statement was added to allow use of the touch buttons. This just calls the Touch Buttons object from the demo program for the QuickStart board. Look at the description in the included QSBasicDocs file.

    Propboebasic by Mike Green
    http://forums.parallax.com/showthread.php?138830-FemtoBasic-version-for-Propeller-Board-of-Education
    In honor of receiving a Propeller Board of Education, I've made some very minor changes to the QSBasic I posted recently to make it work with the Propeller Board of Education. I added I2C statements to allow reading and writing data to I2C devices like the BOE's ADC. I plan to add simple support for the BOE's DAC as well. Note that the micro-SD card driver only handles FAT16, so keep card sizes to 2GB or less and format them as FAT16, preferably with 32K clusters.

    Femtobasic Modified by OBC
    http://forums.parallax.com/showthread.php?93082-My-FemtoBasic-update
    Femtobasic captured enough of my attention to add some additional commands to it while I'm in the process of learning SPIN. To me it gives the propeller the feel of an early 80's microcomputer, (only with SD/MMC and VGA) so I thought I'd write a game for it. .zip contains a new Femtobasic with a few additional commands, the intro-boot for an animated game, as well as a test program for the addition of an Atari joystick.

    FemtoBASIC The original FemtoBASIC, which continues to be improved upon by Mike Green. FemtoBASIC as claimed started out as a joke by Tomas Rokicki, a simple simulation of the Color Computer which could handle a couple simple commands. Mike Green took FemtoBASIC  to the next level incorporating many common BASIC commands as well as support for reading/writing to/from EEPROM and SD media.

    PropterminalBASIC (NEW) An adaption created for use with Propterminal, supporting Propterminal graphics commands

    FemtoBASICcolor NEW adaption incorporating AiGeneric drivers allowing 40x23, 16 color text

    Simple BASIC Enhancement by Mike Green
    I've been enhancing the "SimpleBasic" which was a variation of the "Tandy Color Basic" copy for the Propeller posted some months ago by Radical Eye Software (Rokicki). It's now at a point where it's quite useful. Extensions include support for Rokicki's SD card FAT file system drivers for saving programs and data.

    Femtobasic for Demo Board AND HYDRA by Mike Green
    http://forums.parallax.com/showthread.php?90966-FemtoBasic-for-the-Demo-Board-and-TV
    Attached is a new version of FemtoBasic for the Demo Board and the Hydra. There are some constants at the beginning that have to be set properly and some lines that are different for the Demo Board and the Hydra versions with the opposite lines commented out. I've precompiled versions for the Demo Board and the Hydra. The SD card routines work now on both. 

    210 ------------------------------------------------------------------------

    SimpleBasicHydraTV.binary‎ by Mike Green
    http://forums.parallax.com/showthread.php?90966-FemtoBasic-for-the-Demo-Board-and-TV
    Here's a copy recompiled for the Hydra. The SD card FAT stuff DOESN'T WORK at the moment on the Hydra and will do strange things.

    Propeller Color BASIC  by Oldbitcollector (Jeff)

    PropCMD by localroger
    Now you can do some quick command line programming of your Propeller chip. This is a command line SD card explorer that can run binary files from the SD and automatically run them on startup. Meant as a framework for user development with a current command set geared toward exploring the SD card architecture. Similar to PropDOS, based on the FemtoBasic SD utilities. 

    Sphinx / Sphinx OS Conducted by Cluso99

    ATTinyISP by Cluso99
    Uses the Propeller chip to program in ATTiny language. The program can be easily modified for other ATTiny and similar parts. Currently the hex code must be placed into the object and the spin code modified to program the correct length. Feedback is provided by the FullDuplexSerial object and PST (Parallax Serial Terminal).

    CLIB by Dave Hein
    Program with Standard C library functions written in Spin. Contains string, formatted I/O and memory allocation routines such as strcpy, strcat, printf, scanf, malloc and free. Includes a serial I/O driver that allows multiple instances and multi-cog access. Also contains routines that convert between floating point and strings without additional floating point objects.

    GCC port for the Parallax Propeller P8x32a Microcontroller. View the Propeller GCC Alpha Test forums here.

    Morse Code Language by Thomas E. McInnes
    Can send morse code messages to a buzzer, piezo speaker, or an LED light, it even supports hexadecimal and binary. Includes demo program. Can also be used in conjunction with my ciphers object to send encoded messages. Now supports BOTH uppercase and lowercase. 

    PropBasic TV (NTSC) VERSION  BY Bean
    http://obex.parallax.com/objects/646/
    PropBasic Library that creates a 256x192 pixel TV (NTSC) screen. Black and white only.

    PropBasic 4 Color VGA Version by Bean
    http://obex.parallax.com/objects/647/
    PropBasic library that creates a 320x200 4 color VGA screen. Each 16x8 block of pixels can have a unique palette.


    220 ------------------------------------------------------------------------ 

    PropBasic 320x200 2 color VGA Version by Bean
    http://obex.parallax.com/objects/648/
    PropBasic library that creates a 320x200 pixel 2 color VGA screen. Each block of 8x8 pixels can have 2 unique colors. 

    Ciphers by Thomas E. McInnes
    http://obex.parallax.com/objects/805/
    Create new language ciphers. Uses substitution to encode or decode any lowercase letters. It can also be used in conjunction with my Morse code object to send encoded messages. Custom ciphers can also be easily inputted with very little difficulty.

    HYDRA Morse Code Sender by Larry Jennings
    This program uses the Hydra Keyboard to send Morse Code of the letters typed. I have inserted code blocks into Andre Mothe's Keyboard Demo program which does the keyboard conversion and the letter display on the video. The audio (and the debug light) carries the Morse Code. The audio program is one that comes with the Hydra documentation.

    Morse Code Demo SOS by Tamas Tosaki
    http://obex.parallax.com/objects/804/
    This is the Morse Code SOS demo program. Adapts to full Morse Code language. 

    Tiny Logo for the S2 by Michael D.
    http://obex.parallax.com/objects/855/
    Tiny Logo implements a lot of Logo commands plus access to all of the S2. It comes with limited string and very limited list support. Since it is large, the archive contains crippled versions of the S2.spin and S2Music.spin objects with songs tables removed.

    TACHYON FORTH by Peter Jakacki
    Parallax Thread
    Google Documents page with formatted source code
    (includes code snippets, under development) I have taken another look at my old CogForth since I needed amongst other things more runtime speed without having to resort to assembler. So over the last couple of days CogForth has been completely revamped and I think I'm on a winner with this implementation. It is both fast and very small thanks to the byte codes for each Forth VM operation. Like a tachyon, it is fast and very small (as a hypothetical particle anyway) with emphasis on fast I/O operations and maximizing the Propeller's memory.

    COG Forth by Peter Jakacki
    Mentioned at the Parallax Forum at:
    http://forums.parallax.com/showthread.php?141061-TACHYON-A-Fast-and-small-Forth-byte-code-VM-%28source-code-available%29&p=1110937#post1110937 
    Was reworked into Tachyon Forth. Check the Forum to see if Peter is making this available for historical reasons.

    spintocpp by ersmith
    spin2cpp is a translator from Spin to C++. The resulting C++ code may be compiled with PropGCC. It's an easy way to port objects (including PASM) from Spin to C++.

    spintocpp Float Version by ersmith

    stoc016 by Dave Hein
    ...converting Spin to C... I treated constants a bit differently, where I used a #define instead of const. The header file contains a different version of the constant name with the file name prepended. The source code is in stoc.c, spinsubs.c and spinsubs.h. The genereated cpp files include spin.h, which defines some basic Spin functions as macros and static functions.

    230 ------------------------------------------------------------------------ 

    ebasic by David Betz

    pico-basic by David Betz
    A small BASIC for microcontrollers.

    PICoPLC by APStech-Atilla
    I have been working on adopting an old PLC software to support Propeller. (Contact the author for more information)

    Fortran 4 on an IBM 1130 emulator by wmosscrop (Walter)
    16K bytes of memory, 16 bit integers, no booleans, only arithmetic if statements. But it does have "extended precision" (I believe 48 bit) floating point... 

    FEMTOBASIC EXPERIMENTAL TRI-BLADE VERSION by Mike Green 
    http://forums.parallax.com/showthread.php?112411-Experimental-FemtoBasic-for-TriBlade-Prop
    http://forums.parallax.com/showthread.php?p=805638

    For Balde number one. This can be used as a simple terminal for Blade #2 and will be used to test and develop a Winbond Flash Memory driver that supports normal file handling. I plan to substitute the Winbond driver for the normal FemtoBasic SD card support and I plan to add VT100 support so this can be used like propComm for a CP/M terminal emulator. 

    TrimSpin by Dave Hein
    http://forums.parallax.com/showthread.php?141316-TrimSpin&highlight=trimspin
    an idea about speeding up the Spin interpreter by supporting a subset of the Spin bytecodes. This allows the interpreter to be optimized for a smaller number of bytecodes. The TrimSpin interpreter executes random code almost twice as fast as the standard interpreter. Some functions, such as BYTEMOVE or the multiply operator run only slightly faster since they use similar code that the standard interpreter uses. The STRSIZE instruction runs about 2.5 times faster because it uses a dedicated routine instead of sharing it with the STRCOMP code. My motivation in doing this is mostly to see if it's possible to develop a virtual machine on the Prop that runs faster than the current Spin VM and is as compact, or even more compact. This might be useful for improving the peformance of Spin, or maybe it could be used for C. 

    Propeller OS v1.034 by Mike Green
    http://forums.parallax.com/showthread.php?88186-Propeller-OS-TV-version
    With a command interpreter for programming, Propeller OS provides an EEPROM-based OS that stores programs in 32K named units, or 32K units of arbitrary data. It allows up to 512K of EEPROM per I2C bus (4x1024 Bs) and can use any pairs of I/O pins for I2C busses. It can auto-detect 32K vs. 64K EEPROMs. 

    Propeller TV OS by Mike Green
    http://forums.parallax.com/showthread.php?89697-Propeller-OS-update
    with command interpreter for programming 

    Hydra TV OS 2006-11-13 by Mike Green

    http://forums.parallax.com/showthread.php?89697-Propeller-OS-update
    with command interpreter for programming

    Tachyon EMIC2 by Brian Riley
    http://forums.parallax.com/showthread.php?141061-TACHYON-A-Fast-and-small-Forth-byte-code-VM-(source-code-available)-Web-pages&p=1118694&viewfull=1#post1118694

    240 ------------------------------------------------------------------------

    Tachyon EMIC2 2 by Brian Riley
    http://forums.parallax.com/showthread.php?141061-TACHYON-A-Fast-and-small-Forth-byte-code-VM-(source-code-available)-Web-pages&p=1118837&viewfull=1#post1118837

    Tachyon Ping))) by Brian Riley
    http://forums.parallax.com/showthread.php?141061-TACHYON-A-Fast-and-small-Forth-byte-code-VM-(source-code-available)-Web-pages&p=1119732&viewfull=1#post1119732

    Hydra BASIC by Terry Smith
    The only true bad a$$ HYDRA language VERSION: 0.2 (using a modified version of the HEL tile and graphics library by Andre' LaMothe, LAST MODIFIED: 05.07.06 (ts_hydrabasic_002.spin)

    PROPFORTH 2.7  by Sal Sanci
    http://forums.parallax.com/showthread.php?122894-PropForth-2.7

    PROPFORTH 3.2 by Sal Sanci
    http://forums.parallax.com/showthread.php?123831-PropForth-3.2-is-available

    PROPFORTH 4.0 by Sal Sanci
    http://forums.parallax.com/showthread.php?127549-PropForth-4.0-is-available-for-download

    PROPFORTH 4.5 by Sal Sanci

    http://forums.parallax.com/showthread.php?132332-PropForth-4.5-Available-for-download

    PROPFORTH 5.0 by Sal Sanci
    http://forums.parallax.com/showthread.php?138399-Propforth-5.0-is-available-for-download 

    pfth ANS Forth Interpreter for the Prop by Dave Hein

    http://forums.parallax.com/showthread.php?143472-pfth-An-ANS-Forth-Interpreter-for-the-Prop
    Written in C. It can be compiled to run on almost any platform that has a C compiler. I have run it under Cygwin on a PC and on a Prop C3 board using the XMMC model under PropGCC. pfth currently implements 90 of the ANS Forth core words in the C kernel, and 43 core words in the Forth source file ansi.fth. The design goal for pfth is to allow easy porting of ANS Forth programs. When run on the Prop, pfth also supports a small number of words to read and write the OUTA and DIRA registers.

    FEMTOBASIC_PROPTERMINAL05 by Ariba
    http://forums.parallax.com/showthread.php/138765-FemtoBasic-version-for-QuickStart-board?p=1149252&viewfull=1#post1149252
    Here is a PropTerminal FemtoBasic with the Buttons command. I just replaced the KEYCODE command, which was commented out, with the BUTTONS command. All I had to do was including the BB_TouchButtons object in the OBJ section, added the button.start methode in Main, renamed the "KEYCODE" token to "BUTTONS", and then copied the Button-token-code from the QSBasic version to the right token in the "factor" methode. You need the BB_TouchButtons.spin from the ZIP in the first post in addition to the attached Spin file.
    File Type: spin FemtoBasic_Propterminal05.spin‎ 44.1 KB

    250 ------------------------------------------------------------------------

    Spinneret Embedded Basic by Bean
    http://forums.parallax.com/showthread.php?129444-Contest-Entry-Spinneret-Embedded-BASIC-PE-BASIC
    Provides a Telnet interface to BASIC interpreter and command shell. Allows live editing and execution of BASIC scripts, including access to external hardware as well as interaction with a user over the Telnet session.

    Suggestions by Mike G
    Using the WizNet TCP/UPD devices there are also web based protocols and scripting languages (that run on the Propeller)
    HTTP
    HTML
    XML RPC
    RESTful services
    AJAX

    PropBASIC for Viewport by Bean
    http://forums.parallax.com/showthread.php/135678-Download-latest-version-of-PropBasic-for-Viewport-here...
    Support for ViewPort Terminal (need viewport 4.6.7 or later) using "VPterminal_lib.pbas"
    File Type: zip PropBasic_1_27_Nov_17_2011.zip‎ File Type: pbas VPterminal_lib.pbas‎

    HYDRA VGA by Oldbitcollector (Jeff)
    http://forums.parallax.com/showthread.php/92990-Hydra-Logo-1.4-ready-for-download!?p=1161688&viewfull=1#post1161688
    https://www.dropbox.com/s/2jfkbivhrhtd5im/MEEDS_LOGO.zip

    Hydra Logo 1.4 for Proto/Demo Boards by Josh Meeds 
    http://forums.parallax.com/showthread.php/93780-Hydra-Logo-1.4-ported?p=645434&viewfull=1#post645434
    File Type: zip JMM_logo_014_propeller.zip‎ 43.2 KB
    As posted in the Hydra section. This one has been adjusted for use on the Proto/Demo boards.  

    TINY LOGO FOR THE S2 by Freak C. (Michael D)
    http://forums.parallax.com/showthread.php/139328-Tiny-Logo-for-the-S2-posted
    http://obex.parallax.com/object/601

    I have just posted a Tiny Logo implementation for the S2 on the Object Exchange. It has a lot of Logo commands plus all commands necessary to control the S2. You can use a TTY console to program the S2 interactively (TO is supported, so you can define own procedures), or you can download either source code or precompiled programs. It comes with its own versions of the S2 and S2Music objects, where I removed the song tables and the ability to play entire songs in order to save some memory space, because I crammed all I could into that Tiny Logo.
    Tiny Logo implements a lot of Logo commands plus access to all of the S2. It comes with limited string and very limited list support. Since it is large, the archive contains crippled versions of the S2.spin and S2Music.spin objects with songs tables removed. Please report any bugs to tinylogo@daumling.com, and let me know how you like it!

    260 ------------------------------------------------------------------------

    PopForth Robot Control language for the LittleRobot(TM) project by nglordi (NickL)
    http://forums.parallax.com/showthread.php/147883-LittleRobot(tm)-project?p=1185100&viewfull=1#post1185100
    PfrcLitbot.txt Updated  File Type: txt PfrcLitbot_1.1.txt‎
    The stepper motor driver is much simpler than the bot.f version. Separate cogs are used for the motors, ping and to calculate wheel velocities. Note that there are two sets of motion control commands which use predefined data tables to execute the commands. This index approach is more than adequate to drive the robot. For example, the command 9 F(orward) causes the robot to move forward at the highest velocity (ca. 12 rpm). This motion continues until the user executes the H(alt) command. Execution of G(o) causes the robot to continue its motion. The second group of commands are all prefixed with a G, i.e., GF (go forward). Executing, 9 GF with cause the robot to move forward 30 inches and then stop. Executing 2 GC (GCC, GTR, GTL) will cause the robot to turn 15 degrees in the direction defined by the specific command. Indices in this version are limited to 0 - 9 (10 items). The ping is set to automatically stop the robot if it approaches an obstacle by less than a preset value in inches.

    PICO C by Dave Hein
    Pico C is an interactive C interpreter. C statements can be entered interactively and executed immediately. I modified the makefile that came with Pico C, and I built it from the command line. It may be possible to build it under SimpleIDE. It has to be built with the XMMC model. Check out the Pico C site at http://code.google.com/p/picoc/ There is a Wiki there with some information on how to use it. File Type: zip picoc.zip‎

    YFORTH built by Dave Hein with GCC under Linux
    I was able to build it with GCC under Linux by typing make. It complained that it was out of dictionary space, so I disabled the floating point options in config.h and it built it again. This left about 10K of unused space in the dictionary. It appears that he implemented everything in the ANS standard, which is quite impressive.  

    http://forums.parallax.com/showthread.php/138830-FemtoBasic-versions-for-Prop-BOE-amp-Activity-Board
    In honor of receiving a Propeller Board of Education, I've made some very minor changes to the QSBasic I posted recently to make it work with the Propeller Board of Education. I added I2C statements to allow reading and writing data to I2C devices like the BOE's ADC. I plan to add simple support for the BOE's DAC as well. Note that the micro-SD card driver only handles FAT16, so keep card sizes to 2GB or less and format them as FAT16, preferably with 32K clusters.

    File Type: zip PropActBdBasic.zip  BY MIKE GREEN
    I've modified PropBOEBasic (see attachment) to support the Activity Board's built-in ADC using the function ADC[<channel>]. The SERVO statement has been changed to properly handle the different I/O pins used on the Activity Board for the servo headers (12-17 instead of 14-19) and the xBee Rx and Tx pins are expected to be connected to I/O pins 10-11 instead of 12-13.

    As of March 2019, Parallax’ big language push is for these extra languages

    BlocklyProp
    BlocklyProp is a visual programming language (VPL).  Unlike the traditional text-based approach to code, these graphical interfaces allow for an easier understanding of programming basics.  Difficult concepts, such as syntax and proper use of capitalization, are replaced by logical code blocks that simply snap together. Learn programming on the fast track with BlocklyProp! Interlocking blocks with readable text introduce programming concepts in a visual, logical way. BlocklyProp works with the Propeller multicore microcontroller, and lets you peek at the generated code under the hood as a natural progression towards text-based programming. Chromebook, Windows, and Mac OS Compatible.
    https://www.parallax.com/product/program-blocklyprop

    Propeller C
    Beginner-level C programming for the open source, multi-core Propeller microcontroller is supported by our Propeller C Tutorial series, featuring the Propeller Activity Board WX, ActivityBot 360° Robot, and Propeller FLiP microcontroller module. 
    https://www.parallax.com/product/propeller-c

    MicroPython
    For the BBC micro:bit
    Interface the micro:bit with the Propeller. Self-guided, individual learners should also review the MicroPython tutorials designed for the Mu editor (Windows, OSX and Linux) as published by MicroPython. The micro:bit hardware is a single board computer with enough capability to be used for games and applications. The 5x5 LED matrix, buttons, accelerometer, magnetometer, and Bluetooth radio provide enough sensors and communication devices for a number of projects. Micro:bit modules can be programmed in the MicroPython (text-based coding), the Microsoft Block Editor (drag-and-drop language), and JavaScript. 
    https://microbit-micropython.readthedocs.io/en/latest/tutorials/introduction.html
    https://www.parallax.com/product/32703

    MakeCode
    Microsoft MakeCode for micro:bit
    https://makecode.microbit.org/

    https://www.microsoft.com/en-us/makecode

    (Currently about 260 languages, versions & variations)
    (Extra programming language converters and methods not counted)

    LANGUAGE LINKS
     
    Parent Directory
    FemtoBasic Binaries/
    FemtoBasic IRB Binaries/
    FemtoBasic IRB.spin
    FemtoBasic Manual.pdf
    FemtoBasic Manual.rtf
    FemtoBasic.spin
    FullDuplexSerialMod.spin
    IR Buddy References and Examples/
    SD_Card_See_sdspiFemto.txt
    comboKeyboard.spin
    fsrwFemto.spin
    sdspiFemto.spin
    tv_wtext.spin
    vga_Drive.spin

    Propeller Tool
    http://www.parallax.com/tabid/442/Default.aspx

    Propterminal
    http://www.insonix.ch/propeller/objects/PropTerminal_0.4.zip 

    FemtoBASIC for Propterminal
    http://jeffledger.googlepages.com/FemtoBasic_Propterminal.zip

    The Propeller Manual
    http://www.rayslogic.com/propeller/Propeller%20Manual%20v1.01bmarked.pdf

    LANGUAGE NOTES & COMMENTS
    Language Comparisons Embedded Basic is pretty much the same as FemtoBasic only faster and with different features. It can run stand-alone with a PS/2 keyboard and TV, or using PST or using Telnet (it requires a recompile for the different configurations). Embedded Basic is an interpreter like FemtoBasic. Embedded Basic is written using PropBasic...It's a little confusing. But Embedded Basic is a Basic interpreter that is written in a Basic compiler (PropBasic). PropBasic compiles to assembly.
    http://forums.parallax.com/showthread.php?129658-re-ULTIMATE-List-of-Propeller-Languages-amp-speed
    http://forums.parallax.com/showthread.php?122875-Propeller-Languages


    Language Versions Comment by Mike Green. He notes the same language, FemtoBASIC has a number of reconfigured versions.

    Is there a TINY FORTH? REPLY BY PROF_BRAINO: I believe "tiny" is just a redundant adjective when describing forth in general. An exception would be something like FPC which is a PC based forth which has about 3000 zillion functions for every possible thing the guys could think of. Which was really cool, but most of the stuff never gets used, so its kind of a waste. And it was too much for me to keep track. In the case of propforth, the memory foot print keeps getting smaller and resources available to the user for applications keeps increasing. So "tiny" would apply to each kernel compared to the last. Propforth 5.3 will have the smallest memory foot print and most resources available for user applications so far compared to the previous releases. Also, it will be noticeably faster due to optimization of critical functions. The "paged assembler" functions will permit very small optimized functions to be brought in and out of memory on the fly, and is easier to use than previous assembler optimization implementation. So, the short answer is 5.0 for now, and will be 5.3 when it comes out.

    PropGCC Comment by erSmith
    http://forums.parallax.com/showthread.php?140849-will-PropGCC-support-other-languages-besides-C&p=1106753&viewfull=1#post1106753
    The PropGCC back end should be able to accommodate any of the languages; we've only had time to test it with C and C++. As Steve mentioned, community input to support additional languages would be very welcome (it would be cool to have a Fortran compiler for the Propeller :-)). 

    Don't Like the Programming Language? Design your Own!
    http://forums.parallax.com/showthread.php?84477-Other-Languages&p=579037&viewfull=1#post579037
    Jeff Dege comments, "Maybe I'm an old fart, but I thought that the standard response of a real computer programmer, forced to develop in a programming language that lacked essential features, was to design their own programming language and to write a compiler that accepted that language and output code in the language that one didn't want to work in. It's been standard practice since at least 1976, when Kernighan and Plauger published the source to RatFor in "Software Tools". I did it, once, when I was forced to work on a project in Business Basic. I called it "RatBas", though my co-workers called it "Bas-Ackwards". Does no one do this anymore?"

    From One Old Fart to Another by Bruce Bates
    http://forums.parallax.com/showthread.php?84477-Other-Languages&p=579039&viewfull=1#post579039
    Bruce Bates replies, "From one old fart to another, I think I can answer your question. Those of us who once used Lisp, SNOBOL, or SpitBol for making such simple language translators have either been sent into retirement, moved into no-more-fun management positions, now own our own businesses, or are busy trying to teach our grandchildren what fun machine language programming can be. :) 

    PROGRAMMING LANGUAGE CONVERTERS

    Fortran to C Converter by Dave Hein

    Dave Hein notes this route for getting Fortran programs into the Propeller chip by using a Fortran to C converter.
    http://forums.parallax.com/showthread.php?141204-Fortran-Programs-on-the-Propeller&p=1111250&viewfull=1#post1111250

    BASIC TO C Converter by Dr_Acula

    http://www.bcxgurus.com/
    http://forums.parallax.com/showthread.php?141014-Huge-BASIC-programs
    I've written my own IDE for this and so have ironed out a lot of bugs.

    Spin to C or C++ Converter by ersmith
    http://forums.parallax.com/showthread.php?141982-automatically-convert-Spin-to-C-or-C
    I've just released a new version (0.96) of the spin2cpp tool for converting spin files to C++. It now also supports conversion to plain C as well, with some restrictions.

    Spin to PASM Converter by ersmith
    http://forums.parallax.com/showthread.php?141983-automatically-convert-spin-to-PASM
    Convert spin to PASM. For very simple spin objects this is now possible using a combination of propgcc and spin2cpp. I timed it and got 16 cycles/toggle in the new version, versus 976 cycles/toggle for the original. So the converted version is about 61x as fast.

    PropBasic can produce both LMM and plain PASM code
    http://forums.parallax.com/showthread.php?141983-automatically-convert-spin-to-PASM&p=1120719&viewfull=1#post1120719 

    PropGCC can produce PASM code
    http://forums.parallax.com/showthread.php?141983-automatically-convert-spin-to-PASM&p=1120780&viewfull=1#post1120780 

    (Catalina does not produce COG PASM code)
    http://forums.parallax.com/showthread.php?141983-automatically-convert-spin-to-PASM&p=1120794&viewfull=1#post1120794

    SPIN to BS2 with this Object by Martin Hebel
    obex.parallax.com/objects/30/

    PBasic-to-Spin by Whit
    http://forums.parallax.com/showthread.php?115111-PBasic-to-Spin 
     
    spin2cpp
    version 0.99 by ersmith

    http://code.google.com/p/spin2cpp
    http://forums.parallax.com/showthread.php?142748-spin2cpp-version-0.99
    This version has a number of bug fixes to compile Spin objects that previously were not working right. It also has a (very preliminary) converter from PASM syntax to GNU GAS syntax. There are two ways to use this: (1) If you specify --gas on the command line while converting to C or C++, instead of a "dat" array spin2cpp will output inline GAS assembly. This makes the resulting C/C++ somewhat closer to readable, since the PASM part is now inline assembly. (2) If you specify --gas --dat then the DAT section is output as a GAS .S file. For ordinary use I would *not* recommend using --gas, since the assembler built in to spin2cpp actually works quite well.
     

    DEBUG PROGRAMMING METHODS
    PBASIC-like DEBUG for Spin by Phil
    http://forums.parallax.com/showthread.php?142047-PBASIC-like-DEBUG-for-Spin
    One of the things I've always missed when programming the Propeller is the ability to write something like DEBUG DEC x, CR in my program and, when it executes, have a terminal window open automatically to display the output. So for the past few days, I've been working on a way to do just that in Spin.
    Parallax Serial Terminal by Jeff Martin
    http://obex.parallax.com/objects/457/
    This object works with the Parallax Serial Terminal; see Propeller Downloads page or install Propeller Tool v1.2.6 (or newer). It includes handy methods for output/input (Char, CharIn, Str, StrIn, Dec, DecIn, Bin, BinIn, Hex, HexIn) and cursor positioning (Home, Position, NewLine, MoveLeft, MoveRight, etc.) as well as control character constants that match the function of the Parallax Serial Terminal.

    PASD by Andy
    http://www.insonix.ch/propeller/prop_pasd.html
    http://forums.parallax.com/showthread.php?121946-PASD-Propeller-Assembly-Sourcecode-Debugger
    Some_posts_of_the_old_PASD_thread.pdf‎
    A suite of software components which enable end-users to debug Propeller assembly language code at the source level using a remote (USB attached) Windows PC. PASD supports setting multiple break points, single-step execution, memory inspection/modification of COG RAM, inspection of Main RAM, label recognition, and I/O pin state inspection. The debugger suite consists of a Windows application, a spin object and a short Debug Kernel which must be inserted at the beginning of the code to be debugged. The Debug Kernel is only 12 longs in size, and makes possible communication with the PASD spin driver, which runs into own Cog. The PASD spin driver communicates over the Propeller’s serial programming interface with the PASD Windows application running on an attached PC. Except for pins 30 and 31 (the Propeller’s serial programming interface pins) all Propeller IO pins are freely available during debugging.

    SIMULATORS
    GEAR software simulated SPIN
    http://forums.parallax.com/showthread.php?p=609066
    http://forums.parallax.com/showthread.php?100380-More-GEAR-Improved-Emulation-of-the-Propeller&highlight=gear+breakpoint

    PIPE by Buddha
    http://forums.parallax.com/showthread.php?86846-PIPE-is-coming...&p=597533#post597533
    Simulate all 8 COGs and the HUB. Simulate the I/O bus. Provide real-time disassembly of all of the COG registers, to help debug self-modifying code. Provide a complete view of all of the COG registers, HUB memory, and I/O pin states, in a cycle-accurate manner. Load and execute a ROM file.

    PROPELLER TEXT EDITORS
    Simple Text Editor by mpark

    http://forums.parallax.com/showthread.php/111039-simple-text-editor?p=790443#post790443Here's a little full-screen text editor. It's like Notepad (in Windows) with word-wrap off, so typing long lines causes everything to scroll sideways. Requires HYDRA, NTSC TV, PS/2 keyboard, SDMAX SD card interface (conversion to non-HYDRA platforms should be straightforward).

    Simple Text Editor with AiGeneric 2.1 by Oldbitcollector (Jeff) 
    http://forums.parallax.com/showthread.php/111039-simple-text-editor?p=790819&viewfull=1#post790819
    With the ATARI font. You'll now get 40x23 text.

    PropEDIT (CGEdit) by Oldbitcollector (Jeff)
    http://forums.parallax.com/showthread.php/101823-Full-Screen-Text-Editor-*fixed*-(and-moving-toward-expansion)?p=723296&viewfull=1#post723296 
    will allow you to load 64c fonts from the SD, doesn't support font color.

    Winbond-based Text Editor by Mike Green
    http://forums.parallax.com/showthread.php/113657-Work-in-Progress-Winbond-based-text-editor?p=815388&viewfull=1#post815388
    This is the Winbond flash driver posted earlier and the FemtoBasic variant used with that. There's a text editor (Ouroboros) included that's far enough along so you can edit a 39 line x 80 character display buffer and save (and re-edit) the files. From the text editor, you can run a named program on the flash drive (like FemtoBasic). I plan to continue debugging and improving the text editor, then start on some kind of simple compiler, maybe for a Basic similar to PBasic.


    Full Screen Text Editor by Oldbitcollector (Jeff)
    http://forums.parallax.com/showthread.php/101823-Full-Screen-Text-Editor-*fixed*-(and-moving-toward-expansion)?p=714097&viewfull=1#post714097
    This is version 1.2 of a text editor for the Propeller, intended as an add-on tool for PropDos users. Launching the Propedit will allow you to create/load/save text files. This version is limited to a single page of text, but that will be increased in later revisions. Think of this as NOTEPAD for PropDOS.

    The vi editor supplied by Dave Hein
    http://forums.parallax.com/showthread.php/141335-Anyone-write-a-text-editor-for-the-Propeller?p=1111753&viewfull=1#post1111753
    If you build it with BSTC using the script in the zipfile it's about 22K in size. If you don't need the file I/O you could remove about 5 or 6K from that. Most users aren't familiar with vi, so you would probably need to modify it with a more user-friendly interface.  

    PVI Text Editor by LucidGuppy
    http://forums.parallax.com/showthread.php/92346-propeller-text-editor?p=634588&viewfull=1#post634588
    I've come up with a prototype text editor along the lines of vi - I call it pvi. hjkl for navigation, i to enter insert mode, caps_lock to escape insert mode - back into command mode. Right now it only sort of acts like a vga typewriter. You have to edit vga-text object so it doesn't pop a newline if you are at the last column.

    Vi1 Text Editor by Dave Hein

    http://forums.parallax.com/showthread.php/141335-Anyone-write-a-text-editor-for-the-Propeller?p=1111811&viewfull=1#post1111811
    Here's a version without file I/O. I kept the ReadFile and WriteFile routines, but commented out the file I/O code. This way other file storage code could be added to store to something like EEPROM. I also include clib.spin, which is used instead of clibsd.spin. Just copy these to files to the same directory as the other vi files and build vi1.spin.  

    Editor by Bean
    http://forums.parallax.com/showthread.php/141335-Anyone-write-a-text-editor-for-the-Propeller?p=1111912&viewfull=1#post1111912
    No scrolling yet, but everything else pretty much. Uses Propeller Demo board, VGA and Keyboard 

    ED012 Text Editor by Dave Hein
    http://forums.parallax.com/showthread.php/131475-ed-text-editor
    The ed text editor has been around for 40 years, and it's a standard utility in all Unix and Linux systems. So I decided to write a version of ed for the Prop. I wrote it in C and then ported it to Spin using cspin. spinix contains an early version of ed, but this latest version is more complete and it implements most of the ed commands.

    ED019 by Dave Hein
    http://forums.parallax.com/showthread.php/131475-ed-text-editor?p=1000088&viewfull=1#post1000088
    I've implemented the ex version of the line editor, and most of vi. vi currently runs in a dumb terminal mode, where it refreshes the screen after every keypress that causes a change. 
      
    Tiny FORTH Text Editor by Ron Sutcliffe
    http://forums.parallax.com/showthread.php/128268-Building-Blocks-for-a-Tiny-Forth-Text-Editor?p=963720&viewfull=1#post963720
    The Editor is written for PropForth Rev 4.00


    LineEdit by Paul Baker
    http://forums.parallax.com/showthread.php/96008-Editor-in-Spin?p=663305&viewfull=1#post663305 

    Note by Mike Green
    Download the Propeller OS from the Object Exchange. It has the beginnings of an editor in it including a general purpose line/screen editor that allows one to edit the screen buffer. There are provisions for exiting when other control codes are entered, like for moving from screen to screen. It was never developed further.   


    THE LATEST NEW LANGUAGE & PROGRAMMING ADDITIONS

    TinyJS by Gordon Williams of Pur3 Ltd U.K

    (JavaScript) Now compilable with propgcc for the Propeller. It takes up over 600KBytes so you will need an external RAM solution. You can download original TinyJS here: https://code.google.com/p/tiny-js/ and a fork here https://github.com/ZiCog/tiny-js-propeller To show what can be done Pur3 have JavaScript running on small ARM MCUs with 128K FLASH and 20K RAM. See the impressive demo video here: http://www.espruino.com/Video.

    Little C by Herbert Schildt, converted to Propeller by Jazzed
    http://forums.parallax.com/showthread.php/149407-Herbert-Schildt-s-Little-C

    Fast by Dave Hein
    http://forums.parallax.com/showthread.php/152309-Fast-Yet-another-Forth-interpreter-for-the-Prop
    A FORTH interpreter for the Propeller, designed to replace the Forth interpreter in pfth with a faster one