Showing posts with label memory. Show all posts
Showing posts with label memory. Show all posts

Thursday, November 18, 2021

Plant Brain Neuro Behavior

PLANT BRAIN NEUROBIOLOGY
Can You Outthink a Plant? Can a Human Think and React Faster than a Plant?
An international research team has uncovered the answer to a decades-old question - how do plants forget? Like humans, plants have memories too, although they do it differently. For example, many plants sense and remember prolonged cold during winter to ensure that they flower in spring. This "epigenetic memory" occurs by modifying specialized proteins called histones, which are important for packaging and indexing DNA in the cell.

One such histone modification called H3K27me3 marks genes that are turned off. In the case of flowering, cold conditions cause H3K27me3 to accumulate at genes that control flowering. Previous work has shown how H3K27me3 is faithfully transmitted from cell to cell so that in spring, plants remember that winter is over, allowing them to flower at the right time. Once they've flowered and made seeds, the seeds need to forget this ‘memory' of the cold so that they do not flower too soon when winter comes around again. Since H3K27me3 is faithfully copied from cell to cell, how do plants go about forgetting this memory in seeds?

Plants Can Count - Short Term Memory & Counting
The carnivorous Venus flytrap (Dionaea muscipula) can count to five: A team led by biophysicist Rainer Hedrich, professor at Julius-Maximilians-Universität (JMU) Würzburg in Bavaria, Germany, proved this in 2016. This finding received worldwide attention in science and the media. In 2019, the JMU plant scientist was awarded the Koselleck Research Prize of the German Research Foundation (DFG) worth 1.5 million euros – and with it the opportunity to find out how the carnivorous plant counts. This is now shown by a Japanese research team, led by the developmental biologist Professor Mitsuyasu Hasebe from the University of Okazaki, and Rainer Hedrich's team in the journal Nature Plants.

If a prey touches one of the sensory hairs on the inner trap side of Dionaea, the mechanical stimulus is converted into an electrical signal. This so-called action potential spreads over the entire trap. As a reaction to this, nothing happens at first. But when within 30 seconds a second action potential electrically excites the trap, it snaps shut. If, on the other hand, the second stimulus takes longer, the first action potential is erased from the short-term memory of the Venus flytrap.

The Roots of a Plants True Brain
One important mistake that people usually make, is thinking that plants are just sessile organisms that are green and produce the oxygen we breath. They are right in part, plants do produce oxygen through photosynthesis. However, they also do grow constantly, breath, move and “talk” to each other. How can plants be able to do all these things? The answer is simple, and just like us, they have a brain. A plant with a brain you might ask? How is that possible? The answer is quite simple, plants indeed do have brains, just not in the shape that first comes to mind. The plant’s “brain” is their roots.

Plants Have IQ Intelligence
But researchers, says Pollan, have played a recording of a caterpillar munching on a leaf to plants — and the plants react. They begin to secrete defensive chemicals — even though the plant isn't really threatened, Pollan says. "It is somehow hearing what is, to it, a terrifying sound of a caterpillar munching on its leaves."

Pollan says plants have all the same senses as humans, and then some. In addition to hearing, taste, for example, they can sense gravity, the presence of water, or even feel that an obstruction is in the way of its roots, before coming into contact with it. Plant roots will shift direction, he says, to avoid obstacles. So what about pain? Do plants feel? Pollan says they do respond to anesthetics. "You can put a plant out with a human anesthetic. ... And not only that, plants produce their own compounds that are anesthetic to us." 

Plants have Consciousness, Feelings, Pain and
Human Level Intelligence!
Depth analysis of plant consciousness since the turn of the (new) millennium is finding that their brain capacity is much larger than previously supposed, that their neural systems are highly developed—in many instances as much as that of humans, and that they make and utilize neurotransmitters identical to our own. It is beginning to seem that plants are highly intelligent, feeling beings—perhaps as much or even more so than humans in some instances. (They can even perform sophisticated mathematical computations and make future plans based on extrapolations of current conditions. The mayapple, for instance, plans its growth two years in advance based on weather patterns.)

Plant Cognition Gnosophysiology - I Think Therefore I Am
Plants have cognition: the mental action or process of acquiring knowledge and understanding through thought, experience, and the senses. Plant cognition or plant gnosophysiology is the study of the mental capacities of plants. It explores the idea that plants are capable of responding to and learning from stimuli in their surroundings in order to choose and make decisions that are most appropriate to ensure survival. Over recent years, experimental evidence for the cognitive nature of plants has grown rapidly and has revealed the extent to which plants can use senses and cognition to respond to their environments. Some researchers claim that plants process information in similar ways as animal nervous systems.

Monday, December 9, 2013

Cortex Brain Breadboard in a Tray Part 51

CORTEX BRAIN BREADBOARD IN A TRAY PART 51
EACH TRAY HOLDS A BRAIN CORTEX

Take a plastic veggi and rice food tray and recycle it for constructing solderless breadboard brains. The advantage is it holds all the tiny parts and the breadboard, and assembly can take place inside the tray without misplacing and losing any parts. Additionally, the trays holds all the parts collected for assembly, so access to assembly parts is swift. An assembly line could distribute completed parts trays. The photo shows a brain cortex being assembled inside the tray. The jar at left is waiting for the electric brain board.

The tray is ideal for assembly of multiple brain boards. Note the tray holds a double wide breadboard which can hold two Parallax Propeller chips or 16 computers. Also a chip for EEPROM memory can be included with each board. At right is a solar panel. Assembly hints: move the board to the left side and deposit parts on the right side. Another tray can hold assembly tools like a wire strippers, wire cutters, screwdrivers, and meter.

Index to the Brain Cortex
http://humanoidolabs.blogspot.tw/2013/11/brain-cortex-index-part-16.html

Saturday, November 30, 2013

Brain Cortex Machine Lobes Part 44

A larger brain with 40 computers. Brain lobes are determined by wiring, sensors, and software functions.
IS THERE A BRAIN LOBE IN YOUR MACHINE BRAIN?
BRAIN CORTEX MACHINE LOBES PART 44 

CORTEX DEFINED
The cerebral cortex is derived from the pallium, a layered structure found in the forebrain of all vertebrates. Vertebrates are animals that are members of the subphylum Vertebrata (chordates with backbones).

Vertebrates include the overwhelming majority of the phylum Chordata, with currently about 64,000 species. Vertebrates include amphibians, reptiles, mammals, and birds, as well as the jawless fish, bony fish, sharks and rays.

This of course includes humans, and now the definition can apply to machine brains containing a Cortex.

The cerebral cortex is the layer of the brain often referred to as gray matter. The cortex (thin layer of tissue) is gray because nerves in this area lack the insulation that makes most other parts of the brain appear to be white.

The cortex covers the outer portion (1.5mm to 5mm) of the cerebrum and cerebellum. The portion of the cortex that covers the cerebrum is called the cerebral cortex. It's responsible for sensing and interpreting input from various sources and maintaining cognitive function. Sensory functions interpreted by the cerebral cortex include hearing, touch, and vision. Cognitive functions include thinking, perceiving, and understanding language.

MACHINE CORTEX LOBES
Is it possible to have machine cortex lobes? Which lobes apply to the machine Brain Cortex currently under construction?  The Parietal Lobe is involved in the reception and processing of sensory information in the human body. The Brain Cortex machine has 32 input sensors and it can sense the outside world with light, therefore it has a governing Parietal Lobe which handles sensory information.

The human Frontal Lobe is involved with decision-making, problem solving, and planning. The Brain Cortex machine has a computer program that can ask questions and remember information. The program solves problems and makes decisions to accomplish this, therefore it has a Frontal Lobe.

The Occipital Lobe in a human brain is involved with vision. The Brain Cortex machine has one eye that can see light intensity, therefore it has an Occipital Lobe.

A biological Temporal Lobe is involved with memory, emotion, hearing, and language. The Brain Cortex machine has 96,000 bits of memory, and it can communicate with English language. Thus, it has a limited Temporal Lobe.

BRAIN CORTEX MACHINE LOBES
Parietal Lobe
Frontal Lobe
Occipital Lobe
Temporal Lobe

Index to the Brain Cortex
http://humanoidolabs.blogspot.tw/2013/11/brain-cortex-index-part-16.html
 

Tuesday, November 5, 2013

Brain Cortex Update Part 23

BRAIN CORTEX UPDATE
PART 23
Wednesday November 6th 2013

The state of the Cortex is doing well. We currently have all the parts we think are needed for main assembly. The Propeller chip circuit is expanded. It will take longer to build the complete circuits and do testing.
 
MOTHERBOARD
The main board is now partially assembled due to the decision to add more circuits and make more changes.

ROUND ROBIN
The round robin arrangement of batteries is being worked out. The idea is to mount ten individual holders without compromising the strength of the jar and maintaining the ability to reach in and change one or more batteries.

DUAL FUNCTIONS
The single board, Propeller driven, will have dual functions. One is for mind functioning. Two is for testing and sensors.

OPTIONS
The Cortex will have options installed: LED, speaker, CaS photo cell. The control panel is currently in the design stage.

DUPE CORTEX
It's decided a Dupe Cortex will be constructed for machine brain to machine brain transfer. This is like a mind meld that backs up data and consciousness the main cortex has. This will ensure the longevity of the cortex whose objective is achieving a kind of immortality.

SOLAR PANELS
Two solar panels are now obtained, one for the main brain cortex and one for the Dupe Cortex and experiments/testing.

EEPROM It was discovered the main board lacks EEPROM so this will need to be installed. Parts on hand will be used and this includes a 32K chip.

MEMORY There is some thought about adding a second 32K chip, bringing the memory total up to 32K ROM, 32K RAM, 32K First EEPROM and 32K 2nd EEPROM. This may or may not happen on the next larger cortex.

CORTEX SCHEMATIC Work is going well on the cortex schematic which is now entering v1.6.

MIND MELD
Main Brain Cortex and Dupe Cortex are designed to mind meld, i.e. transfer the mind of the first to the mind of the second. This ensures longevity and possible immortality.

IMMORTALITY
There may be different definitions of immortal and immortality within this project. Longevity of life may have variance of how far an entity travels forward in time based on the time flow with the passage of events.

TIME TRAVEL TRANSITION LINE
There's a transition line that occurs as the brain cortex time travels into the future, whereby a leap of technology greatly exceeds the brain. There are great ramifications to this effect. 

Index to the Brain Cortex
http://humanoidolabs.blogspot.tw/2013/11/brain-cortex-index-part-16.html

Brain Cortex Data Survival Part 22

INTRODUCING THE DUPE BRAIN CORTEX
BRAIN CORTEX DATA SURVIVAL INSURANCE PART 22
You go along your merry way and half into the year your trusty machine brain companion goes "bloop!" and suddenly dies! ARGH! What to do???

As this project is all about survival, life, longevity, and immortality, it's important for the brain cortex to have some kind of insurance and assurance against a fatality.

Ensuring survival can be as simple as having a twin dupe brain - one that's nearly identical in every way, for brain to brain transfer which can serve as a backup or an actual machine replacement.

A smaller dupe is possible, taking up less space, just to temp transfer and hold the brain's mind until the original brain is repaired. This could run on two AA batteries and a smaller mAh rating power circuit and solar panel.

The Dupe Cortex has an open mind with no stored program, as it's ready for a machine brain transfer from another cortex. The actual details of the brain transfer are not yet worked out. There are several contentions, for example, the original EEPROM could be plug n play and transferred to the new vessel or a special program could read the entire original memory and code area and have it transferred to a new EEPROM. 

Index to the Brain Cortex
http://humanoidolabs.blogspot.tw/2013/11/brain-cortex-index-part-16.html

Monday, November 4, 2013

Brain Cortex Uploading Human Mind to Machine Part 20

Humanoido Labs - we've come a long way since the first 340 gram brain in a jar debuted in July of 2011. Seen at left inside the smaller jar, the 128K RAM/ROM award-winning machine brain has two piggybacked Parallax Propeller chips mounted together for full use of sixteen computing cores that run in parallel with 64 I/O pins. During this time period, the objective was creating a brain, giving it some intelligence, making it fit into a jar enclosure, imparting life, and running brain experiments with it. Although a massive 4-pound Skippy peanut butter jar was obtained at Costco, the current series of Cortex brains use store-purchased empty jars of much larger size.
THREE TYPES OF TRANSFER CLASSIFICATIONS
BRAIN CORTEX UPLOADING HUMAN MIND TO MACHINE PART 20

If you could upload a portion of your mind to a machine and live longer, what would you choose to upload, or save from your self and your characteristics to travel into the future?

At Humanoido Labs, work progresses on a cortex brain that will have upload capabilities from a human mind, so the validity of the question becomes plausible. Would you upload your knowledge, i.e. what you know about facts or would you collect and transmit your life's experiences? Perhaps one will care more about uploading personality and values? Or will life experiences become the most treasured part of a human?

— Humanoido Labs is beginning the human mind to machine brain transfer project —

THREE KNOWLEDGE TYPES
The brain cortex is considering at least three types of classifications for upload from a human brain. There are three areas for a simplified upload. This includes factual knowledge, personality and experience. While factual knowledge may initially appear less unique to a person's characteristics, it is not. It can certainly be a defining signature based on the type of knowledge one knows and the level and quantity of a particular interest. Personality can include likes and dislikes, viewpoints, philosophy and values. More knowledge and factual material can indicate personality interests about astronomy for example. Experiences can include previous choices made, stories, and things that are selected as one over another due to learned past events.

TRANSFER CLASSIFICATIONS
It's not necessary to upload all three classifications to demo the results. One over the other can be selected, with decisions based on the machine vessel capacity and the machines ability, capacity and characteristic attributes. As factual knowledge can portray other characteristics such as personality, likes, interests, gravitation, etc., this would be a good place to start. The amount or selected topical quantity of factual knowledge can also portray a person's experience about a particular subject, either through course taking, study or experiences. Therefore all three potentials, Factual Knowledge, Personality, and Experience can be wrapped up and embedded in just one transfer classification — Factual Knowledge.

INITIAL UPLOAD POTENTIALS
Factual Knowledge
Personality
Experience 

ADVANCED UPLOAD OPTIONS
Consciousness
Complete Brain Transfer
Complete Functionality
Ability to Grow after a Transfer

Advanced upload options are currently beyond the scope of this first cortex experiment, however such features may become reality in time.

In brain cortex numeral uno, there's a limited path of uploading, i.e. the entire brain cannot upload due to space and special containment limitations and the cortex does not have enough neural pathways to save the entire human brain. It becomes of matter of what to upload and save, and the quantity of contents that will fit into the machine cortex.

In this example consider 32K RAM and 32K nonvolatile storage. With a constant on power source, the 64K becomes nonvolatile. Then potentials utilize a factor of Xn approach and this becomes 100Xn for one hundred times more capacity for experimenting and transfers. This will increase from over a 100,000 neural net to closer to one million in the future. As the neural net expands, so does the capacity to transfer more and more of the human mind.

Index to the Brain Cortex
http://humanoidolabs.blogspot.tw/2013/11/brain-cortex-index-part-16.html

Wednesday, October 23, 2013

Brain Cortex Machine Part 1 - Intro



BUILD A BRAIN CORTEX
ENTER THE WORLD OF A LIVING BRAIN CORTEX MACHINE - PART 1
Follow along as we build a real living electric brain cortex, a machine using Parallax Propeller chip processors and artificial intelligence software.

In a human, the cerebral cortex plays a key role in memory, attention, perceptual awareness, thought, language, and consciousness.

— the most mysterious project ever imagined at the Lab? —

ARTIFICIAL GRAY MATTER
In this machine, the cortex will have primary functions that include memory, language, thinking, asking questions, volunteering information, carrying on a conversation in natural language, and learning. It will be aware that a human is talking to it, with its single minded limited form of consciousness.

MATCHING ELEMENTS OF
HUMAN AND MACHINE CORTEX 

HUMAN                   MACHINE
Memory                X
Attention             X
Awareness             X
Thought               X
Language              X
Consciousness         X

1) The machine cortex is aware of information it is taught. It remembers information in its memory. When a teacher talks to the cortex, it has attention span. One can converse with it in native English language. The cortex is aware of an external object, i.e. a human when the human talks to it, therefore by definition it has a limited consciousness.

CORTEX TALK - IT WILL LISTEN & LEARN
The machine cortex will live forever in a sealed jar and the objective will be creating a living autonomous entity with immortality that has some level of all the mentioned elements contained by a human cortex.

INDEPENDENT CORTEX
The machine Cortex will have its own environment with a full degree of living independence. Inside its hermetically sealed brain jar, it will have all the luxuries of a cortex home. This includes a resident bed frame, air, unlimited source of food energy, and a kind of telephone for talking to humans.

This means it will have the method to function autonomously, alive on its own while having some assistance for rare maintenance when parts begin to wear out and need replacing. For all practical means, the cortex is immortal.

Consciousness is the quality or state of being aware of an external object or something within oneself. It has been defined as: sentience, awareness, subjectivity, the ability to experience or to feel, wakefulness, having a sense of selfhood, and the executive control system of the mind. Despite the difficulty in definition, many philosophers believe that there is a broadly shared underlying intuition about what consciousness is. As Max Velmans and Susan Schneider wrote in The Blackwell Companion to Consciousness: "Anything that we are aware of at a given moment forms part of our consciousness, making conscious experience at once the most familiar and most mysterious aspect of our lives." Wiki

Monday, June 17, 2013

Creating A Super Human In the Lab

CREATING A SUPER HUMAN IN THE LAB
The Lab's proprietary technology has grown in leaps and bounds, making possible the construction of a Cyborg Human, also known as the Augmented Human. This super human can do things that no normal human can do.

Although implants can empower a human, so can non-invasive attachments. The Lab has chosen to go the non-invasive route, making replacements, battery changes, add-ons and upgrades easy to do without surgery. Some may arguable state such means can be the foundation of super powers. Others will say this brings man closer to the Singularity of becoming one with the machine. Many of these new developed super powers are merely strap on with Velcro. Let's take a look at these new Lab technologies and how they can be used to achieve super human qualities.

— the enhanced human is a step towards the singularity of man and machine —

VISION
The Variable Visioner VV is a device controlled by small optics. Depending on the position of the eye's pupil, a selection menu is activated. The menu has variable focus lens control for microscope vision, reading vision, normal vision, distance vision, and telescope vision. An upgrade to the VV device enables night vision, thermal vision, and a few extras we dare not talk about.

MEMORY
The Mega Memory device MM primarily allows the human to retain a specific amount of specialized supplemental memory in addition to what the human brain can supply. The memory has instant recall and can be changed or expanded.

STRENGTH
The Super Strength device SS is a wearable robotic unit designed to enhance the strength of a specific limb. The first version is non-battery operated using the fundamentals of mechanics to increase power.

HEARING
The Humongous Hearing device HH is a wearable electronic unit that can amplify sounds not normally heard by humans. It's electronics can make a selectable frequency response for zeroing in on specific sound such as a specific person talking in a room of many sounds.

TOUCH
The Titan Touch device TT is a sender recoverable unit that can extend the touch sense of a human to greater distances. Released from a wearable belt, the device flies out distancing itself from the human, to gather sensory information. The sensory information can include remote vision, remote hearing, and remote touch.

SEX
The Super Sex device SS has both male and female versions. The male wearable version allows the insertion of the male organ into a prosthetic with super powers, enabled by motors, batteries and shape shifting morphables, to accomplish multiple tasks at will. The female version is a scalable all surrounding gripper that can shape shift and super titillate its containment. It can adjust the amount of pressure at the base of its containment, thus allowing greater longevity of the act while simultaneously increasing its thrusting potential.

ENERGY
The Enormous Energy device EE is a concocted combination of ingested elements designed to quickly enable energy to the biological human. It contains a quickly assimilated safe legal fluid with energy expanding athletic enabling ingredients and the ability to function longer before sleep.

ANCILLARY
A package of Adaptive Ancillary devices AA are used for specific purposes and enhancements. These are contained in the belt pockets and drawn out quickly for function. Possible sets include projective devices, projectiles, sensors, protectors, enhancers and other items. This can include items of high strength materials, light, magnetism, electricity and mechanics, and may include miniature wenches, stun devices, lights, IR, Ultrasonics, flying and swarming robots, etc.

Saturday, February 4, 2012

Brain Memory Part 1

UNDERSTAND BRAIN MEMORY PART 1

In the Parallax Propeller SPIN language scenario, a single chip's external EEPROM holds a 32K program. (One Propeller chip holds 32K RAM which is shared by all 8 processors.) The code transfers into the chip's 32K, which is also used for variables. In the Big Brain, this cloned code is multiplied by 100 times in the first two arrays, for 3,200K RAM of program code. A reset initiates transfer of 32K from the EEPROM into the chip-RAM in all chips and programs begin execution in each chip. Depending on programs, self modification can take place and evolution results.