Showing posts with label transform. Show all posts
Showing posts with label transform. Show all posts

Wednesday, November 2, 2022

Big Brain Transformation to Digital Meta Brain after Twenty Years


Big Brain Transformation to Digital Meta Brain after Twenty Years

The Big Brain is composed of hardware and software. Mid development included 240,000 computing processors and specific software running on its own planform. This has evolved over a period of twenty years with the big brain assimilating a plethora other machines inclusive of bionic chips and new technologies, bringing the Big Brain into the vast realm of supercomputing.

The Big Brain now includes software and digital representations of incredible power which is open ended meaning it can be expanded continuously. It can be designed to run platform specific. The actual brain, composed of digital constructs and digital brain elements, can be tucked away in the Metaverse or stored on a single cloud, wisping through the meta waves. A great deal of things change, including power restraints, backup and storage, location, programming, capabilities and operating speed. The Meta Brain can also transmit through space and time to new locations. Heavy and powerful meta transmitters using lasers can send the Meta Brain potentially light years in distance to new solar systems or throughout the SOL system. Potential Meta Big Brain stations are possible using a number of way-point distribution centers.

Wednesday, January 6, 2021

How to Become a Machine

How to Become a Machine in 5 Evil Steps of Continuing Transformation
The age of human to machine transformation is here!

Tuesday, January 5th, 2021 marked the surgical procedure to install the 29th AI machine interface into Humanoido's body, bringing his status closer to one with the AI machine.

Converting old man into super machine
This marked a contract renewal to continue the implantation of machine interfaces into Humanoido for a total of six more AI machine interfaces. As this greatly enhances the brain with the power of AI, it also raises the question, what other machine changes bringing about improvements are possible to human biomass?

As the human body ages, it suddenly starts on a series of failures, much the same as an old car in constant need of repair. 

For the problem with hands not working nor holding objects, a solution exists at a robotics firm that will make a completely new robotic hand articulated with five full digits including the thumb, and it interfaces noninvasively to existing nerve tissue musculature points for animatronically activated motion control. This means one can forego the amputation of stub biomass hands.

For the common problem of back disc calcification and painful lumbar anomalie,  a specific machine device is available to alleviate the pain associated with this problem. This uses technology extensions from the sport of olympic weightlifting where lumbar support increases weight handling ability by hundreds of pounds.

To regenerate biomass legs, use of the Intermittent Pneumatic Pulsation Machine will work wonders. 

The human heart and circulatory system can undergo enhancement with frequent visitations to the Enhanced External Counter Pulsation Machine.

In summary, human to machine enhancement can include the following:
* Human brain to machine AI with up to 34 machine AI interfaces
* Human spine into robot machine lumbar spine
* Human hands into robot machine hands
* Regeneration of legs by Intermittent Pneumatic Pulsation Machine
* Regeneration of heart by Enhanced External Counter Pulsation Machine

A LIST OF AI MACHINE INTERFACES & INSTALL DATES
January, 2021 Level 29

December 22, 2020 Level 28

December 8th, 2020 Level 27

November 18, 2020 Level 26

November 5, 2020 Level 25

October 23 Level 24

Thursday October 8, 2020 Level 23

September 24, 2020 Level 22

September 9, 2020 Level 21

August 26, 2020 Level 20

August 12, 2020 Level 19

July 29, 2020 Level 18

July 1, 2020 Level 17

June 15 2020 Level 16

June 1 2020 Level 15

May 13 2020 Level 14

April 27 2020 Level 13

April 14 2020 Level 12

March 29 2020 Level 11

March 6th 2020 Level 10

February 21st 2020 Level 9

February 8 2020 Level 8

January 23 2020 Level 7

January 10 2020 Level 6

December 22 2019 Level 5

December 8 2019 Level 4

November 23 2019 Level 3

November 12 2019 Level 2

October 29 2019 Level 1

Wednesday, December 4, 2019

Big Brain Doctors Confirm Life Extension

Humanoido Doctors Confirm Life Extension with TransHuman Means

Breaking News!!! Approaching the Singularity Closer to Immortality

Two hospital resident doctors outside of SPACE1 Med Center have confirmed life extension capabilities with the latest Humanoido TransHuman machine implants. 

This is an unexpected revelation spinoff of the advanced technology which is converting Humanoido into a part human part machine transhuman entity. Humanoido's speculation is if the transformation continues far enough into the machine realm, life longevity will approach the Singularity and reach immortality.

Wednesday, February 13, 2013

Emerging Worlds of Massive Transposition Machines

Travel to the heart of this great and vast stellar nursery abyss, splayed by the Big Brain's ultra space penetrating GT eye, and discover thousands of new worlds beginning to emerge.

EMERGING WORLDS OF MASSIVE TRANSPOSITION MACHINES
Transposition machines (MTMs) are powerful computing machines that continue to evolve like new emerging worlds from the stellar nursery abyss. They were initially conceived and birthed in the year 2009. Fast forward to May 16th, 2011, and the Massive T1 Transposition Machine was in full operation - blogged in regard to its merging with the Big Brain machine. In 2013, the T1 has become the front end of a new breed of massively parallel machines.

May 16, 2011 "There are several machine technologies now merged with the Big Brain. One is the Massive Transposition Machine, a machine that I designed/invented around 2 years ago, mentioned at the signature link. The Massive Transposition Machine was originally designed for a thousand Propellers but was scaled back in the actual construction, which was shy of the 1,000 props and finally led to the Big Brain. This was spun off the devices gleaned from the US40. Rather than do two incredibly large Propeller projects, many of the details of the MTM were and are being incorporated into the Extremely Large Brain project. This is not the only previously invented technology going into the Big Brain as some time ago the technique of Cloning was likewise developed (my off site paper). Using Brain Cloning has resulted in more effective Brain packages, propagation and time saving methods, increasing the effective software speed, reducing code, and has led to better techniques of folding and unfolding in dreaming and neural packaging." Humanoido
 
WHAT IS A TRANSPOSITION?
The Massive T1 Transposition Machine is a powerful TeraFLOPS machine made by Humanoido Labs. It has a 10x10x10 cube design with all available Propeller chips* and is built up to over 1,526 hardware processors plus over 800,000 VP processors added.** What is the Transposition machine doing today? The T1 or MTM derivatives have numerous features that are now adopted in the Lab's series of Massively Parallel Machines. To DIY these large machines, new designs are required to maintain low power, low cost, ease of programming, basic wiring, and a convenient way to set up and run numerous applications and experiments. The T1 has led to developments that satisfy these requirements. These features are fast becoming the standard for a line of T1-evolved incorporations and newer machines.

Features of the T1 Transposition Machine
  • Low Power
  • Low Cost
  • Easy Loading
  • Fast Response
  • Simplified Display
  • Maximized Design
  • Parallel apps
  • Fast Setup
  • New Algorithms
  • Processor I/O Reporting
  • Processor Enhacement
  • Partitioning
  • MIM Machine in a Machine
  • PARP Parallel Parallel
  • No Parts Enabling
  • Reconfigurable
  • Cloning
  • Transforming
  • SuperTronic Enabling***
* A 10x10x10 cube is created by the arrangement of processors
** VPs are created by Propeller enhancement
*** Note: the latest version of the Transposition Machine is Big Brain SuperTronic enabled

LINKS
This machine was entered into the Big Brain category of machines.


The machine was first blogged at the Parallax Forum on the signature site.


The T1 is also included in the Big Brain Genealogy blog.
http://humanoidolabs.blogspot.com/p/genealogy.html

Friday, August 17, 2012

Transformation Machine TMACH

SUPER COMPUTING BREAKTHROUGH TRANSFORMATION MACHINES
INTRODUCING THE TMACH - TRANSFORMATION MACHINE

Super Computer Machine Transforming and Transformation Machining involves a technique for making new computing machines from existing ones without any physical dismantling of hardware. Transformation Machining is accomplished with software that chisels new "machines" the inside of the original machine.

Transformer robots undergo a mechanical transformation and can change back to their original configuration. Super Computing Machines that are large enough can transform internally and back again. The transforming algorithm reconfigures the wiring inside the machine with software circuits. The great advantage is one only needs to build a massive machine and many other machines can be created from the one by a process of internal transformation.

How large is large enough? The answer lies within the size of the transform. Some rules come into effect. A super computing machine can create one or more transformation machines internally. Transformation Machines, or TMACHs, may be linked together. TMACHS can be built that are smaller than the original machine or equal in size. Many TMACHS can live and transform inside one machine. New TMACHS are entirely possible. Nothing is wasted and no time is spent on working with hardware. No hardware changes are required. When new machines are built, the original machine is retained and transformed. The interesting part of TMACHS is they can disappear and return morphed into the original machine.

The example TMACH is a small hardware-built computing machine with 96 computers. The hardware is located on one board. The transforming algorithm is introduced and a process of Transformation Machining is initiated. The first new machine is a one to one serial machine. The second machine is a parallel computing machine. The third machine is Master to over 90 slaves. More examples are possible with this technique. TMACHS are possible with DISP Algorithms.

However,  perhaps the most useful abilities of a Tmach are the gains resulting from the actual tailored transformation process and its applications. The period in which the transformation is taking place and the way it unfolds has value to the enhancements of the internalized machine. Keep in mind that other functions, where a Tmach can go invisible and reappear in another location is certainly an out of the box conceptualization and may or may not have any usefulness in your app.

Monday, February 27, 2012

The Penetrator

BIG BRAIN INVENTS THE FIRST UNIVERSE PENETRATOR
Universe Penetrator UP 1st result.
Discovery Image of the farthest known
galaxies in the Universe, located .7 LY
from the Edge of the Universe.
The UP Penetrator is Right Brain enabled
with the new NULT 945-inch telescope.
Cooperation with Big Brain & NASA
Humanoido and the Big Brain invent the World's First Universe Penetrator! What started out as almost nothing in the Universe FOV at the 94.5 aperture setting, has transformed into thousands of space time objects between here and there when bumped up to the 945-inch dia aperture. By inventing the UP Universe Penetrator, a new device for enhancing the size of telescopes, we're laying the beginning foundation for a radical new way transform deep space and penetrate farther and deeper into the Universe than ever before possible. This first new discovery image shows the early results.

Results from the Big Brain Universe Penetrator
The penetrator device exists inside the Right Brain and acts upon telescopic data to transform and enhance detail and bring out the deepest penetration into the Universe of Deepest Space. This enhanced image illustrates the foundation first technique being developed (and two new discoveries as a result) as part of the Big Brain program for the NULT project. The Right Brain utilizes the AMD 6750 and a Quad Core i5 Intel chip for a total of 724 processors. Specs for the AMD 6750 are listed below.

Discovery
The egg-shaped Penetrator discovery image shows the farthest known galaxies ever seen in the Universe throughout the history of astronomy. Everything remaining in the image, other than the two circled galaxies, are closer objects. The large object top right is a distant star that orbits closer to us than the galaxies and object at the EOU Boundary. The two circled objects are the most remote galaxies ever discovered in the Universe, estimated at a distance of 13 billion light years (located out near the Universe Edge known as the Line of Extinction where matter ceases to visibly exist). Astronomers believe the Universe began with the Big Bang 13.7 billion years ago.

Right Brain Penetrator Specs
with AMD Radeon HD 6750 GPU Streaming Processor
  • 73.6 GB/s memory bandwidth (maximum)
  • Up to 1.008 TFLOPs compute power
  • TeraScale 2 Unified Processing Architecture
    • 720 Stream Processors
    • 36 Texture Units
    • 64 Z/Stencil ROP Units
    • 16 Color ROP Units
  • PCI Express® 2.1 x16 bus interface
  • Full DirectX® 11 support
    • Shader Model 5.0
    • DirectCompute 11
    • Programmable hardware tessellation unit
    • Accelerated multi-threading
    • HDR texture compression
    • Order-independent transparency
  • OpenGL 4.1 support
  • Image quality enhancement technology
    • Up to 24x multi-sample and super-sample anti-aliasing modes
    • Adaptive anti-aliasing
    • 16x angle independent anisotropic texture filtering
    • 128-bit floating point HDR rendering
  • AMD Eyefinity multi-display technology1
    • Native support for up to 5 simultaneous displays
    • Independent resolutions, refresh rates, color controls, and video overlays
    • Display grouping
      • Combine multiple displays to behave like a single large display
  • AMD App Acceleration2
    • OpenCL™ 1.1
    • DirectCompute 11
    • Accelerated video encoding, transcoding, and upscaling
  • UVD 2 dedicated video playback accelerator
    • H.264
    • VC-1
    • MPEG-2
    • H.264 MVC (Blu-ray 3D)4
    • Adobe Flash
    • Enhanced Video Quality features
      • Advanced post-processing and scaling
      • Dynamic contrast enhancement and color correction
      • Brighter whites processing (Blue Stretch)
      • Independent video gamma control
      • Dynamic video range control
      • DXVA 1.0 & 2.0 support
  • AMD HD3D technology4
    • Stereoscopic 3D display/glasses support
    • Blu-ray 3D support
    • Stereoscopic 3D gaming
    • 3rd party Stereoscopic 3D middleware software support
  • AMD CrossFireX™ multi-GPU technology5
    • Dual GPU scaling
  • Cutting-edge display support
    • Integrated DisplayPort Output
      • Max resolution: 2560x1600 per display
    • Integrated HDMI 1.4a with Stereoscopic 3D Frame Packing Format, Deep Color, xvYCC wide gamut support, and high bit-rate audio
      • Max resolution: 1920x1200
    • Integrated Dual-link DVI with HDCP
      • Max resolution: 2560x1600
    • Integrated VGA
      • Max resolution: 2048x1536
  • Integrated HD audio controller
    • Output protected high bit rate 7.1 channel surround sound over HDMI or DisplayPort with no additional cables required
    • Supports AC-3, AAC, Dolby TrueHD and DTS Master Audio formats
  • AMD PowerPlay™ power management technology3
    • Dynamic power management with low power idle state
    • Ultra-low power state support for multi-GPU configurations
  • AMD Catalyst™ graphics and HD video configuration software
    • Unified graphics display drivers
      • Certified for Windows 7, Windows Vista, and Windows XP
    • AMD Catalyst™ Control Center
    • Software Application and user interface for setup, configuration, and accessing special features of AMD Radeon™ Graphics.

Wednesday, January 4, 2012

Brain Morpher

BIG BRAIN MORPHER & TRANSFORMING AGENT
The Big Brain is working on the Morpher Project

The Big Brain has completed a small robot brain sibling (Morpher-8) with an eight core brain that can take care of a morphing situation. The software code to do the level of morphing is being tested and the servos are being attached. Brain Morpher uses SPIN programming language and runs autonomously by automatically shifting levels. This opens up new levels of robotic control for the Big Brain.

Discussion includes various ways to morph and transform and how a Big Brain can best serve this purpose with many I/Os and resources. The first Brain Morpher is using hardware to accomplish its goals. But the next Brain Morpher is very different, living inside the machine and changing its shape, form, and constituent elements. Machine Inside the Machine (MIM) technology was developed by the Big Brain and is a spectacular concept.